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| <title>Kaleidoscope: Conclusion and other useful LLVM tidbits</title> | |
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| <h1>Kaleidoscope: Conclusion and other useful LLVM tidbits</h1> | |
| <ul> | |
| <li><a href="index.html">Up to Tutorial Index</a></li> | |
| <li>Chapter 8 | |
| <ol> | |
| <li><a href="#conclusion">Tutorial Conclusion</a></li> | |
| <li><a href="#llvmirproperties">Properties of LLVM IR</a> | |
| <ul> | |
| <li><a href="#targetindep">Target Independence</a></li> | |
| <li><a href="#safety">Safety Guarantees</a></li> | |
| <li><a href="#langspecific">Language-Specific Optimizations</a></li> | |
| </ul> | |
| </li> | |
| <li><a href="#tipsandtricks">Tips and Tricks</a> | |
| <ul> | |
| <li><a href="#offsetofsizeof">Implementing portable | |
| offsetof/sizeof</a></li> | |
| <li><a href="#gcstack">Garbage Collected Stack Frames</a></li> | |
| </ul> | |
| </li> | |
| </ol> | |
| </li> | |
| </ul> | |
| <div class="doc_author"> | |
| <p>Written by <a href="mailto:sabre@nondot.org">Chris Lattner</a></p> | |
| </div> | |
| <!-- *********************************************************************** --> | |
| <h2><a name="conclusion">Tutorial Conclusion</a></h2> | |
| <!-- *********************************************************************** --> | |
| <div> | |
| <p>Welcome to the the final chapter of the "<a href="index.html">Implementing a | |
| language with LLVM</a>" tutorial. In the course of this tutorial, we have grown | |
| our little Kaleidoscope language from being a useless toy, to being a | |
| semi-interesting (but probably still useless) toy. :)</p> | |
| <p>It is interesting to see how far we've come, and how little code it has | |
| taken. We built the entire lexer, parser, AST, code generator, and an | |
| interactive run-loop (with a JIT!) by-hand in under 700 lines of | |
| (non-comment/non-blank) code.</p> | |
| <p>Our little language supports a couple of interesting features: it supports | |
| user defined binary and unary operators, it uses JIT compilation for immediate | |
| evaluation, and it supports a few control flow constructs with SSA construction. | |
| </p> | |
| <p>Part of the idea of this tutorial was to show you how easy and fun it can be | |
| to define, build, and play with languages. Building a compiler need not be a | |
| scary or mystical process! Now that you've seen some of the basics, I strongly | |
| encourage you to take the code and hack on it. For example, try adding:</p> | |
| <ul> | |
| <li><b>global variables</b> - While global variables have questional value in | |
| modern software engineering, they are often useful when putting together quick | |
| little hacks like the Kaleidoscope compiler itself. Fortunately, our current | |
| setup makes it very easy to add global variables: just have value lookup check | |
| to see if an unresolved variable is in the global variable symbol table before | |
| rejecting it. To create a new global variable, make an instance of the LLVM | |
| <tt>GlobalVariable</tt> class.</li> | |
| <li><b>typed variables</b> - Kaleidoscope currently only supports variables of | |
| type double. This gives the language a very nice elegance, because only | |
| supporting one type means that you never have to specify types. Different | |
| languages have different ways of handling this. The easiest way is to require | |
| the user to specify types for every variable definition, and record the type | |
| of the variable in the symbol table along with its Value*.</li> | |
| <li><b>arrays, structs, vectors, etc</b> - Once you add types, you can start | |
| extending the type system in all sorts of interesting ways. Simple arrays are | |
| very easy and are quite useful for many different applications. Adding them is | |
| mostly an exercise in learning how the LLVM <a | |
| href="../LangRef.html#i_getelementptr">getelementptr</a> instruction works: it | |
| is so nifty/unconventional, it <a | |
| href="../GetElementPtr.html">has its own FAQ</a>! If you add support | |
| for recursive types (e.g. linked lists), make sure to read the <a | |
| href="../ProgrammersManual.html#TypeResolve">section in the LLVM | |
| Programmer's Manual</a> that describes how to construct them.</li> | |
| <li><b>standard runtime</b> - Our current language allows the user to access | |
| arbitrary external functions, and we use it for things like "printd" and | |
| "putchard". As you extend the language to add higher-level constructs, often | |
| these constructs make the most sense if they are lowered to calls into a | |
| language-supplied runtime. For example, if you add hash tables to the language, | |
| it would probably make sense to add the routines to a runtime, instead of | |
| inlining them all the way.</li> | |
| <li><b>memory management</b> - Currently we can only access the stack in | |
| Kaleidoscope. It would also be useful to be able to allocate heap memory, | |
| either with calls to the standard libc malloc/free interface or with a garbage | |
| collector. If you would like to use garbage collection, note that LLVM fully | |
| supports <a href="../GarbageCollection.html">Accurate Garbage Collection</a> | |
| including algorithms that move objects and need to scan/update the stack.</li> | |
| <li><b>debugger support</b> - LLVM supports generation of <a | |
| href="../SourceLevelDebugging.html">DWARF Debug info</a> which is understood by | |
| common debuggers like GDB. Adding support for debug info is fairly | |
| straightforward. The best way to understand it is to compile some C/C++ code | |
| with "<tt>llvm-gcc -g -O0</tt>" and taking a look at what it produces.</li> | |
| <li><b>exception handling support</b> - LLVM supports generation of <a | |
| href="../ExceptionHandling.html">zero cost exceptions</a> which interoperate | |
| with code compiled in other languages. You could also generate code by | |
| implicitly making every function return an error value and checking it. You | |
| could also make explicit use of setjmp/longjmp. There are many different ways | |
| to go here.</li> | |
| <li><b>object orientation, generics, database access, complex numbers, | |
| geometric programming, ...</b> - Really, there is | |
| no end of crazy features that you can add to the language.</li> | |
| <li><b>unusual domains</b> - We've been talking about applying LLVM to a domain | |
| that many people are interested in: building a compiler for a specific language. | |
| However, there are many other domains that can use compiler technology that are | |
| not typically considered. For example, LLVM has been used to implement OpenGL | |
| graphics acceleration, translate C++ code to ActionScript, and many other | |
| cute and clever things. Maybe you will be the first to JIT compile a regular | |
| expression interpreter into native code with LLVM?</li> | |
| </ul> | |
| <p> | |
| Have fun - try doing something crazy and unusual. Building a language like | |
| everyone else always has, is much less fun than trying something a little crazy | |
| or off the wall and seeing how it turns out. If you get stuck or want to talk | |
| about it, feel free to email the <a | |
| href="http://lists.cs.uiuc.edu/mailman/listinfo/llvmdev">llvmdev mailing | |
| list</a>: it has lots of people who are interested in languages and are often | |
| willing to help out. | |
| </p> | |
| <p>Before we end this tutorial, I want to talk about some "tips and tricks" for generating | |
| LLVM IR. These are some of the more subtle things that may not be obvious, but | |
| are very useful if you want to take advantage of LLVM's capabilities.</p> | |
| </div> | |
| <!-- *********************************************************************** --> | |
| <h2><a name="llvmirproperties">Properties of the LLVM IR</a></h2> | |
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| <div> | |
| <p>We have a couple common questions about code in the LLVM IR form - lets just | |
| get these out of the way right now, shall we?</p> | |
| <!-- ======================================================================= --> | |
| <h4><a name="targetindep">Target Independence</a></h4> | |
| <!-- ======================================================================= --> | |
| <div> | |
| <p>Kaleidoscope is an example of a "portable language": any program written in | |
| Kaleidoscope will work the same way on any target that it runs on. Many other | |
| languages have this property, e.g. lisp, java, haskell, javascript, python, etc | |
| (note that while these languages are portable, not all their libraries are).</p> | |
| <p>One nice aspect of LLVM is that it is often capable of preserving target | |
| independence in the IR: you can take the LLVM IR for a Kaleidoscope-compiled | |
| program and run it on any target that LLVM supports, even emitting C code and | |
| compiling that on targets that LLVM doesn't support natively. You can trivially | |
| tell that the Kaleidoscope compiler generates target-independent code because it | |
| never queries for any target-specific information when generating code.</p> | |
| <p>The fact that LLVM provides a compact, target-independent, representation for | |
| code gets a lot of people excited. Unfortunately, these people are usually | |
| thinking about C or a language from the C family when they are asking questions | |
| about language portability. I say "unfortunately", because there is really no | |
| way to make (fully general) C code portable, other than shipping the source code | |
| around (and of course, C source code is not actually portable in general | |
| either - ever port a really old application from 32- to 64-bits?).</p> | |
| <p>The problem with C (again, in its full generality) is that it is heavily | |
| laden with target specific assumptions. As one simple example, the preprocessor | |
| often destructively removes target-independence from the code when it processes | |
| the input text:</p> | |
| <div class="doc_code"> | |
| <pre> | |
| #ifdef __i386__ | |
| int X = 1; | |
| #else | |
| int X = 42; | |
| #endif | |
| </pre> | |
| </div> | |
| <p>While it is possible to engineer more and more complex solutions to problems | |
| like this, it cannot be solved in full generality in a way that is better than shipping | |
| the actual source code.</p> | |
| <p>That said, there are interesting subsets of C that can be made portable. If | |
| you are willing to fix primitive types to a fixed size (say int = 32-bits, | |
| and long = 64-bits), don't care about ABI compatibility with existing binaries, | |
| and are willing to give up some other minor features, you can have portable | |
| code. This can make sense for specialized domains such as an | |
| in-kernel language.</p> | |
| </div> | |
| <!-- ======================================================================= --> | |
| <h4><a name="safety">Safety Guarantees</a></h4> | |
| <!-- ======================================================================= --> | |
| <div> | |
| <p>Many of the languages above are also "safe" languages: it is impossible for | |
| a program written in Java to corrupt its address space and crash the process | |
| (assuming the JVM has no bugs). | |
| Safety is an interesting property that requires a combination of language | |
| design, runtime support, and often operating system support.</p> | |
| <p>It is certainly possible to implement a safe language in LLVM, but LLVM IR | |
| does not itself guarantee safety. The LLVM IR allows unsafe pointer casts, | |
| use after free bugs, buffer over-runs, and a variety of other problems. Safety | |
| needs to be implemented as a layer on top of LLVM and, conveniently, several | |
| groups have investigated this. Ask on the <a | |
| href="http://lists.cs.uiuc.edu/mailman/listinfo/llvmdev">llvmdev mailing | |
| list</a> if you are interested in more details.</p> | |
| </div> | |
| <!-- ======================================================================= --> | |
| <h4><a name="langspecific">Language-Specific Optimizations</a></h4> | |
| <!-- ======================================================================= --> | |
| <div> | |
| <p>One thing about LLVM that turns off many people is that it does not solve all | |
| the world's problems in one system (sorry 'world hunger', someone else will have | |
| to solve you some other day). One specific complaint is that people perceive | |
| LLVM as being incapable of performing high-level language-specific optimization: | |
| LLVM "loses too much information".</p> | |
| <p>Unfortunately, this is really not the place to give you a full and unified | |
| version of "Chris Lattner's theory of compiler design". Instead, I'll make a | |
| few observations:</p> | |
| <p>First, you're right that LLVM does lose information. For example, as of this | |
| writing, there is no way to distinguish in the LLVM IR whether an SSA-value came | |
| from a C "int" or a C "long" on an ILP32 machine (other than debug info). Both | |
| get compiled down to an 'i32' value and the information about what it came from | |
| is lost. The more general issue here, is that the LLVM type system uses | |
| "structural equivalence" instead of "name equivalence". Another place this | |
| surprises people is if you have two types in a high-level language that have the | |
| same structure (e.g. two different structs that have a single int field): these | |
| types will compile down into a single LLVM type and it will be impossible to | |
| tell what it came from.</p> | |
| <p>Second, while LLVM does lose information, LLVM is not a fixed target: we | |
| continue to enhance and improve it in many different ways. In addition to | |
| adding new features (LLVM did not always support exceptions or debug info), we | |
| also extend the IR to capture important information for optimization (e.g. | |
| whether an argument is sign or zero extended, information about pointers | |
| aliasing, etc). Many of the enhancements are user-driven: people want LLVM to | |
| include some specific feature, so they go ahead and extend it.</p> | |
| <p>Third, it is <em>possible and easy</em> to add language-specific | |
| optimizations, and you have a number of choices in how to do it. As one trivial | |
| example, it is easy to add language-specific optimization passes that | |
| "know" things about code compiled for a language. In the case of the C family, | |
| there is an optimization pass that "knows" about the standard C library | |
| functions. If you call "exit(0)" in main(), it knows that it is safe to | |
| optimize that into "return 0;" because C specifies what the 'exit' | |
| function does.</p> | |
| <p>In addition to simple library knowledge, it is possible to embed a variety of | |
| other language-specific information into the LLVM IR. If you have a specific | |
| need and run into a wall, please bring the topic up on the llvmdev list. At the | |
| very worst, you can always treat LLVM as if it were a "dumb code generator" and | |
| implement the high-level optimizations you desire in your front-end, on the | |
| language-specific AST. | |
| </p> | |
| </div> | |
| </div> | |
| <!-- *********************************************************************** --> | |
| <h2><a name="tipsandtricks">Tips and Tricks</a></h2> | |
| <!-- *********************************************************************** --> | |
| <div> | |
| <p>There is a variety of useful tips and tricks that you come to know after | |
| working on/with LLVM that aren't obvious at first glance. Instead of letting | |
| everyone rediscover them, this section talks about some of these issues.</p> | |
| <!-- ======================================================================= --> | |
| <h4><a name="offsetofsizeof">Implementing portable offsetof/sizeof</a></h4> | |
| <!-- ======================================================================= --> | |
| <div> | |
| <p>One interesting thing that comes up, if you are trying to keep the code | |
| generated by your compiler "target independent", is that you often need to know | |
| the size of some LLVM type or the offset of some field in an llvm structure. | |
| For example, you might need to pass the size of a type into a function that | |
| allocates memory.</p> | |
| <p>Unfortunately, this can vary widely across targets: for example the width of | |
| a pointer is trivially target-specific. However, there is a <a | |
| href="http://nondot.org/sabre/LLVMNotes/SizeOf-OffsetOf-VariableSizedStructs.txt">clever | |
| way to use the getelementptr instruction</a> that allows you to compute this | |
| in a portable way.</p> | |
| </div> | |
| <!-- ======================================================================= --> | |
| <h4><a name="gcstack">Garbage Collected Stack Frames</a></h4> | |
| <!-- ======================================================================= --> | |
| <div> | |
| <p>Some languages want to explicitly manage their stack frames, often so that | |
| they are garbage collected or to allow easy implementation of closures. There | |
| are often better ways to implement these features than explicit stack frames, | |
| but <a | |
| href="http://nondot.org/sabre/LLVMNotes/ExplicitlyManagedStackFrames.txt">LLVM | |
| does support them,</a> if you want. It requires your front-end to convert the | |
| code into <a | |
| href="http://en.wikipedia.org/wiki/Continuation-passing_style">Continuation | |
| Passing Style</a> and the use of tail calls (which LLVM also supports).</p> | |
| </div> | |
| </div> | |
| <!-- *********************************************************************** --> | |
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| <address> | |
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