blob: 645168373224ed00005a2747a1a90088e2ef73d8 [file] [log] [blame]
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>15.0</VCProjectVersion>
<ProjectGuid>{E1C34B66-C942-4B9A-B8C3-9A12625650D3}</ProjectGuid>
<RootNamespace>vulkan</RootNamespace>
<WindowsTargetPlatformVersion>10.0.16299.0</WindowsTargetPlatformVersion>
<ProjectName>Vulkan</ProjectName>
<PreferredToolArchitecture>x64</PreferredToolArchitecture>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<CharacterSet>NotSet</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>NotSet</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<OutDir>$(SolutionDir)bin\$(MSBuildProjectName)\$(Platform)\$(Configuration)\</OutDir>
<TargetName>vk_swiftshader</TargetName>
<IntDir>$(SolutionDir)obj\$(MSBuildProjectName)\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<OutDir>$(SolutionDir)bin\$(MSBuildProjectName)\$(Platform)\$(Configuration)\</OutDir>
<TargetName>vk_swiftshader</TargetName>
<IntDir>$(SolutionDir)obj\$(MSBuildProjectName)\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>$(SolutionDir)include;$(SolutionDir)third_party\SPIRV-Headers\include;$(SolutionDir)third_party\SPIRV-Tools\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>VK_USE_PLATFORM_WIN32_KHR;VK_EXPORT=;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;NOMINMAX;_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<AdditionalOptions>/permissive- %(AdditionalOptions)</AdditionalOptions>
<TreatSpecificWarningsAsErrors>4018;5038;4838</TreatSpecificWarningsAsErrors>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<DisableSpecificWarnings>4267</DisableSpecificWarnings>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<ModuleDefinitionFile>libvk_swiftshader.def</ModuleDefinitionFile>
<AdditionalDependencies>dxguid.lib;WS2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<PostBuildEvent>
<Command>mkdir "$(SolutionDir)out\$(Configuration)_$(Platform)\"
mkdir "$(SolutionDir)build\$(Configuration)_$(Platform)\"
copy "$(OutDir)vk_swiftshader.dll" "$(SolutionDir)out\$(Configuration)_$(Platform)\"
copy "$(OutDir)vk_swiftshader.dll" "$(SolutionDir)build\$(Configuration)_$(Platform)\"
IF EXIST "$(SolutionDir)..\deqp\build\external\vulkancts\modules\vulkan\Debug" (copy "$(OutDir)vk_swiftshader.dll" "$(SolutionDir)..\deqp\build\external\vulkancts\modules\vulkan\Debug\vulkan-1.dll")
IF EXIST "$(SolutionDir)..\deqp\build\external\vulkancts\modules\vulkan\Release" (copy "$(OutDir)vk_swiftshader.dll" "$(SolutionDir)..\deqp\build\external\vulkancts\modules\vulkan\Release\vulkan-1.dll")</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>$(SolutionDir)include;$(SolutionDir)third_party\SPIRV-Headers\include;$(SolutionDir)third_party\SPIRV-Tools\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>VK_USE_PLATFORM_WIN32_KHR;VK_EXPORT=;_DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;NOMINMAX;DEBUGGER_WAIT_DIALOG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<AdditionalOptions>/permissive- %(AdditionalOptions)</AdditionalOptions>
<TreatSpecificWarningsAsErrors>4018;5038;4838</TreatSpecificWarningsAsErrors>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<DisableSpecificWarnings>4267</DisableSpecificWarnings>
</ClCompile>
<Link>
<ModuleDefinitionFile>libvk_swiftshader.def</ModuleDefinitionFile>
<AdditionalDependencies>dxguid.lib;WS2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<PostBuildEvent>
<Command>mkdir "$(SolutionDir)out\$(Configuration)_$(Platform)\"
mkdir "$(SolutionDir)build\$(Configuration)_$(Platform)\"
copy "$(OutDir)vk_swiftshader.dll" "$(SolutionDir)out\$(Configuration)_$(Platform)\"
copy "$(OutDir)vk_swiftshader.dll" "$(SolutionDir)build\$(Configuration)_$(Platform)\"
IF EXIST "$(SolutionDir)..\deqp\build\external\vulkancts\modules\vulkan\Debug" (copy "$(OutDir)vk_swiftshader.dll" "$(SolutionDir)..\deqp\build\external\vulkancts\modules\vulkan\Debug\vulkan-1.dll")
IF EXIST "$(SolutionDir)..\deqp\build\external\vulkancts\modules\vulkan\Release" (copy "$(OutDir)vk_swiftshader.dll" "$(SolutionDir)..\deqp\build\external\vulkancts\modules\vulkan\Release\vulkan-1.dll")</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\WSI\Win32SurfaceKHR.cpp" />
<ClCompile Include="libVulkan.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="VkBuffer.cpp" />
<ClCompile Include="VkBufferView.cpp" />
<ClCompile Include="VkCommandBuffer.cpp" />
<ClCompile Include="VkCommandPool.cpp" />
<ClCompile Include="VkDebug.cpp" />
<ClCompile Include="VkDescriptorPool.cpp" />
<ClCompile Include="VkDescriptorSetLayout.cpp" />
<ClCompile Include="VkDescriptorUpdateTemplate.cpp" />
<ClCompile Include="VkDevice.cpp" />
<ClCompile Include="VkDeviceMemory.cpp" />
<ClCompile Include="VkFormat.cpp" />
<ClCompile Include="VkFramebuffer.cpp" />
<ClCompile Include="VkGetProcAddress.cpp" />
<ClCompile Include="VkImage.cpp" />
<ClCompile Include="VkImageView.cpp" />
<ClCompile Include="VkInstance.cpp" />
<ClCompile Include="VkMemory.cpp" />
<ClCompile Include="VkPhysicalDevice.cpp" />
<ClCompile Include="VkPipeline.cpp" />
<ClCompile Include="VkPipelineCache.cpp" />
<ClCompile Include="VkPipelineLayout.cpp" />
<ClCompile Include="VkPromotedExtensions.cpp" />
<ClCompile Include="VkQueryPool.cpp" />
<ClCompile Include="VkQueue.cpp" />
<ClCompile Include="VkRenderPass.cpp" />
<ClCompile Include="VkSampler.cpp" />
<ClCompile Include="VkShaderModule.cpp" />
<ClCompile Include="..\Device\Blitter.cpp" />
<ClCompile Include="..\Device\Clipper.cpp" />
<ClCompile Include="..\Device\Color.cpp" />
<ClCompile Include="..\Device\Config.cpp" />
<ClCompile Include="..\Device\Context.cpp" />
<ClCompile Include="..\Device\ETC_Decoder.cpp" />
<ClCompile Include="..\Device\Matrix.cpp" />
<ClCompile Include="..\Device\PixelProcessor.cpp" />
<ClCompile Include="..\Device\Plane.cpp" />
<ClCompile Include="..\Device\Point.cpp" />
<ClCompile Include="..\Device\QuadRasterizer.cpp" />
<ClCompile Include="..\Device\Renderer.cpp" />
<ClCompile Include="..\Device\SetupProcessor.cpp" />
<ClCompile Include="..\Device\Vector.cpp" />
<ClCompile Include="..\Device\VertexProcessor.cpp" />
<ClCompile Include="..\Pipeline\ComputeProgram.cpp" />
<ClCompile Include="..\Pipeline\Constants.cpp" />
<ClCompile Include="..\Pipeline\PixelProgram.cpp" />
<ClCompile Include="..\Pipeline\PixelRoutine.cpp" />
<ClCompile Include="..\Pipeline\SamplerCore.cpp" />
<ClCompile Include="..\Pipeline\SetupRoutine.cpp" />
<ClCompile Include="..\Pipeline\ShaderCore.cpp" />
<ClCompile Include="..\Pipeline\SpirvShader.cpp" />
<ClCompile Include="..\Pipeline\SpirvShaderSampling.cpp" />
<ClCompile Include="..\Pipeline\SpirvShader_dbg.cpp" />
<ClCompile Include="..\Pipeline\VertexProgram.cpp" />
<ClCompile Include="..\Pipeline\VertexRoutine.cpp" />
<ClCompile Include="..\System\Configurator.cpp" />
<ClCompile Include="..\System\CPUID.cpp" />
<ClCompile Include="..\System\Debug.cpp" />
<ClCompile Include="..\System\DebugAndroid.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\System\GrallocAndroid.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\System\Half.cpp" />
<ClCompile Include="..\System\Math.cpp" />
<ClCompile Include="..\System\Memory.cpp" />
<ClCompile Include="..\System\Socket.cpp" />
<ClCompile Include="..\System\Timer.cpp" />
<ClCompile Include="..\WSI\VkSurfaceKHR.cpp" />
<ClCompile Include="..\WSI\VkSwapchainKHR.cpp" />
<ClCompile Include="..\WSI\libX11.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\WSI\Win32SurfaceKHR.hpp" />
<ClInclude Include="resource.h" />
<ClInclude Include="Version.h" />
<ClInclude Include="VkBuffer.hpp" />
<ClInclude Include="VkBufferView.hpp" />
<ClInclude Include="VkCommandBuffer.hpp" />
<ClInclude Include="VkCommandPool.hpp" />
<ClInclude Include="VkConfig.h" />
<ClInclude Include="VkDebug.hpp" />
<ClInclude Include="VkDescriptorPool.hpp" />
<ClInclude Include="VkDescriptorSetLayout.hpp" />
<ClInclude Include="VkDescriptorUpdateTemplate.hpp" />
<ClInclude Include="VkDestroy.h" />
<ClInclude Include="VkDevice.hpp" />
<ClInclude Include="VkDeviceMemory.hpp" />
<ClInclude Include="VkEvent.hpp" />
<ClInclude Include="VkFence.hpp" />
<ClInclude Include="VkFormat.h" />
<ClInclude Include="VkFramebuffer.hpp" />
<ClInclude Include="VkGetProcAddress.h" />
<ClInclude Include="VkImage.hpp" />
<ClInclude Include="VkImageView.hpp" />
<ClInclude Include="VkInstance.hpp" />
<ClInclude Include="VkMemory.h" />
<ClInclude Include="VkObject.hpp" />
<ClInclude Include="VkPhysicalDevice.hpp" />
<ClInclude Include="VkPipeline.hpp" />
<ClInclude Include="VkPipelineCache.hpp" />
<ClInclude Include="VkPipelineLayout.hpp" />
<ClInclude Include="VkQueryPool.hpp" />
<ClInclude Include="VkQueue.hpp" />
<ClInclude Include="VkRenderPass.hpp" />
<ClInclude Include="VkSampler.hpp" />
<ClInclude Include="VkSemaphore.hpp" />
<ClInclude Include="VkShaderModule.hpp" />
<ClInclude Include="VulkanPlatform.h" />
<ClInclude Include="..\Device\Blitter.hpp" />
<ClInclude Include="..\Device\Clipper.hpp" />
<ClInclude Include="..\Device\Color.hpp" />
<ClInclude Include="..\Device\Config.hpp" />
<ClInclude Include="..\Device\Context.hpp" />
<ClInclude Include="..\Device\ETC_Decoder.hpp" />
<ClInclude Include="..\Device\LRUCache.hpp" />
<ClInclude Include="..\Device\Matrix.hpp" />
<ClInclude Include="..\Device\Memset.hpp" />
<ClInclude Include="..\Device\PixelProcessor.hpp" />
<ClInclude Include="..\Device\Plane.hpp" />
<ClInclude Include="..\Device\Point.hpp" />
<ClInclude Include="..\Device\Polygon.hpp" />
<ClInclude Include="..\Device\Primitive.hpp" />
<ClInclude Include="..\Device\QuadRasterizer.hpp" />
<ClInclude Include="..\Device\Rasterizer.hpp" />
<ClInclude Include="..\Device\Renderer.hpp" />
<ClInclude Include="..\Device\RoutineCache.hpp" />
<ClInclude Include="..\Device\Sampler.hpp" />
<ClInclude Include="..\Device\SetupProcessor.hpp" />
<ClInclude Include="..\Device\Stream.hpp" />
<ClInclude Include="..\Device\Triangle.hpp" />
<ClInclude Include="..\Device\Vector.hpp" />
<ClInclude Include="..\Device\Vertex.hpp" />
<ClInclude Include="..\Device\VertexProcessor.hpp" />
<ClInclude Include="..\Pipeline\ComputeProgram.hpp" />
<ClInclude Include="..\Pipeline\Constants.hpp" />
<ClInclude Include="..\Pipeline\PixelProgram.hpp" />
<ClInclude Include="..\Pipeline\PixelRoutine.hpp" />
<ClInclude Include="..\Pipeline\SamplerCore.hpp" />
<ClInclude Include="..\Pipeline\SetupRoutine.hpp" />
<ClInclude Include="..\Pipeline\ShaderCore.hpp" />
<ClInclude Include="..\Pipeline\SpirvShader.hpp" />
<ClInclude Include="..\Pipeline\VertexPipeline.hpp" />
<ClInclude Include="..\Pipeline\VertexProgram.hpp" />
<ClInclude Include="..\Pipeline\VertexRoutine.hpp" />
<ClInclude Include="..\System\Build.hpp" />
<ClInclude Include="..\System\Configurator.hpp" />
<ClInclude Include="..\System\CPUID.hpp" />
<ClInclude Include="..\System\Debug.hpp" />
<ClInclude Include="..\System\DebugAndroid.hpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="..\System\GrallocAndroid.hpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="..\System\Half.hpp" />
<ClInclude Include="..\System\Math.hpp" />
<ClInclude Include="..\System\Memory.hpp" />
<ClInclude Include="..\System\SharedLibrary.hpp" />
<ClInclude Include="..\System\Socket.hpp" />
<ClInclude Include="..\System\Synchronization.hpp" />
<ClInclude Include="..\System\Timer.hpp" />
<ClInclude Include="..\System\Types.hpp" />
<ClInclude Include="..\WSI\VkSurfaceKHR.hpp" />
<ClInclude Include="..\WSI\VkSwapchainKHR.hpp" />
<ClInclude Include="..\WSI\libX11.hpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="libvk_swiftshader.def" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="Vulkan.rc" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\build\Visual Studio 15 2017 Win64\third_party\SPIRV-Tools\source\opt\SPIRV-Tools-opt.vcxproj">
<Project>{eff5de98-2741-3bd8-b049-d5647a223b5e}</Project>
</ProjectReference>
<ProjectReference Include="..\..\build\Visual Studio 15 2017 Win64\third_party\SPIRV-Tools\source\SPIRV-Tools.vcxproj">
<Project>{59349deb-ac96-335c-acc6-8a92f774538a}</Project>
</ProjectReference>
<ProjectReference Include="..\Reactor\Reactor.vcxproj">
<Project>{28fd076d-10b5-4bd8-a4cf-f44c7002a803}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>