| // SwiftShader Software Renderer | |
| // | |
| // Copyright(c) 2005-2012 TransGaming Inc. | |
| // | |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, | |
| // transcribed, stored in a retrieval system, translated into any human or computer | |
| // language by any means, or disclosed to third parties without the explicit written | |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
| // or implied, including but not limited to any patent rights, are granted to you. | |
| // | |
| // main.h: Management of thread-local data. | |
| #ifndef LIBGLESV2_MAIN_H_ | |
| #define LIBGLESV2_MAIN_H_ | |
| #include "Context.h" | |
| #include "Device.hpp" | |
| #include "common/debug.h" | |
| #include "libEGL/Display.h" | |
| #define GL_APICALL | |
| #include <GLES2/gl2.h> | |
| #include <GLES2/gl2ext.h> | |
| namespace gl | |
| { | |
| struct Current | |
| { | |
| Context *context; | |
| egl::Display *display; | |
| }; | |
| void makeCurrent(Context *context, egl::Display *display, egl::Surface *surface); | |
| Context *getContext(); | |
| egl::Display *getDisplay(); | |
| Device *getDevice(); | |
| } | |
| void error(GLenum errorCode); | |
| template<class T> | |
| const T &error(GLenum errorCode, const T &returnValue) | |
| { | |
| error(errorCode); | |
| return returnValue; | |
| } | |
| #endif // LIBGLESV2_MAIN_H_ |