| // SwiftShader Software Renderer | |
| // | |
| // Copyright(c) 2005-2013 TransGaming Inc. | |
| // | |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, | |
| // transcribed, stored in a retrieval system, translated into any human or computer | |
| // language by any means, or disclosed to third parties without the explicit written | |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
| // or implied, including but not limited to any patent rights, are granted to you. | |
| // | |
| #ifndef gl_Image_hpp | |
| #define gl_Image_hpp | |
| #include "Renderer/Surface.hpp" | |
| #define GL_APICALL | |
| #include <GLES2/gl2.h> | |
| namespace gl | |
| { | |
| class Texture; | |
| class Image : public sw::Surface | |
| { | |
| public: | |
| Image(Texture *parentTexture, GLsizei width, GLsizei height, GLenum format, GLenum type); | |
| Image(Texture *parentTexture, GLsizei width, GLsizei height, sw::Format internalFormat, GLenum format, GLenum type, int multiSampleDepth, bool lockable, bool renderTarget); | |
| void loadImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *input); | |
| void loadCompressedData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels); | |
| void *lock(unsigned int left, unsigned int top, sw::Lock lock); | |
| unsigned int getPitch() const; | |
| void unlock(); | |
| int getWidth(); | |
| int getHeight(); | |
| GLenum getFormat(); | |
| GLenum getType(); | |
| virtual sw::Format getInternalFormat(); | |
| virtual int getMultiSampleDepth(); | |
| virtual void addRef(); | |
| virtual void release(); | |
| void unbind(); // Break parent ownership and release | |
| virtual bool isShared() const; | |
| void markShared(); | |
| static sw::Format selectInternalFormat(GLenum format, GLenum type); | |
| static int bytes(sw::Format format); | |
| private: | |
| virtual ~Image(); | |
| void loadAlphaImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const; | |
| void loadAlphaFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const; | |
| void loadAlphaHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const; | |
| void loadLuminanceImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const; | |
| void loadLuminanceFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const; | |
| void loadLuminanceHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const; | |
| void loadLuminanceAlphaImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const; | |
| void loadLuminanceAlphaFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const; | |
| void loadLuminanceAlphaHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const; | |
| void loadRGBUByteImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const; | |
| void loadRGB565ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const; | |
| void loadRGBFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const; | |
| void loadRGBHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const; | |
| void loadRGBAUByteImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const; | |
| void loadRGBA4444ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const; | |
| void loadRGBA5551ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const; | |
| void loadRGBAFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const; | |
| void loadRGBAHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const; | |
| void loadBGRAImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const; | |
| void loadD16ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const; | |
| void loadD32ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const; | |
| void loadD24S8ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer); | |
| Texture *parentTexture; | |
| bool shared; // Used as an EGLImage | |
| const GLsizei width; | |
| const GLsizei height; | |
| const GLenum format; | |
| const GLenum type; | |
| const sw::Format internalFormat; | |
| const int multiSampleDepth; | |
| volatile int referenceCount; | |
| }; | |
| } | |
| #endif // gl_Image_hpp |