| // SwiftShader Software Renderer | |
| // | |
| // Copyright(c) 2005-2012 TransGaming Inc. | |
| // | |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, | |
| // transcribed, stored in a retrieval system, translated into any human or computer | |
| // language by any means, or disclosed to third parties without the explicit written | |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
| // or implied, including but not limited to any patent rights, are granted to you. | |
| // | |
| // HandleAllocator.cpp: Implements the HandleAllocator class, which is used | |
| // to allocate GL handles. | |
| #include "HandleAllocator.h" | |
| #include "main.h" | |
| namespace gl | |
| { | |
| HandleAllocator::HandleAllocator() : mBaseValue(1), mNextValue(1) | |
| { | |
| } | |
| HandleAllocator::~HandleAllocator() | |
| { | |
| } | |
| void HandleAllocator::setBaseHandle(GLuint value) | |
| { | |
| ASSERT(mBaseValue == mNextValue); | |
| mBaseValue = value; | |
| mNextValue = value; | |
| } | |
| GLuint HandleAllocator::allocate() | |
| { | |
| if(mFreeValues.size()) | |
| { | |
| GLuint handle = mFreeValues.back(); | |
| mFreeValues.pop_back(); | |
| return handle; | |
| } | |
| return mNextValue++; | |
| } | |
| void HandleAllocator::release(GLuint handle) | |
| { | |
| if(handle == mNextValue - 1) | |
| { | |
| // Don't drop below base value | |
| if(mNextValue > mBaseValue) | |
| { | |
| mNextValue--; | |
| } | |
| } | |
| else | |
| { | |
| // Only free handles that we own - don't drop below the base value | |
| if(handle >= mBaseValue) | |
| { | |
| mFreeValues.push_back(handle); | |
| } | |
| } | |
| } | |
| } |