| //===-- BasicBlockPlacement.cpp - Basic Block Code Layout optimization ----===// | |
| // | |
| // The LLVM Compiler Infrastructure | |
| // | |
| // This file is distributed under the University of Illinois Open Source | |
| // License. See LICENSE.TXT for details. | |
| // | |
| //===----------------------------------------------------------------------===// | |
| // | |
| // This file implements a very simple profile guided basic block placement | |
| // algorithm. The idea is to put frequently executed blocks together at the | |
| // start of the function, and hopefully increase the number of fall-through | |
| // conditional branches. If there is no profile information for a particular | |
| // function, this pass basically orders blocks in depth-first order | |
| // | |
| // The algorithm implemented here is basically "Algo1" from "Profile Guided Code | |
| // Positioning" by Pettis and Hansen, except that it uses basic block counts | |
| // instead of edge counts. This should be improved in many ways, but is very | |
| // simple for now. | |
| // | |
| // Basically we "place" the entry block, then loop over all successors in a DFO, | |
| // placing the most frequently executed successor until we run out of blocks. I | |
| // told you this was _extremely_ simplistic. :) This is also much slower than it | |
| // could be. When it becomes important, this pass will be rewritten to use a | |
| // better algorithm, and then we can worry about efficiency. | |
| // | |
| //===----------------------------------------------------------------------===// | |
| #define DEBUG_TYPE "block-placement" | |
| #include "llvm/Analysis/ProfileInfo.h" | |
| #include "llvm/Function.h" | |
| #include "llvm/Pass.h" | |
| #include "llvm/Support/CFG.h" | |
| #include "llvm/ADT/Statistic.h" | |
| #include "llvm/Transforms/Scalar.h" | |
| #include <set> | |
| using namespace llvm; | |
| STATISTIC(NumMoved, "Number of basic blocks moved"); | |
| namespace { | |
| struct BlockPlacement : public FunctionPass { | |
| static char ID; // Pass identification, replacement for typeid | |
| BlockPlacement() : FunctionPass(ID) { | |
| initializeBlockPlacementPass(*PassRegistry::getPassRegistry()); | |
| } | |
| virtual bool runOnFunction(Function &F); | |
| virtual void getAnalysisUsage(AnalysisUsage &AU) const { | |
| AU.setPreservesCFG(); | |
| AU.addRequired<ProfileInfo>(); | |
| //AU.addPreserved<ProfileInfo>(); // Does this work? | |
| } | |
| private: | |
| /// PI - The profile information that is guiding us. | |
| /// | |
| ProfileInfo *PI; | |
| /// NumMovedBlocks - Every time we move a block, increment this counter. | |
| /// | |
| unsigned NumMovedBlocks; | |
| /// PlacedBlocks - Every time we place a block, remember it so we don't get | |
| /// into infinite loops. | |
| std::set<BasicBlock*> PlacedBlocks; | |
| /// InsertPos - This an iterator to the next place we want to insert a | |
| /// block. | |
| Function::iterator InsertPos; | |
| /// PlaceBlocks - Recursively place the specified blocks and any unplaced | |
| /// successors. | |
| void PlaceBlocks(BasicBlock *BB); | |
| }; | |
| } | |
| char BlockPlacement::ID = 0; | |
| INITIALIZE_PASS_BEGIN(BlockPlacement, "block-placement", | |
| "Profile Guided Basic Block Placement", false, false) | |
| INITIALIZE_AG_DEPENDENCY(ProfileInfo) | |
| INITIALIZE_PASS_END(BlockPlacement, "block-placement", | |
| "Profile Guided Basic Block Placement", false, false) | |
| FunctionPass *llvm::createBlockPlacementPass() { return new BlockPlacement(); } | |
| bool BlockPlacement::runOnFunction(Function &F) { | |
| PI = &getAnalysis<ProfileInfo>(); | |
| NumMovedBlocks = 0; | |
| InsertPos = F.begin(); | |
| // Recursively place all blocks. | |
| PlaceBlocks(F.begin()); | |
| PlacedBlocks.clear(); | |
| NumMoved += NumMovedBlocks; | |
| return NumMovedBlocks != 0; | |
| } | |
| /// PlaceBlocks - Recursively place the specified blocks and any unplaced | |
| /// successors. | |
| void BlockPlacement::PlaceBlocks(BasicBlock *BB) { | |
| assert(!PlacedBlocks.count(BB) && "Already placed this block!"); | |
| PlacedBlocks.insert(BB); | |
| // Place the specified block. | |
| if (&*InsertPos != BB) { | |
| // Use splice to move the block into the right place. This avoids having to | |
| // remove the block from the function then readd it, which causes a bunch of | |
| // symbol table traffic that is entirely pointless. | |
| Function::BasicBlockListType &Blocks = BB->getParent()->getBasicBlockList(); | |
| Blocks.splice(InsertPos, Blocks, BB); | |
| ++NumMovedBlocks; | |
| } else { | |
| // This block is already in the right place, we don't have to do anything. | |
| ++InsertPos; | |
| } | |
| // Keep placing successors until we run out of ones to place. Note that this | |
| // loop is very inefficient (N^2) for blocks with many successors, like switch | |
| // statements. FIXME! | |
| while (1) { | |
| // Okay, now place any unplaced successors. | |
| succ_iterator SI = succ_begin(BB), E = succ_end(BB); | |
| // Scan for the first unplaced successor. | |
| for (; SI != E && PlacedBlocks.count(*SI); ++SI) | |
| /*empty*/; | |
| if (SI == E) return; // No more successors to place. | |
| double MaxExecutionCount = PI->getExecutionCount(*SI); | |
| BasicBlock *MaxSuccessor = *SI; | |
| // Scan for more frequently executed successors | |
| for (; SI != E; ++SI) | |
| if (!PlacedBlocks.count(*SI)) { | |
| double Count = PI->getExecutionCount(*SI); | |
| if (Count > MaxExecutionCount || | |
| // Prefer to not disturb the code. | |
| (Count == MaxExecutionCount && *SI == &*InsertPos)) { | |
| MaxExecutionCount = Count; | |
| MaxSuccessor = *SI; | |
| } | |
| } | |
| // Now that we picked the maximally executed successor, place it. | |
| PlaceBlocks(MaxSuccessor); | |
| } | |
| } |