| // SwiftShader Software Renderer | |
| // | |
| // Copyright(c) 2005-2012 TransGaming Inc. | |
| // | |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, | |
| // transcribed, stored in a retrieval system, translated into any human or computer | |
| // language by any means, or disclosed to third parties without the explicit written | |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
| // or implied, including but not limited to any patent rights, are granted to you. | |
| // | |
| // HandleAllocator.h: Defines the HandleAllocator class, which is used to | |
| // allocate GL handles. | |
| #ifndef LIBGLES_CM_HANDLEALLOCATOR_H_ | |
| #define LIBGLES_CM_HANDLEALLOCATOR_H_ | |
| #define GL_API | |
| #include <GLES/gl.h> | |
| #include <vector> | |
| namespace gl | |
| { | |
| class HandleAllocator | |
| { | |
| public: | |
| HandleAllocator(); | |
| virtual ~HandleAllocator(); | |
| void setBaseHandle(GLuint value); | |
| GLuint allocate(); | |
| void release(GLuint handle); | |
| private: | |
| GLuint mBaseValue; | |
| GLuint mNextValue; | |
| typedef std::vector<GLuint> HandleList; | |
| HandleList mFreeValues; | |
| }; | |
| } | |
| #endif // LIBGLES_CM_HANDLEALLOCATOR_H_ |