|  | // Copyright 2021 The SwiftShader Authors. All Rights Reserved. | 
|  | // | 
|  | // Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | // you may not use this file except in compliance with the License. | 
|  | // You may obtain a copy of the License at | 
|  | // | 
|  | //    http://www.apache.org/licenses/LICENSE-2.0 | 
|  | // | 
|  | // Unless required by applicable law or agreed to in writing, software | 
|  | // distributed under the License is distributed on an "AS IS" BASIS, | 
|  | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | // See the License for the specific language governing permissions and | 
|  | // limitations under the License. | 
|  |  | 
|  | #include "DrawTester.hpp" | 
|  |  | 
|  | #include "gmock/gmock.h" | 
|  | #include "gtest/gtest.h" | 
|  |  | 
|  | class DrawTest : public testing::Test | 
|  | { | 
|  | }; | 
|  |  | 
|  | // Test that a vertex shader with no gl_Position works. | 
|  | // This was fixed in swiftshader-cl/51808 | 
|  | TEST_F(DrawTest, VertexShaderNoPositionOutput) | 
|  | { | 
|  | DrawTester tester; | 
|  | tester.onCreateVertexBuffers([](DrawTester &tester) { | 
|  | struct Vertex | 
|  | { | 
|  | float position[3]; | 
|  | }; | 
|  |  | 
|  | Vertex vertexBufferData[] = { | 
|  | { { 1.0f, 1.0f, 0.5f } }, | 
|  | { { -1.0f, 1.0f, 0.5f } }, | 
|  | { { 0.0f, -1.0f, 0.5f } } | 
|  | }; | 
|  |  | 
|  | std::vector<vk::VertexInputAttributeDescription> inputAttributes; | 
|  | inputAttributes.push_back(vk::VertexInputAttributeDescription(0, 0, vk::Format::eR32G32B32Sfloat, offsetof(Vertex, position))); | 
|  |  | 
|  | tester.addVertexBuffer(vertexBufferData, sizeof(vertexBufferData), std::move(inputAttributes)); | 
|  | }); | 
|  |  | 
|  | tester.onCreateVertexShader([](DrawTester &tester) { | 
|  | const char *vertexShader = R"(#version 310 es | 
|  | layout(location = 0) in vec3 inPos; | 
|  |  | 
|  | void main() | 
|  | { | 
|  | // Remove gl_Position on purpose for the test | 
|  | //gl_Position = vec4(inPos.xyz, 1.0); | 
|  | })"; | 
|  |  | 
|  | return tester.createShaderModule(vertexShader, EShLanguage::EShLangVertex); | 
|  | }); | 
|  |  | 
|  | tester.onCreateFragmentShader([](DrawTester &tester) { | 
|  | const char *fragmentShader = R"(#version 310 es | 
|  | precision highp float; | 
|  |  | 
|  | layout(location = 0) out vec4 outColor; | 
|  |  | 
|  | void main() | 
|  | { | 
|  | outColor = vec4(1.0, 1.0, 1.0, 1.0); | 
|  | })"; | 
|  |  | 
|  | return tester.createShaderModule(fragmentShader, EShLanguage::EShLangFragment); | 
|  | }); | 
|  |  | 
|  | tester.initialize(); | 
|  | tester.renderFrame(); | 
|  | } |