| // SwiftShader Software Renderer |
| // Copyright(c) 2005-2011 TransGaming Inc. |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, |
| // transcribed, stored in a retrieval system, translated into any human or computer |
| // language by any means, or disclosed to third parties without the explicit written |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express |
| // or implied, including but not limited to any patent rights, are granted to you. |
| #ifndef D3D9_SwiftShader_hpp |
| #define D3D9_SwiftShader_hpp |
| class SwiftShader : public ISwiftShaderPrivateV1, public Unknown |
| SwiftShader(Direct3D9 *d3d9); |
| long __stdcall QueryInterface(const IID &iid, void **object); |
| unsigned long __stdcall AddRef(); |
| unsigned long __stdcall Release(); |
| // ISwiftShaderPrivateV1 methods |
| long __stdcall RegisterLicenseKey(char *licenseKey); |
| long __stdcall SetControlSetting(SWSETTINGTYPE setting, unsigned long value); |
| #endif // D3D9_SwiftShader_hpp |