| // SwiftShader Software Renderer | |
| // | |
| // Copyright(c) 2005-2012 TransGaming Inc. | |
| // | |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, | |
| // transcribed, stored in a retrieval system, translated into any human or computer | |
| // language by any means, or disclosed to third parties without the explicit written | |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
| // or implied, including but not limited to any patent rights, are granted to you. | |
| // | |
| // RefCountObject.cpp: Defines the RefCountObject base class that provides | |
| // lifecycle support for GL objects using the traditional BindObject scheme, but | |
| // that need to be reference counted for correct cross-context deletion. | |
| // (Concretely, textures, buffers and renderbuffers.) | |
| #include "RefCountObject.h" | |
| #include "Common/Thread.hpp" | |
| namespace gl | |
| { | |
| RefCountObject::RefCountObject(GLuint id) | |
| { | |
| mId = id; | |
| referenceCount = 0; | |
| } | |
| RefCountObject::~RefCountObject() | |
| { | |
| ASSERT(referenceCount == 0); | |
| } | |
| void RefCountObject::addRef() | |
| { | |
| sw::atomicIncrement(&referenceCount); | |
| } | |
| void RefCountObject::release() | |
| { | |
| ASSERT(referenceCount > 0); | |
| if(referenceCount > 0) | |
| { | |
| sw::atomicDecrement(&referenceCount); | |
| } | |
| if(referenceCount == 0) | |
| { | |
| delete this; | |
| } | |
| } | |
| void RefCountObjectBindingPointer::set(RefCountObject *newObject) | |
| { | |
| // addRef first in case newObject == mObject and this is the last reference to it. | |
| if(newObject != NULL) newObject->addRef(); | |
| if(mObject != NULL) mObject->release(); | |
| mObject = newObject; | |
| } | |
| } |