| // SwiftShader Software Renderer | |
| // | |
| // Copyright(c) 2005-2012 TransGaming Inc. | |
| // | |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, | |
| // transcribed, stored in a retrieval system, translated into any human or computer | |
| // language by any means, or disclosed to third parties without the explicit written | |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
| // or implied, including but not limited to any patent rights, are granted to you. | |
| // | |
| #include "Math.hpp" | |
| #include "CPUID.hpp" | |
| namespace sw | |
| { | |
| inline uint64_t FNV_1a(uint64_t hash, unsigned char data) | |
| { | |
| return (hash ^ data) * 1099511628211; | |
| } | |
| uint64_t FNV_1a(const unsigned char *data, int size) | |
| { | |
| int64_t hash = 0xCBF29CE484222325; | |
| for(int i = 0; i < size; i++) | |
| { | |
| hash = FNV_1a(hash, data[i]); | |
| } | |
| return hash; | |
| } | |
| } |