| //===-- LoopUnswitch.cpp - Hoist loop-invariant conditionals in loop ------===// | |
| // | |
| // The LLVM Compiler Infrastructure | |
| // | |
| // This file is distributed under the University of Illinois Open Source | |
| // License. See LICENSE.TXT for details. | |
| // | |
| //===----------------------------------------------------------------------===// | |
| // | |
| // This pass transforms loops that contain branches on loop-invariant conditions | |
| // to have multiple loops. For example, it turns the left into the right code: | |
| // | |
| // for (...) if (lic) | |
| // A for (...) | |
| // if (lic) A; B; C | |
| // B else | |
| // C for (...) | |
| // A; C | |
| // | |
| // This can increase the size of the code exponentially (doubling it every time | |
| // a loop is unswitched) so we only unswitch if the resultant code will be | |
| // smaller than a threshold. | |
| // | |
| // This pass expects LICM to be run before it to hoist invariant conditions out | |
| // of the loop, to make the unswitching opportunity obvious. | |
| // | |
| //===----------------------------------------------------------------------===// | |
| #define DEBUG_TYPE "loop-unswitch" | |
| #include "llvm/Transforms/Scalar.h" | |
| #include "llvm/Constants.h" | |
| #include "llvm/DerivedTypes.h" | |
| #include "llvm/Function.h" | |
| #include "llvm/Instructions.h" | |
| #include "llvm/Analysis/InlineCost.h" | |
| #include "llvm/Analysis/InstructionSimplify.h" | |
| #include "llvm/Analysis/LoopInfo.h" | |
| #include "llvm/Analysis/LoopPass.h" | |
| #include "llvm/Analysis/Dominators.h" | |
| #include "llvm/Analysis/ScalarEvolution.h" | |
| #include "llvm/Transforms/Utils/Cloning.h" | |
| #include "llvm/Transforms/Utils/Local.h" | |
| #include "llvm/Transforms/Utils/BasicBlockUtils.h" | |
| #include "llvm/ADT/Statistic.h" | |
| #include "llvm/ADT/SmallPtrSet.h" | |
| #include "llvm/ADT/STLExtras.h" | |
| #include "llvm/Support/CommandLine.h" | |
| #include "llvm/Support/Debug.h" | |
| #include "llvm/Support/raw_ostream.h" | |
| #include <algorithm> | |
| #include <set> | |
| using namespace llvm; | |
| STATISTIC(NumBranches, "Number of branches unswitched"); | |
| STATISTIC(NumSwitches, "Number of switches unswitched"); | |
| STATISTIC(NumSelects , "Number of selects unswitched"); | |
| STATISTIC(NumTrivial , "Number of unswitches that are trivial"); | |
| STATISTIC(NumSimplify, "Number of simplifications of unswitched code"); | |
| // The specific value of 50 here was chosen based only on intuition and a | |
| // few specific examples. | |
| static cl::opt<unsigned> | |
| Threshold("loop-unswitch-threshold", cl::desc("Max loop size to unswitch"), | |
| cl::init(50), cl::Hidden); | |
| namespace { | |
| class LoopUnswitch : public LoopPass { | |
| LoopInfo *LI; // Loop information | |
| LPPassManager *LPM; | |
| // LoopProcessWorklist - Used to check if second loop needs processing | |
| // after RewriteLoopBodyWithConditionConstant rewrites first loop. | |
| std::vector<Loop*> LoopProcessWorklist; | |
| SmallPtrSet<Value *,8> UnswitchedVals; | |
| bool OptimizeForSize; | |
| bool redoLoop; | |
| Loop *currentLoop; | |
| DominatorTree *DT; | |
| BasicBlock *loopHeader; | |
| BasicBlock *loopPreheader; | |
| // LoopBlocks contains all of the basic blocks of the loop, including the | |
| // preheader of the loop, the body of the loop, and the exit blocks of the | |
| // loop, in that order. | |
| std::vector<BasicBlock*> LoopBlocks; | |
| // NewBlocks contained cloned copy of basic blocks from LoopBlocks. | |
| std::vector<BasicBlock*> NewBlocks; | |
| public: | |
| static char ID; // Pass ID, replacement for typeid | |
| explicit LoopUnswitch(bool Os = false) : | |
| LoopPass(ID), OptimizeForSize(Os), redoLoop(false), | |
| currentLoop(NULL), DT(NULL), loopHeader(NULL), | |
| loopPreheader(NULL) { | |
| initializeLoopUnswitchPass(*PassRegistry::getPassRegistry()); | |
| } | |
| bool runOnLoop(Loop *L, LPPassManager &LPM); | |
| bool processCurrentLoop(); | |
| /// This transformation requires natural loop information & requires that | |
| /// loop preheaders be inserted into the CFG. | |
| /// | |
| virtual void getAnalysisUsage(AnalysisUsage &AU) const { | |
| AU.addRequiredID(LoopSimplifyID); | |
| AU.addPreservedID(LoopSimplifyID); | |
| AU.addRequired<LoopInfo>(); | |
| AU.addPreserved<LoopInfo>(); | |
| AU.addRequiredID(LCSSAID); | |
| AU.addPreservedID(LCSSAID); | |
| AU.addPreserved<DominatorTree>(); | |
| AU.addPreserved<ScalarEvolution>(); | |
| } | |
| private: | |
| virtual void releaseMemory() { | |
| UnswitchedVals.clear(); | |
| } | |
| /// RemoveLoopFromWorklist - If the specified loop is on the loop worklist, | |
| /// remove it. | |
| void RemoveLoopFromWorklist(Loop *L) { | |
| std::vector<Loop*>::iterator I = std::find(LoopProcessWorklist.begin(), | |
| LoopProcessWorklist.end(), L); | |
| if (I != LoopProcessWorklist.end()) | |
| LoopProcessWorklist.erase(I); | |
| } | |
| void initLoopData() { | |
| loopHeader = currentLoop->getHeader(); | |
| loopPreheader = currentLoop->getLoopPreheader(); | |
| } | |
| /// Split all of the edges from inside the loop to their exit blocks. | |
| /// Update the appropriate Phi nodes as we do so. | |
| void SplitExitEdges(Loop *L, const SmallVector<BasicBlock *, 8> &ExitBlocks); | |
| bool UnswitchIfProfitable(Value *LoopCond, Constant *Val); | |
| void UnswitchTrivialCondition(Loop *L, Value *Cond, Constant *Val, | |
| BasicBlock *ExitBlock); | |
| void UnswitchNontrivialCondition(Value *LIC, Constant *OnVal, Loop *L); | |
| void RewriteLoopBodyWithConditionConstant(Loop *L, Value *LIC, | |
| Constant *Val, bool isEqual); | |
| void EmitPreheaderBranchOnCondition(Value *LIC, Constant *Val, | |
| BasicBlock *TrueDest, | |
| BasicBlock *FalseDest, | |
| Instruction *InsertPt); | |
| void SimplifyCode(std::vector<Instruction*> &Worklist, Loop *L); | |
| void RemoveBlockIfDead(BasicBlock *BB, | |
| std::vector<Instruction*> &Worklist, Loop *l); | |
| void RemoveLoopFromHierarchy(Loop *L); | |
| bool IsTrivialUnswitchCondition(Value *Cond, Constant **Val = 0, | |
| BasicBlock **LoopExit = 0); | |
| }; | |
| } | |
| char LoopUnswitch::ID = 0; | |
| INITIALIZE_PASS_BEGIN(LoopUnswitch, "loop-unswitch", "Unswitch loops", | |
| false, false) | |
| INITIALIZE_PASS_DEPENDENCY(LoopSimplify) | |
| INITIALIZE_PASS_DEPENDENCY(LoopInfo) | |
| INITIALIZE_PASS_DEPENDENCY(LCSSA) | |
| INITIALIZE_PASS_END(LoopUnswitch, "loop-unswitch", "Unswitch loops", | |
| false, false) | |
| Pass *llvm::createLoopUnswitchPass(bool Os) { | |
| return new LoopUnswitch(Os); | |
| } | |
| /// FindLIVLoopCondition - Cond is a condition that occurs in L. If it is | |
| /// invariant in the loop, or has an invariant piece, return the invariant. | |
| /// Otherwise, return null. | |
| static Value *FindLIVLoopCondition(Value *Cond, Loop *L, bool &Changed) { | |
| // We can never unswitch on vector conditions. | |
| if (Cond->getType()->isVectorTy()) | |
| return 0; | |
| // Constants should be folded, not unswitched on! | |
| if (isa<Constant>(Cond)) return 0; | |
| // TODO: Handle: br (VARIANT|INVARIANT). | |
| // Hoist simple values out. | |
| if (L->makeLoopInvariant(Cond, Changed)) | |
| return Cond; | |
| if (BinaryOperator *BO = dyn_cast<BinaryOperator>(Cond)) | |
| if (BO->getOpcode() == Instruction::And || | |
| BO->getOpcode() == Instruction::Or) { | |
| // If either the left or right side is invariant, we can unswitch on this, | |
| // which will cause the branch to go away in one loop and the condition to | |
| // simplify in the other one. | |
| if (Value *LHS = FindLIVLoopCondition(BO->getOperand(0), L, Changed)) | |
| return LHS; | |
| if (Value *RHS = FindLIVLoopCondition(BO->getOperand(1), L, Changed)) | |
| return RHS; | |
| } | |
| return 0; | |
| } | |
| bool LoopUnswitch::runOnLoop(Loop *L, LPPassManager &LPM_Ref) { | |
| LI = &getAnalysis<LoopInfo>(); | |
| LPM = &LPM_Ref; | |
| DT = getAnalysisIfAvailable<DominatorTree>(); | |
| currentLoop = L; | |
| Function *F = currentLoop->getHeader()->getParent(); | |
| bool Changed = false; | |
| do { | |
| assert(currentLoop->isLCSSAForm(*DT)); | |
| redoLoop = false; | |
| Changed |= processCurrentLoop(); | |
| } while(redoLoop); | |
| if (Changed) { | |
| // FIXME: Reconstruct dom info, because it is not preserved properly. | |
| if (DT) | |
| DT->runOnFunction(*F); | |
| } | |
| return Changed; | |
| } | |
| /// processCurrentLoop - Do actual work and unswitch loop if possible | |
| /// and profitable. | |
| bool LoopUnswitch::processCurrentLoop() { | |
| bool Changed = false; | |
| LLVMContext &Context = currentLoop->getHeader()->getContext(); | |
| // Loop over all of the basic blocks in the loop. If we find an interior | |
| // block that is branching on a loop-invariant condition, we can unswitch this | |
| // loop. | |
| for (Loop::block_iterator I = currentLoop->block_begin(), | |
| E = currentLoop->block_end(); I != E; ++I) { | |
| TerminatorInst *TI = (*I)->getTerminator(); | |
| if (BranchInst *BI = dyn_cast<BranchInst>(TI)) { | |
| // If this isn't branching on an invariant condition, we can't unswitch | |
| // it. | |
| if (BI->isConditional()) { | |
| // See if this, or some part of it, is loop invariant. If so, we can | |
| // unswitch on it if we desire. | |
| Value *LoopCond = FindLIVLoopCondition(BI->getCondition(), | |
| currentLoop, Changed); | |
| if (LoopCond && UnswitchIfProfitable(LoopCond, | |
| ConstantInt::getTrue(Context))) { | |
| ++NumBranches; | |
| return true; | |
| } | |
| } | |
| } else if (SwitchInst *SI = dyn_cast<SwitchInst>(TI)) { | |
| Value *LoopCond = FindLIVLoopCondition(SI->getCondition(), | |
| currentLoop, Changed); | |
| if (LoopCond && SI->getNumCases() > 1) { | |
| // Find a value to unswitch on: | |
| // FIXME: this should chose the most expensive case! | |
| // FIXME: scan for a case with a non-critical edge? | |
| Constant *UnswitchVal = SI->getCaseValue(1); | |
| // Do not process same value again and again. | |
| if (!UnswitchedVals.insert(UnswitchVal)) | |
| continue; | |
| if (UnswitchIfProfitable(LoopCond, UnswitchVal)) { | |
| ++NumSwitches; | |
| return true; | |
| } | |
| } | |
| } | |
| // Scan the instructions to check for unswitchable values. | |
| for (BasicBlock::iterator BBI = (*I)->begin(), E = (*I)->end(); | |
| BBI != E; ++BBI) | |
| if (SelectInst *SI = dyn_cast<SelectInst>(BBI)) { | |
| Value *LoopCond = FindLIVLoopCondition(SI->getCondition(), | |
| currentLoop, Changed); | |
| if (LoopCond && UnswitchIfProfitable(LoopCond, | |
| ConstantInt::getTrue(Context))) { | |
| ++NumSelects; | |
| return true; | |
| } | |
| } | |
| } | |
| return Changed; | |
| } | |
| /// isTrivialLoopExitBlock - Check to see if all paths from BB exit the | |
| /// loop with no side effects (including infinite loops). | |
| /// | |
| /// If true, we return true and set ExitBB to the block we | |
| /// exit through. | |
| /// | |
| static bool isTrivialLoopExitBlockHelper(Loop *L, BasicBlock *BB, | |
| BasicBlock *&ExitBB, | |
| std::set<BasicBlock*> &Visited) { | |
| if (!Visited.insert(BB).second) { | |
| // Already visited. Without more analysis, this could indicate an infinte loop. | |
| return false; | |
| } else if (!L->contains(BB)) { | |
| // Otherwise, this is a loop exit, this is fine so long as this is the | |
| // first exit. | |
| if (ExitBB != 0) return false; | |
| ExitBB = BB; | |
| return true; | |
| } | |
| // Otherwise, this is an unvisited intra-loop node. Check all successors. | |
| for (succ_iterator SI = succ_begin(BB), E = succ_end(BB); SI != E; ++SI) { | |
| // Check to see if the successor is a trivial loop exit. | |
| if (!isTrivialLoopExitBlockHelper(L, *SI, ExitBB, Visited)) | |
| return false; | |
| } | |
| // Okay, everything after this looks good, check to make sure that this block | |
| // doesn't include any side effects. | |
| for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I) | |
| if (I->mayHaveSideEffects()) | |
| return false; | |
| return true; | |
| } | |
| /// isTrivialLoopExitBlock - Return true if the specified block unconditionally | |
| /// leads to an exit from the specified loop, and has no side-effects in the | |
| /// process. If so, return the block that is exited to, otherwise return null. | |
| static BasicBlock *isTrivialLoopExitBlock(Loop *L, BasicBlock *BB) { | |
| std::set<BasicBlock*> Visited; | |
| Visited.insert(L->getHeader()); // Branches to header make infinite loops. | |
| BasicBlock *ExitBB = 0; | |
| if (isTrivialLoopExitBlockHelper(L, BB, ExitBB, Visited)) | |
| return ExitBB; | |
| return 0; | |
| } | |
| /// IsTrivialUnswitchCondition - Check to see if this unswitch condition is | |
| /// trivial: that is, that the condition controls whether or not the loop does | |
| /// anything at all. If this is a trivial condition, unswitching produces no | |
| /// code duplications (equivalently, it produces a simpler loop and a new empty | |
| /// loop, which gets deleted). | |
| /// | |
| /// If this is a trivial condition, return true, otherwise return false. When | |
| /// returning true, this sets Cond and Val to the condition that controls the | |
| /// trivial condition: when Cond dynamically equals Val, the loop is known to | |
| /// exit. Finally, this sets LoopExit to the BB that the loop exits to when | |
| /// Cond == Val. | |
| /// | |
| bool LoopUnswitch::IsTrivialUnswitchCondition(Value *Cond, Constant **Val, | |
| BasicBlock **LoopExit) { | |
| BasicBlock *Header = currentLoop->getHeader(); | |
| TerminatorInst *HeaderTerm = Header->getTerminator(); | |
| LLVMContext &Context = Header->getContext(); | |
| BasicBlock *LoopExitBB = 0; | |
| if (BranchInst *BI = dyn_cast<BranchInst>(HeaderTerm)) { | |
| // If the header block doesn't end with a conditional branch on Cond, we | |
| // can't handle it. | |
| if (!BI->isConditional() || BI->getCondition() != Cond) | |
| return false; | |
| // Check to see if a successor of the branch is guaranteed to | |
| // exit through a unique exit block without having any | |
| // side-effects. If so, determine the value of Cond that causes it to do | |
| // this. | |
| if ((LoopExitBB = isTrivialLoopExitBlock(currentLoop, | |
| BI->getSuccessor(0)))) { | |
| if (Val) *Val = ConstantInt::getTrue(Context); | |
| } else if ((LoopExitBB = isTrivialLoopExitBlock(currentLoop, | |
| BI->getSuccessor(1)))) { | |
| if (Val) *Val = ConstantInt::getFalse(Context); | |
| } | |
| } else if (SwitchInst *SI = dyn_cast<SwitchInst>(HeaderTerm)) { | |
| // If this isn't a switch on Cond, we can't handle it. | |
| if (SI->getCondition() != Cond) return false; | |
| // Check to see if a successor of the switch is guaranteed to go to the | |
| // latch block or exit through a one exit block without having any | |
| // side-effects. If so, determine the value of Cond that causes it to do | |
| // this. Note that we can't trivially unswitch on the default case. | |
| for (unsigned i = 1, e = SI->getNumSuccessors(); i != e; ++i) | |
| if ((LoopExitBB = isTrivialLoopExitBlock(currentLoop, | |
| SI->getSuccessor(i)))) { | |
| // Okay, we found a trivial case, remember the value that is trivial. | |
| if (Val) *Val = SI->getCaseValue(i); | |
| break; | |
| } | |
| } | |
| // If we didn't find a single unique LoopExit block, or if the loop exit block | |
| // contains phi nodes, this isn't trivial. | |
| if (!LoopExitBB || isa<PHINode>(LoopExitBB->begin())) | |
| return false; // Can't handle this. | |
| if (LoopExit) *LoopExit = LoopExitBB; | |
| // We already know that nothing uses any scalar values defined inside of this | |
| // loop. As such, we just have to check to see if this loop will execute any | |
| // side-effecting instructions (e.g. stores, calls, volatile loads) in the | |
| // part of the loop that the code *would* execute. We already checked the | |
| // tail, check the header now. | |
| for (BasicBlock::iterator I = Header->begin(), E = Header->end(); I != E; ++I) | |
| if (I->mayHaveSideEffects()) | |
| return false; | |
| return true; | |
| } | |
| /// UnswitchIfProfitable - We have found that we can unswitch currentLoop when | |
| /// LoopCond == Val to simplify the loop. If we decide that this is profitable, | |
| /// unswitch the loop, reprocess the pieces, then return true. | |
| bool LoopUnswitch::UnswitchIfProfitable(Value *LoopCond, Constant *Val) { | |
| initLoopData(); | |
| // If LoopSimplify was unable to form a preheader, don't do any unswitching. | |
| if (!loopPreheader) | |
| return false; | |
| Function *F = loopHeader->getParent(); | |
| Constant *CondVal = 0; | |
| BasicBlock *ExitBlock = 0; | |
| if (IsTrivialUnswitchCondition(LoopCond, &CondVal, &ExitBlock)) { | |
| // If the condition is trivial, always unswitch. There is no code growth | |
| // for this case. | |
| UnswitchTrivialCondition(currentLoop, LoopCond, CondVal, ExitBlock); | |
| return true; | |
| } | |
| // Check to see if it would be profitable to unswitch current loop. | |
| // Do not do non-trivial unswitch while optimizing for size. | |
| if (OptimizeForSize || F->hasFnAttr(Attribute::OptimizeForSize)) | |
| return false; | |
| // FIXME: This is overly conservative because it does not take into | |
| // consideration code simplification opportunities and code that can | |
| // be shared by the resultant unswitched loops. | |
| CodeMetrics Metrics; | |
| for (Loop::block_iterator I = currentLoop->block_begin(), | |
| E = currentLoop->block_end(); | |
| I != E; ++I) | |
| Metrics.analyzeBasicBlock(*I); | |
| // Limit the number of instructions to avoid causing significant code | |
| // expansion, and the number of basic blocks, to avoid loops with | |
| // large numbers of branches which cause loop unswitching to go crazy. | |
| // This is a very ad-hoc heuristic. | |
| if (Metrics.NumInsts > Threshold || | |
| Metrics.NumBlocks * 5 > Threshold || | |
| Metrics.containsIndirectBr || Metrics.isRecursive) { | |
| DEBUG(dbgs() << "NOT unswitching loop %" | |
| << currentLoop->getHeader()->getName() << ", cost too high: " | |
| << currentLoop->getBlocks().size() << "\n"); | |
| return false; | |
| } | |
| UnswitchNontrivialCondition(LoopCond, Val, currentLoop); | |
| return true; | |
| } | |
| /// CloneLoop - Recursively clone the specified loop and all of its children, | |
| /// mapping the blocks with the specified map. | |
| static Loop *CloneLoop(Loop *L, Loop *PL, ValueToValueMapTy &VM, | |
| LoopInfo *LI, LPPassManager *LPM) { | |
| Loop *New = new Loop(); | |
| LPM->insertLoop(New, PL); | |
| // Add all of the blocks in L to the new loop. | |
| for (Loop::block_iterator I = L->block_begin(), E = L->block_end(); | |
| I != E; ++I) | |
| if (LI->getLoopFor(*I) == L) | |
| New->addBasicBlockToLoop(cast<BasicBlock>(VM[*I]), LI->getBase()); | |
| // Add all of the subloops to the new loop. | |
| for (Loop::iterator I = L->begin(), E = L->end(); I != E; ++I) | |
| CloneLoop(*I, New, VM, LI, LPM); | |
| return New; | |
| } | |
| /// EmitPreheaderBranchOnCondition - Emit a conditional branch on two values | |
| /// if LIC == Val, branch to TrueDst, otherwise branch to FalseDest. Insert the | |
| /// code immediately before InsertPt. | |
| void LoopUnswitch::EmitPreheaderBranchOnCondition(Value *LIC, Constant *Val, | |
| BasicBlock *TrueDest, | |
| BasicBlock *FalseDest, | |
| Instruction *InsertPt) { | |
| // Insert a conditional branch on LIC to the two preheaders. The original | |
| // code is the true version and the new code is the false version. | |
| Value *BranchVal = LIC; | |
| if (!isa<ConstantInt>(Val) || | |
| Val->getType() != Type::getInt1Ty(LIC->getContext())) | |
| BranchVal = new ICmpInst(InsertPt, ICmpInst::ICMP_EQ, LIC, Val); | |
| else if (Val != ConstantInt::getTrue(Val->getContext())) | |
| // We want to enter the new loop when the condition is true. | |
| std::swap(TrueDest, FalseDest); | |
| // Insert the new branch. | |
| BranchInst *BI = BranchInst::Create(TrueDest, FalseDest, BranchVal, InsertPt); | |
| // If either edge is critical, split it. This helps preserve LoopSimplify | |
| // form for enclosing loops. | |
| SplitCriticalEdge(BI, 0, this); | |
| SplitCriticalEdge(BI, 1, this); | |
| } | |
| /// UnswitchTrivialCondition - Given a loop that has a trivial unswitchable | |
| /// condition in it (a cond branch from its header block to its latch block, | |
| /// where the path through the loop that doesn't execute its body has no | |
| /// side-effects), unswitch it. This doesn't involve any code duplication, just | |
| /// moving the conditional branch outside of the loop and updating loop info. | |
| void LoopUnswitch::UnswitchTrivialCondition(Loop *L, Value *Cond, | |
| Constant *Val, | |
| BasicBlock *ExitBlock) { | |
| DEBUG(dbgs() << "loop-unswitch: Trivial-Unswitch loop %" | |
| << loopHeader->getName() << " [" << L->getBlocks().size() | |
| << " blocks] in Function " << L->getHeader()->getParent()->getName() | |
| << " on cond: " << *Val << " == " << *Cond << "\n"); | |
| // First step, split the preheader, so that we know that there is a safe place | |
| // to insert the conditional branch. We will change loopPreheader to have a | |
| // conditional branch on Cond. | |
| BasicBlock *NewPH = SplitEdge(loopPreheader, loopHeader, this); | |
| // Now that we have a place to insert the conditional branch, create a place | |
| // to branch to: this is the exit block out of the loop that we should | |
| // short-circuit to. | |
| // Split this block now, so that the loop maintains its exit block, and so | |
| // that the jump from the preheader can execute the contents of the exit block | |
| // without actually branching to it (the exit block should be dominated by the | |
| // loop header, not the preheader). | |
| assert(!L->contains(ExitBlock) && "Exit block is in the loop?"); | |
| BasicBlock *NewExit = SplitBlock(ExitBlock, ExitBlock->begin(), this); | |
| // Okay, now we have a position to branch from and a position to branch to, | |
| // insert the new conditional branch. | |
| EmitPreheaderBranchOnCondition(Cond, Val, NewExit, NewPH, | |
| loopPreheader->getTerminator()); | |
| LPM->deleteSimpleAnalysisValue(loopPreheader->getTerminator(), L); | |
| loopPreheader->getTerminator()->eraseFromParent(); | |
| // We need to reprocess this loop, it could be unswitched again. | |
| redoLoop = true; | |
| // Now that we know that the loop is never entered when this condition is a | |
| // particular value, rewrite the loop with this info. We know that this will | |
| // at least eliminate the old branch. | |
| RewriteLoopBodyWithConditionConstant(L, Cond, Val, false); | |
| ++NumTrivial; | |
| } | |
| /// SplitExitEdges - Split all of the edges from inside the loop to their exit | |
| /// blocks. Update the appropriate Phi nodes as we do so. | |
| void LoopUnswitch::SplitExitEdges(Loop *L, | |
| const SmallVector<BasicBlock *, 8> &ExitBlocks){ | |
| for (unsigned i = 0, e = ExitBlocks.size(); i != e; ++i) { | |
| BasicBlock *ExitBlock = ExitBlocks[i]; | |
| SmallVector<BasicBlock *, 4> Preds(pred_begin(ExitBlock), | |
| pred_end(ExitBlock)); | |
| // Although SplitBlockPredecessors doesn't preserve loop-simplify in | |
| // general, if we call it on all predecessors of all exits then it does. | |
| if (!ExitBlock->isLandingPad()) { | |
| SplitBlockPredecessors(ExitBlock, Preds.data(), Preds.size(), | |
| ".us-lcssa", this); | |
| } else { | |
| SmallVector<BasicBlock*, 2> NewBBs; | |
| SplitLandingPadPredecessors(ExitBlock, Preds, ".us-lcssa", ".us-lcssa", | |
| this, NewBBs); | |
| } | |
| } | |
| } | |
| /// UnswitchNontrivialCondition - We determined that the loop is profitable | |
| /// to unswitch when LIC equal Val. Split it into loop versions and test the | |
| /// condition outside of either loop. Return the loops created as Out1/Out2. | |
| void LoopUnswitch::UnswitchNontrivialCondition(Value *LIC, Constant *Val, | |
| Loop *L) { | |
| Function *F = loopHeader->getParent(); | |
| DEBUG(dbgs() << "loop-unswitch: Unswitching loop %" | |
| << loopHeader->getName() << " [" << L->getBlocks().size() | |
| << " blocks] in Function " << F->getName() | |
| << " when '" << *Val << "' == " << *LIC << "\n"); | |
| if (ScalarEvolution *SE = getAnalysisIfAvailable<ScalarEvolution>()) | |
| SE->forgetLoop(L); | |
| LoopBlocks.clear(); | |
| NewBlocks.clear(); | |
| // First step, split the preheader and exit blocks, and add these blocks to | |
| // the LoopBlocks list. | |
| BasicBlock *NewPreheader = SplitEdge(loopPreheader, loopHeader, this); | |
| LoopBlocks.push_back(NewPreheader); | |
| // We want the loop to come after the preheader, but before the exit blocks. | |
| LoopBlocks.insert(LoopBlocks.end(), L->block_begin(), L->block_end()); | |
| SmallVector<BasicBlock*, 8> ExitBlocks; | |
| L->getUniqueExitBlocks(ExitBlocks); | |
| // Split all of the edges from inside the loop to their exit blocks. Update | |
| // the appropriate Phi nodes as we do so. | |
| SplitExitEdges(L, ExitBlocks); | |
| // The exit blocks may have been changed due to edge splitting, recompute. | |
| ExitBlocks.clear(); | |
| L->getUniqueExitBlocks(ExitBlocks); | |
| // Add exit blocks to the loop blocks. | |
| LoopBlocks.insert(LoopBlocks.end(), ExitBlocks.begin(), ExitBlocks.end()); | |
| // Next step, clone all of the basic blocks that make up the loop (including | |
| // the loop preheader and exit blocks), keeping track of the mapping between | |
| // the instructions and blocks. | |
| NewBlocks.reserve(LoopBlocks.size()); | |
| ValueToValueMapTy VMap; | |
| for (unsigned i = 0, e = LoopBlocks.size(); i != e; ++i) { | |
| BasicBlock *NewBB = CloneBasicBlock(LoopBlocks[i], VMap, ".us", F); | |
| NewBlocks.push_back(NewBB); | |
| VMap[LoopBlocks[i]] = NewBB; // Keep the BB mapping. | |
| LPM->cloneBasicBlockSimpleAnalysis(LoopBlocks[i], NewBB, L); | |
| } | |
| // Splice the newly inserted blocks into the function right before the | |
| // original preheader. | |
| F->getBasicBlockList().splice(NewPreheader, F->getBasicBlockList(), | |
| NewBlocks[0], F->end()); | |
| // Now we create the new Loop object for the versioned loop. | |
| Loop *NewLoop = CloneLoop(L, L->getParentLoop(), VMap, LI, LPM); | |
| Loop *ParentLoop = L->getParentLoop(); | |
| if (ParentLoop) { | |
| // Make sure to add the cloned preheader and exit blocks to the parent loop | |
| // as well. | |
| ParentLoop->addBasicBlockToLoop(NewBlocks[0], LI->getBase()); | |
| } | |
| for (unsigned i = 0, e = ExitBlocks.size(); i != e; ++i) { | |
| BasicBlock *NewExit = cast<BasicBlock>(VMap[ExitBlocks[i]]); | |
| // The new exit block should be in the same loop as the old one. | |
| if (Loop *ExitBBLoop = LI->getLoopFor(ExitBlocks[i])) | |
| ExitBBLoop->addBasicBlockToLoop(NewExit, LI->getBase()); | |
| assert(NewExit->getTerminator()->getNumSuccessors() == 1 && | |
| "Exit block should have been split to have one successor!"); | |
| BasicBlock *ExitSucc = NewExit->getTerminator()->getSuccessor(0); | |
| // If the successor of the exit block had PHI nodes, add an entry for | |
| // NewExit. | |
| PHINode *PN; | |
| for (BasicBlock::iterator I = ExitSucc->begin(); isa<PHINode>(I); ++I) { | |
| PN = cast<PHINode>(I); | |
| Value *V = PN->getIncomingValueForBlock(ExitBlocks[i]); | |
| ValueToValueMapTy::iterator It = VMap.find(V); | |
| if (It != VMap.end()) V = It->second; | |
| PN->addIncoming(V, NewExit); | |
| } | |
| if (LandingPadInst *LPad = NewExit->getLandingPadInst()) { | |
| PN = PHINode::Create(LPad->getType(), 0, "", | |
| ExitSucc->getFirstInsertionPt()); | |
| for (pred_iterator I = pred_begin(ExitSucc), E = pred_end(ExitSucc); | |
| I != E; ++I) { | |
| BasicBlock *BB = *I; | |
| LandingPadInst *LPI = BB->getLandingPadInst(); | |
| LPI->replaceAllUsesWith(PN); | |
| PN->addIncoming(LPI, BB); | |
| } | |
| } | |
| } | |
| // Rewrite the code to refer to itself. | |
| for (unsigned i = 0, e = NewBlocks.size(); i != e; ++i) | |
| for (BasicBlock::iterator I = NewBlocks[i]->begin(), | |
| E = NewBlocks[i]->end(); I != E; ++I) | |
| RemapInstruction(I, VMap,RF_NoModuleLevelChanges|RF_IgnoreMissingEntries); | |
| // Rewrite the original preheader to select between versions of the loop. | |
| BranchInst *OldBR = cast<BranchInst>(loopPreheader->getTerminator()); | |
| assert(OldBR->isUnconditional() && OldBR->getSuccessor(0) == LoopBlocks[0] && | |
| "Preheader splitting did not work correctly!"); | |
| // Emit the new branch that selects between the two versions of this loop. | |
| EmitPreheaderBranchOnCondition(LIC, Val, NewBlocks[0], LoopBlocks[0], OldBR); | |
| LPM->deleteSimpleAnalysisValue(OldBR, L); | |
| OldBR->eraseFromParent(); | |
| LoopProcessWorklist.push_back(NewLoop); | |
| redoLoop = true; | |
| // Keep a WeakVH holding onto LIC. If the first call to RewriteLoopBody | |
| // deletes the instruction (for example by simplifying a PHI that feeds into | |
| // the condition that we're unswitching on), we don't rewrite the second | |
| // iteration. | |
| WeakVH LICHandle(LIC); | |
| // Now we rewrite the original code to know that the condition is true and the | |
| // new code to know that the condition is false. | |
| RewriteLoopBodyWithConditionConstant(L, LIC, Val, false); | |
| // It's possible that simplifying one loop could cause the other to be | |
| // changed to another value or a constant. If its a constant, don't simplify | |
| // it. | |
| if (!LoopProcessWorklist.empty() && LoopProcessWorklist.back() == NewLoop && | |
| LICHandle && !isa<Constant>(LICHandle)) | |
| RewriteLoopBodyWithConditionConstant(NewLoop, LICHandle, Val, true); | |
| } | |
| /// RemoveFromWorklist - Remove all instances of I from the worklist vector | |
| /// specified. | |
| static void RemoveFromWorklist(Instruction *I, | |
| std::vector<Instruction*> &Worklist) { | |
| std::vector<Instruction*>::iterator WI = std::find(Worklist.begin(), | |
| Worklist.end(), I); | |
| while (WI != Worklist.end()) { | |
| unsigned Offset = WI-Worklist.begin(); | |
| Worklist.erase(WI); | |
| WI = std::find(Worklist.begin()+Offset, Worklist.end(), I); | |
| } | |
| } | |
| /// ReplaceUsesOfWith - When we find that I really equals V, remove I from the | |
| /// program, replacing all uses with V and update the worklist. | |
| static void ReplaceUsesOfWith(Instruction *I, Value *V, | |
| std::vector<Instruction*> &Worklist, | |
| Loop *L, LPPassManager *LPM) { | |
| DEBUG(dbgs() << "Replace with '" << *V << "': " << *I); | |
| // Add uses to the worklist, which may be dead now. | |
| for (unsigned i = 0, e = I->getNumOperands(); i != e; ++i) | |
| if (Instruction *Use = dyn_cast<Instruction>(I->getOperand(i))) | |
| Worklist.push_back(Use); | |
| // Add users to the worklist which may be simplified now. | |
| for (Value::use_iterator UI = I->use_begin(), E = I->use_end(); | |
| UI != E; ++UI) | |
| Worklist.push_back(cast<Instruction>(*UI)); | |
| LPM->deleteSimpleAnalysisValue(I, L); | |
| RemoveFromWorklist(I, Worklist); | |
| I->replaceAllUsesWith(V); | |
| I->eraseFromParent(); | |
| ++NumSimplify; | |
| } | |
| /// RemoveBlockIfDead - If the specified block is dead, remove it, update loop | |
| /// information, and remove any dead successors it has. | |
| /// | |
| void LoopUnswitch::RemoveBlockIfDead(BasicBlock *BB, | |
| std::vector<Instruction*> &Worklist, | |
| Loop *L) { | |
| if (pred_begin(BB) != pred_end(BB)) { | |
| // This block isn't dead, since an edge to BB was just removed, see if there | |
| // are any easy simplifications we can do now. | |
| if (BasicBlock *Pred = BB->getSinglePredecessor()) { | |
| // If it has one pred, fold phi nodes in BB. | |
| while (isa<PHINode>(BB->begin())) | |
| ReplaceUsesOfWith(BB->begin(), | |
| cast<PHINode>(BB->begin())->getIncomingValue(0), | |
| Worklist, L, LPM); | |
| // If this is the header of a loop and the only pred is the latch, we now | |
| // have an unreachable loop. | |
| if (Loop *L = LI->getLoopFor(BB)) | |
| if (loopHeader == BB && L->contains(Pred)) { | |
| // Remove the branch from the latch to the header block, this makes | |
| // the header dead, which will make the latch dead (because the header | |
| // dominates the latch). | |
| LPM->deleteSimpleAnalysisValue(Pred->getTerminator(), L); | |
| Pred->getTerminator()->eraseFromParent(); | |
| new UnreachableInst(BB->getContext(), Pred); | |
| // The loop is now broken, remove it from LI. | |
| RemoveLoopFromHierarchy(L); | |
| // Reprocess the header, which now IS dead. | |
| RemoveBlockIfDead(BB, Worklist, L); | |
| return; | |
| } | |
| // If pred ends in a uncond branch, add uncond branch to worklist so that | |
| // the two blocks will get merged. | |
| if (BranchInst *BI = dyn_cast<BranchInst>(Pred->getTerminator())) | |
| if (BI->isUnconditional()) | |
| Worklist.push_back(BI); | |
| } | |
| return; | |
| } | |
| DEBUG(dbgs() << "Nuking dead block: " << *BB); | |
| // Remove the instructions in the basic block from the worklist. | |
| for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I) { | |
| RemoveFromWorklist(I, Worklist); | |
| // Anything that uses the instructions in this basic block should have their | |
| // uses replaced with undefs. | |
| // If I is not void type then replaceAllUsesWith undef. | |
| // This allows ValueHandlers and custom metadata to adjust itself. | |
| if (!I->getType()->isVoidTy()) | |
| I->replaceAllUsesWith(UndefValue::get(I->getType())); | |
| } | |
| // If this is the edge to the header block for a loop, remove the loop and | |
| // promote all subloops. | |
| if (Loop *BBLoop = LI->getLoopFor(BB)) { | |
| if (BBLoop->getLoopLatch() == BB) { | |
| RemoveLoopFromHierarchy(BBLoop); | |
| if (currentLoop == BBLoop) { | |
| currentLoop = 0; | |
| redoLoop = false; | |
| } | |
| } | |
| } | |
| // Remove the block from the loop info, which removes it from any loops it | |
| // was in. | |
| LI->removeBlock(BB); | |
| // Remove phi node entries in successors for this block. | |
| TerminatorInst *TI = BB->getTerminator(); | |
| SmallVector<BasicBlock*, 4> Succs; | |
| for (unsigned i = 0, e = TI->getNumSuccessors(); i != e; ++i) { | |
| Succs.push_back(TI->getSuccessor(i)); | |
| TI->getSuccessor(i)->removePredecessor(BB); | |
| } | |
| // Unique the successors, remove anything with multiple uses. | |
| array_pod_sort(Succs.begin(), Succs.end()); | |
| Succs.erase(std::unique(Succs.begin(), Succs.end()), Succs.end()); | |
| // Remove the basic block, including all of the instructions contained in it. | |
| LPM->deleteSimpleAnalysisValue(BB, L); | |
| BB->eraseFromParent(); | |
| // Remove successor blocks here that are not dead, so that we know we only | |
| // have dead blocks in this list. Nondead blocks have a way of becoming dead, | |
| // then getting removed before we revisit them, which is badness. | |
| // | |
| for (unsigned i = 0; i != Succs.size(); ++i) | |
| if (pred_begin(Succs[i]) != pred_end(Succs[i])) { | |
| // One exception is loop headers. If this block was the preheader for a | |
| // loop, then we DO want to visit the loop so the loop gets deleted. | |
| // We know that if the successor is a loop header, that this loop had to | |
| // be the preheader: the case where this was the latch block was handled | |
| // above and headers can only have two predecessors. | |
| if (!LI->isLoopHeader(Succs[i])) { | |
| Succs.erase(Succs.begin()+i); | |
| --i; | |
| } | |
| } | |
| for (unsigned i = 0, e = Succs.size(); i != e; ++i) | |
| RemoveBlockIfDead(Succs[i], Worklist, L); | |
| } | |
| /// RemoveLoopFromHierarchy - We have discovered that the specified loop has | |
| /// become unwrapped, either because the backedge was deleted, or because the | |
| /// edge into the header was removed. If the edge into the header from the | |
| /// latch block was removed, the loop is unwrapped but subloops are still alive, | |
| /// so they just reparent loops. If the loops are actually dead, they will be | |
| /// removed later. | |
| void LoopUnswitch::RemoveLoopFromHierarchy(Loop *L) { | |
| LPM->deleteLoopFromQueue(L); | |
| RemoveLoopFromWorklist(L); | |
| } | |
| // RewriteLoopBodyWithConditionConstant - We know either that the value LIC has | |
| // the value specified by Val in the specified loop, or we know it does NOT have | |
| // that value. Rewrite any uses of LIC or of properties correlated to it. | |
| void LoopUnswitch::RewriteLoopBodyWithConditionConstant(Loop *L, Value *LIC, | |
| Constant *Val, | |
| bool IsEqual) { | |
| assert(!isa<Constant>(LIC) && "Why are we unswitching on a constant?"); | |
| // FIXME: Support correlated properties, like: | |
| // for (...) | |
| // if (li1 < li2) | |
| // ... | |
| // if (li1 > li2) | |
| // ... | |
| // FOLD boolean conditions (X|LIC), (X&LIC). Fold conditional branches, | |
| // selects, switches. | |
| std::vector<Instruction*> Worklist; | |
| LLVMContext &Context = Val->getContext(); | |
| // If we know that LIC == Val, or that LIC == NotVal, just replace uses of LIC | |
| // in the loop with the appropriate one directly. | |
| if (IsEqual || (isa<ConstantInt>(Val) && | |
| Val->getType()->isIntegerTy(1))) { | |
| Value *Replacement; | |
| if (IsEqual) | |
| Replacement = Val; | |
| else | |
| Replacement = ConstantInt::get(Type::getInt1Ty(Val->getContext()), | |
| !cast<ConstantInt>(Val)->getZExtValue()); | |
| for (Value::use_iterator UI = LIC->use_begin(), E = LIC->use_end(); | |
| UI != E; ++UI) { | |
| Instruction *U = dyn_cast<Instruction>(*UI); | |
| if (!U || !L->contains(U)) | |
| continue; | |
| U->replaceUsesOfWith(LIC, Replacement); | |
| Worklist.push_back(U); | |
| } | |
| SimplifyCode(Worklist, L); | |
| return; | |
| } | |
| // Otherwise, we don't know the precise value of LIC, but we do know that it | |
| // is certainly NOT "Val". As such, simplify any uses in the loop that we | |
| // can. This case occurs when we unswitch switch statements. | |
| for (Value::use_iterator UI = LIC->use_begin(), E = LIC->use_end(); | |
| UI != E; ++UI) { | |
| Instruction *U = dyn_cast<Instruction>(*UI); | |
| if (!U || !L->contains(U)) | |
| continue; | |
| Worklist.push_back(U); | |
| // TODO: We could do other simplifications, for example, turning | |
| // 'icmp eq LIC, Val' -> false. | |
| // If we know that LIC is not Val, use this info to simplify code. | |
| SwitchInst *SI = dyn_cast<SwitchInst>(U); | |
| if (SI == 0 || !isa<ConstantInt>(Val)) continue; | |
| unsigned DeadCase = SI->findCaseValue(cast<ConstantInt>(Val)); | |
| if (DeadCase == 0) continue; // Default case is live for multiple values. | |
| // Found a dead case value. Don't remove PHI nodes in the | |
| // successor if they become single-entry, those PHI nodes may | |
| // be in the Users list. | |
| BasicBlock *Switch = SI->getParent(); | |
| BasicBlock *SISucc = SI->getSuccessor(DeadCase); | |
| BasicBlock *Latch = L->getLoopLatch(); | |
| if (!SI->findCaseDest(SISucc)) continue; // Edge is critical. | |
| // If the DeadCase successor dominates the loop latch, then the | |
| // transformation isn't safe since it will delete the sole predecessor edge | |
| // to the latch. | |
| if (Latch && DT->dominates(SISucc, Latch)) | |
| continue; | |
| // FIXME: This is a hack. We need to keep the successor around | |
| // and hooked up so as to preserve the loop structure, because | |
| // trying to update it is complicated. So instead we preserve the | |
| // loop structure and put the block on a dead code path. | |
| SplitEdge(Switch, SISucc, this); | |
| // Compute the successors instead of relying on the return value | |
| // of SplitEdge, since it may have split the switch successor | |
| // after PHI nodes. | |
| BasicBlock *NewSISucc = SI->getSuccessor(DeadCase); | |
| BasicBlock *OldSISucc = *succ_begin(NewSISucc); | |
| // Create an "unreachable" destination. | |
| BasicBlock *Abort = BasicBlock::Create(Context, "us-unreachable", | |
| Switch->getParent(), | |
| OldSISucc); | |
| new UnreachableInst(Context, Abort); | |
| // Force the new case destination to branch to the "unreachable" | |
| // block while maintaining a (dead) CFG edge to the old block. | |
| NewSISucc->getTerminator()->eraseFromParent(); | |
| BranchInst::Create(Abort, OldSISucc, | |
| ConstantInt::getTrue(Context), NewSISucc); | |
| // Release the PHI operands for this edge. | |
| for (BasicBlock::iterator II = NewSISucc->begin(); | |
| PHINode *PN = dyn_cast<PHINode>(II); ++II) | |
| PN->setIncomingValue(PN->getBasicBlockIndex(Switch), | |
| UndefValue::get(PN->getType())); | |
| // Tell the domtree about the new block. We don't fully update the | |
| // domtree here -- instead we force it to do a full recomputation | |
| // after the pass is complete -- but we do need to inform it of | |
| // new blocks. | |
| if (DT) | |
| DT->addNewBlock(Abort, NewSISucc); | |
| } | |
| SimplifyCode(Worklist, L); | |
| } | |
| /// SimplifyCode - Okay, now that we have simplified some instructions in the | |
| /// loop, walk over it and constant prop, dce, and fold control flow where | |
| /// possible. Note that this is effectively a very simple loop-structure-aware | |
| /// optimizer. During processing of this loop, L could very well be deleted, so | |
| /// it must not be used. | |
| /// | |
| /// FIXME: When the loop optimizer is more mature, separate this out to a new | |
| /// pass. | |
| /// | |
| void LoopUnswitch::SimplifyCode(std::vector<Instruction*> &Worklist, Loop *L) { | |
| while (!Worklist.empty()) { | |
| Instruction *I = Worklist.back(); | |
| Worklist.pop_back(); | |
| // Simple DCE. | |
| if (isInstructionTriviallyDead(I)) { | |
| DEBUG(dbgs() << "Remove dead instruction '" << *I); | |
| // Add uses to the worklist, which may be dead now. | |
| for (unsigned i = 0, e = I->getNumOperands(); i != e; ++i) | |
| if (Instruction *Use = dyn_cast<Instruction>(I->getOperand(i))) | |
| Worklist.push_back(Use); | |
| LPM->deleteSimpleAnalysisValue(I, L); | |
| RemoveFromWorklist(I, Worklist); | |
| I->eraseFromParent(); | |
| ++NumSimplify; | |
| continue; | |
| } | |
| // See if instruction simplification can hack this up. This is common for | |
| // things like "select false, X, Y" after unswitching made the condition be | |
| // 'false'. | |
| if (Value *V = SimplifyInstruction(I, 0, DT)) | |
| if (LI->replacementPreservesLCSSAForm(I, V)) { | |
| ReplaceUsesOfWith(I, V, Worklist, L, LPM); | |
| continue; | |
| } | |
| // Special case hacks that appear commonly in unswitched code. | |
| if (BranchInst *BI = dyn_cast<BranchInst>(I)) { | |
| if (BI->isUnconditional()) { | |
| // If BI's parent is the only pred of the successor, fold the two blocks | |
| // together. | |
| BasicBlock *Pred = BI->getParent(); | |
| BasicBlock *Succ = BI->getSuccessor(0); | |
| BasicBlock *SinglePred = Succ->getSinglePredecessor(); | |
| if (!SinglePred) continue; // Nothing to do. | |
| assert(SinglePred == Pred && "CFG broken"); | |
| DEBUG(dbgs() << "Merging blocks: " << Pred->getName() << " <- " | |
| << Succ->getName() << "\n"); | |
| // Resolve any single entry PHI nodes in Succ. | |
| while (PHINode *PN = dyn_cast<PHINode>(Succ->begin())) | |
| ReplaceUsesOfWith(PN, PN->getIncomingValue(0), Worklist, L, LPM); | |
| // If Succ has any successors with PHI nodes, update them to have | |
| // entries coming from Pred instead of Succ. | |
| Succ->replaceAllUsesWith(Pred); | |
| // Move all of the successor contents from Succ to Pred. | |
| Pred->getInstList().splice(BI, Succ->getInstList(), Succ->begin(), | |
| Succ->end()); | |
| LPM->deleteSimpleAnalysisValue(BI, L); | |
| BI->eraseFromParent(); | |
| RemoveFromWorklist(BI, Worklist); | |
| // Remove Succ from the loop tree. | |
| LI->removeBlock(Succ); | |
| LPM->deleteSimpleAnalysisValue(Succ, L); | |
| Succ->eraseFromParent(); | |
| ++NumSimplify; | |
| continue; | |
| } | |
| if (ConstantInt *CB = dyn_cast<ConstantInt>(BI->getCondition())){ | |
| // Conditional branch. Turn it into an unconditional branch, then | |
| // remove dead blocks. | |
| continue; // FIXME: Enable. | |
| DEBUG(dbgs() << "Folded branch: " << *BI); | |
| BasicBlock *DeadSucc = BI->getSuccessor(CB->getZExtValue()); | |
| BasicBlock *LiveSucc = BI->getSuccessor(!CB->getZExtValue()); | |
| DeadSucc->removePredecessor(BI->getParent(), true); | |
| Worklist.push_back(BranchInst::Create(LiveSucc, BI)); | |
| LPM->deleteSimpleAnalysisValue(BI, L); | |
| BI->eraseFromParent(); | |
| RemoveFromWorklist(BI, Worklist); | |
| ++NumSimplify; | |
| RemoveBlockIfDead(DeadSucc, Worklist, L); | |
| } | |
| continue; | |
| } | |
| } | |
| } |