| // SwiftShader Software Renderer | |
| // | |
| // Copyright(c) 2005-2013 TransGaming Inc. | |
| // | |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, | |
| // transcribed, stored in a retrieval system, translated into any human or computer | |
| // language by any means, or disclosed to third parties without the explicit written | |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
| // or implied, including but not limited to any patent rights, are granted to you. | |
| // | |
| // Framebuffer.cpp: Implements the Framebuffer class. Implements GL framebuffer | |
| // objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105. | |
| #include "Framebuffer.h" | |
| #include "main.h" | |
| #include "Renderbuffer.h" | |
| #include "Texture.h" | |
| #include "utilities.h" | |
| namespace gl | |
| { | |
| Framebuffer::Framebuffer() | |
| { | |
| mColorbufferType = GL_NONE; | |
| mDepthbufferType = GL_NONE; | |
| mStencilbufferType = GL_NONE; | |
| } | |
| Framebuffer::~Framebuffer() | |
| { | |
| mColorbufferPointer.set(NULL); | |
| mDepthbufferPointer.set(NULL); | |
| mStencilbufferPointer.set(NULL); | |
| } | |
| Renderbuffer *Framebuffer::lookupRenderbuffer(GLenum type, GLuint handle) const | |
| { | |
| Context *context = getContext(); | |
| Renderbuffer *buffer = NULL; | |
| if(type == GL_NONE) | |
| { | |
| buffer = NULL; | |
| } | |
| else if(type == GL_RENDERBUFFER) | |
| { | |
| buffer = context->getRenderbuffer(handle); | |
| } | |
| else if(IsTextureTarget(type)) | |
| { | |
| buffer = context->getTexture(handle)->getRenderbuffer(type); | |
| } | |
| else | |
| { | |
| UNREACHABLE(); | |
| } | |
| return buffer; | |
| } | |
| void Framebuffer::setColorbuffer(GLenum type, GLuint colorbuffer) | |
| { | |
| mColorbufferType = (colorbuffer != 0) ? type : GL_NONE; | |
| mColorbufferPointer.set(lookupRenderbuffer(type, colorbuffer)); | |
| } | |
| void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer) | |
| { | |
| mDepthbufferType = (depthbuffer != 0) ? type : GL_NONE; | |
| mDepthbufferPointer.set(lookupRenderbuffer(type, depthbuffer)); | |
| } | |
| void Framebuffer::setStencilbuffer(GLenum type, GLuint stencilbuffer) | |
| { | |
| mStencilbufferType = (stencilbuffer != 0) ? type : GL_NONE; | |
| mStencilbufferPointer.set(lookupRenderbuffer(type, stencilbuffer)); | |
| } | |
| void Framebuffer::detachTexture(GLuint texture) | |
| { | |
| if(mColorbufferPointer.id() == texture && IsTextureTarget(mColorbufferType)) | |
| { | |
| mColorbufferType = GL_NONE; | |
| mColorbufferPointer.set(NULL); | |
| } | |
| if(mDepthbufferPointer.id() == texture && IsTextureTarget(mDepthbufferType)) | |
| { | |
| mDepthbufferType = GL_NONE; | |
| mDepthbufferPointer.set(NULL); | |
| } | |
| if(mStencilbufferPointer.id() == texture && IsTextureTarget(mStencilbufferType)) | |
| { | |
| mStencilbufferType = GL_NONE; | |
| mStencilbufferPointer.set(NULL); | |
| } | |
| } | |
| void Framebuffer::detachRenderbuffer(GLuint renderbuffer) | |
| { | |
| if(mColorbufferPointer.id() == renderbuffer && mColorbufferType == GL_RENDERBUFFER) | |
| { | |
| mColorbufferType = GL_NONE; | |
| mColorbufferPointer.set(NULL); | |
| } | |
| if(mDepthbufferPointer.id() == renderbuffer && mDepthbufferType == GL_RENDERBUFFER) | |
| { | |
| mDepthbufferType = GL_NONE; | |
| mDepthbufferPointer.set(NULL); | |
| } | |
| if(mStencilbufferPointer.id() == renderbuffer && mStencilbufferType == GL_RENDERBUFFER) | |
| { | |
| mStencilbufferType = GL_NONE; | |
| mStencilbufferPointer.set(NULL); | |
| } | |
| } | |
| // Increments refcount on surface. | |
| // caller must Release() the returned surface | |
| Image *Framebuffer::getRenderTarget() | |
| { | |
| Renderbuffer *colorbuffer = mColorbufferPointer.get(); | |
| if(colorbuffer) | |
| { | |
| return colorbuffer->getRenderTarget(); | |
| } | |
| return NULL; | |
| } | |
| // Increments refcount on surface. | |
| // caller must Release() the returned surface | |
| Image *Framebuffer::getDepthStencil() | |
| { | |
| Renderbuffer *depthstencilbuffer = mDepthbufferPointer.get(); | |
| if(!depthstencilbuffer) | |
| { | |
| depthstencilbuffer = mStencilbufferPointer.get(); | |
| } | |
| if(depthstencilbuffer) | |
| { | |
| return depthstencilbuffer->getRenderTarget(); | |
| } | |
| return NULL; | |
| } | |
| Renderbuffer *Framebuffer::getColorbuffer() | |
| { | |
| return mColorbufferPointer.get(); | |
| } | |
| Renderbuffer *Framebuffer::getDepthbuffer() | |
| { | |
| return mDepthbufferPointer.get(); | |
| } | |
| Renderbuffer *Framebuffer::getStencilbuffer() | |
| { | |
| return mStencilbufferPointer.get(); | |
| } | |
| GLenum Framebuffer::getColorbufferType() | |
| { | |
| return mColorbufferType; | |
| } | |
| GLenum Framebuffer::getDepthbufferType() | |
| { | |
| return mDepthbufferType; | |
| } | |
| GLenum Framebuffer::getStencilbufferType() | |
| { | |
| return mStencilbufferType; | |
| } | |
| GLuint Framebuffer::getColorbufferHandle() | |
| { | |
| return mColorbufferPointer.id(); | |
| } | |
| GLuint Framebuffer::getDepthbufferHandle() | |
| { | |
| return mDepthbufferPointer.id(); | |
| } | |
| GLuint Framebuffer::getStencilbufferHandle() | |
| { | |
| return mStencilbufferPointer.id(); | |
| } | |
| bool Framebuffer::hasStencil() | |
| { | |
| if(mStencilbufferType != GL_NONE) | |
| { | |
| Renderbuffer *stencilbufferObject = getStencilbuffer(); | |
| if(stencilbufferObject) | |
| { | |
| return stencilbufferObject->getStencilSize() > 0; | |
| } | |
| } | |
| return false; | |
| } | |
| GLenum Framebuffer::completeness() | |
| { | |
| int width; | |
| int height; | |
| int samples; | |
| return completeness(width, height, samples); | |
| } | |
| GLenum Framebuffer::completeness(int &width, int &height, int &samples) | |
| { | |
| width = -1; | |
| height = -1; | |
| samples = -1; | |
| if(mColorbufferType != GL_NONE) | |
| { | |
| Renderbuffer *colorbuffer = getColorbuffer(); | |
| if(!colorbuffer) | |
| { | |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; | |
| } | |
| if(colorbuffer->getWidth() == 0 || colorbuffer->getHeight() == 0) | |
| { | |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; | |
| } | |
| if(mColorbufferType == GL_RENDERBUFFER) | |
| { | |
| if(!gl::IsColorRenderable(colorbuffer->getFormat())) | |
| { | |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; | |
| } | |
| } | |
| else if(IsTextureTarget(mColorbufferType)) | |
| { | |
| GLenum format = colorbuffer->getFormat(); | |
| if(IsCompressed(format) || | |
| format == GL_ALPHA || | |
| format == GL_LUMINANCE || | |
| format == GL_LUMINANCE_ALPHA) | |
| { | |
| return GL_FRAMEBUFFER_UNSUPPORTED; | |
| } | |
| if(gl::IsDepthTexture(format) || gl::IsStencilTexture(format)) | |
| { | |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; | |
| } | |
| } | |
| else | |
| { | |
| UNREACHABLE(); | |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; | |
| } | |
| width = colorbuffer->getWidth(); | |
| height = colorbuffer->getHeight(); | |
| samples = colorbuffer->getSamples(); | |
| } | |
| Renderbuffer *depthbuffer = NULL; | |
| Renderbuffer *stencilbuffer = NULL; | |
| if(mDepthbufferType != GL_NONE) | |
| { | |
| depthbuffer = getDepthbuffer(); | |
| if(!depthbuffer) | |
| { | |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; | |
| } | |
| if(depthbuffer->getWidth() == 0 || depthbuffer->getHeight() == 0) | |
| { | |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; | |
| } | |
| if(mDepthbufferType == GL_RENDERBUFFER) | |
| { | |
| if(!gl::IsDepthRenderable(depthbuffer->getFormat())) | |
| { | |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; | |
| } | |
| } | |
| else if(IsTextureTarget(mDepthbufferType)) | |
| { | |
| if(!gl::IsDepthTexture(depthbuffer->getFormat())) | |
| { | |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; | |
| } | |
| } | |
| else | |
| { | |
| UNREACHABLE(); | |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; | |
| } | |
| if(width == -1 || height == -1) | |
| { | |
| width = depthbuffer->getWidth(); | |
| height = depthbuffer->getHeight(); | |
| samples = depthbuffer->getSamples(); | |
| } | |
| else if(width != depthbuffer->getWidth() || height != depthbuffer->getHeight()) | |
| { | |
| return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS; | |
| } | |
| else if(samples != depthbuffer->getSamples()) | |
| { | |
| return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE; | |
| } | |
| } | |
| if(mStencilbufferType != GL_NONE) | |
| { | |
| stencilbuffer = getStencilbuffer(); | |
| if(!stencilbuffer) | |
| { | |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; | |
| } | |
| if(stencilbuffer->getWidth() == 0 || stencilbuffer->getHeight() == 0) | |
| { | |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; | |
| } | |
| if(mStencilbufferType == GL_RENDERBUFFER) | |
| { | |
| if(!gl::IsStencilRenderable(stencilbuffer->getFormat())) | |
| { | |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; | |
| } | |
| } | |
| else if(IsTextureTarget(mStencilbufferType)) | |
| { | |
| GLenum internalformat = stencilbuffer->getFormat(); | |
| if(!gl::IsStencilTexture(internalformat)) | |
| { | |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; | |
| } | |
| } | |
| else | |
| { | |
| UNREACHABLE(); | |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; | |
| } | |
| if(width == -1 || height == -1) | |
| { | |
| width = stencilbuffer->getWidth(); | |
| height = stencilbuffer->getHeight(); | |
| samples = stencilbuffer->getSamples(); | |
| } | |
| else if(width != stencilbuffer->getWidth() || height != stencilbuffer->getHeight()) | |
| { | |
| return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS; | |
| } | |
| else if(samples != stencilbuffer->getSamples()) | |
| { | |
| return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE; | |
| } | |
| } | |
| // If we have both a depth and stencil buffer, they must refer to the same object | |
| // since we only support packed_depth_stencil and not separate depth and stencil | |
| if(depthbuffer && stencilbuffer && (depthbuffer != stencilbuffer)) | |
| { | |
| return GL_FRAMEBUFFER_UNSUPPORTED; | |
| } | |
| // We need to have at least one attachment to be complete | |
| if(width == -1 || height == -1) | |
| { | |
| return GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT; | |
| } | |
| return GL_FRAMEBUFFER_COMPLETE; | |
| } | |
| DefaultFramebuffer::DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil) | |
| { | |
| mColorbufferPointer.set(new Renderbuffer(0, colorbuffer)); | |
| Renderbuffer *depthStencilRenderbuffer = new Renderbuffer(0, depthStencil); | |
| mDepthbufferPointer.set(depthStencilRenderbuffer); | |
| mStencilbufferPointer.set(depthStencilRenderbuffer); | |
| mColorbufferType = GL_RENDERBUFFER; | |
| mDepthbufferType = (depthStencilRenderbuffer->getDepthSize() != 0) ? GL_RENDERBUFFER : GL_NONE; | |
| mStencilbufferType = (depthStencilRenderbuffer->getStencilSize() != 0) ? GL_RENDERBUFFER : GL_NONE; | |
| } | |
| GLenum DefaultFramebuffer::completeness() | |
| { | |
| // The default framebuffer should always be complete | |
| ASSERT(Framebuffer::completeness() == GL_FRAMEBUFFER_COMPLETE); | |
| return GL_FRAMEBUFFER_COMPLETE; | |
| } | |
| } |