| // SwiftShader Software Renderer | |
| // | |
| // Copyright(c) 2005-2012 TransGaming Inc. | |
| // | |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, | |
| // transcribed, stored in a retrieval system, translated into any human or computer | |
| // language by any means, or disclosed to third parties without the explicit written | |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
| // or implied, including but not limited to any patent rights, are granted to you. | |
| // | |
| #include "Resource.hpp" | |
| #include "Memory.hpp" | |
| namespace sw | |
| { | |
| Resource::Resource(int bytes) | |
| { | |
| blocked = 0; | |
| accessor = PUBLIC; | |
| count = 0; | |
| orphaned = false; | |
| buffer = allocateZero(bytes); | |
| } | |
| Resource::~Resource() | |
| { | |
| deallocate(buffer); | |
| } | |
| void *Resource::lock(Accessor claimer) | |
| { | |
| criticalSection.lock(); | |
| while(count != 0 && accessor != claimer) | |
| { | |
| blocked++; | |
| criticalSection.unlock(); | |
| unblock.wait(); | |
| criticalSection.lock(); | |
| blocked--; | |
| } | |
| accessor = claimer; | |
| count++; | |
| criticalSection.unlock(); | |
| return buffer; | |
| } | |
| void *Resource::lock(Accessor relinquisher, Accessor claimer) | |
| { | |
| criticalSection.lock(); | |
| // Release | |
| while(count > 0 && accessor == relinquisher) | |
| { | |
| count--; | |
| if(count == 0) | |
| { | |
| if(blocked) | |
| { | |
| unblock.signal(); | |
| } | |
| else if(orphaned) | |
| { | |
| criticalSection.unlock(); | |
| delete this; | |
| return 0; | |
| } | |
| } | |
| } | |
| // Acquire | |
| while(count != 0 && accessor != claimer) | |
| { | |
| blocked++; | |
| criticalSection.unlock(); | |
| unblock.wait(); | |
| criticalSection.lock(); | |
| blocked--; | |
| } | |
| accessor = claimer; | |
| count++; | |
| criticalSection.unlock(); | |
| return buffer; | |
| } | |
| void Resource::unlock() | |
| { | |
| criticalSection.lock(); | |
| count--; | |
| if(count == 0) | |
| { | |
| if(blocked) | |
| { | |
| unblock.signal(); | |
| } | |
| else if(orphaned) | |
| { | |
| criticalSection.unlock(); | |
| delete this; | |
| return; | |
| } | |
| } | |
| criticalSection.unlock(); | |
| } | |
| void Resource::unlock(Accessor relinquisher) | |
| { | |
| criticalSection.lock(); | |
| while(count > 0 && accessor == relinquisher) | |
| { | |
| count--; | |
| if(count == 0) | |
| { | |
| if(blocked) | |
| { | |
| unblock.signal(); | |
| } | |
| else if(orphaned) | |
| { | |
| criticalSection.unlock(); | |
| delete this; | |
| return; | |
| } | |
| } | |
| } | |
| criticalSection.unlock(); | |
| } | |
| void Resource::destruct() | |
| { | |
| criticalSection.lock(); | |
| if(count == 0 && !blocked) | |
| { | |
| criticalSection.unlock(); | |
| delete this; | |
| return; | |
| } | |
| orphaned = true; | |
| criticalSection.unlock(); | |
| } | |
| const void *Resource::getBuffer() const | |
| { | |
| return buffer; | |
| } | |
| } |