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// SwiftShader Software Renderer
//
// Copyright(c) 2005-2011 TransGaming Inc.
//
// All rights reserved. No part of this software may be copied, distributed, transmitted,
// transcribed, stored in a retrieval system, translated into any human or computer
// language by any means, or disclosed to third parties without the explicit written
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
// or implied, including but not limited to any patent rights, are granted to you.
//
#ifndef D3D9_Direct3DSurface9_hpp
#define D3D9_Direct3DSurface9_hpp
#include "Direct3DResource9.hpp"
#include "Surface.hpp"
#include <d3d9.h>
namespace D3D9
{
class Direct3DBaseTexture9;
class Direct3DSurface9 : public IDirect3DSurface9, public Direct3DResource9, public sw::Surface
{
public:
Direct3DSurface9(Direct3DDevice9 *device, Unknown *container, int width, int height, D3DFORMAT format, D3DPOOL pool, D3DMULTISAMPLE_TYPE multiSample, unsigned int quality, bool lockableOverride, unsigned long usage);
virtual ~Direct3DSurface9();
// IUnknown methods
long __stdcall QueryInterface(const IID &iid, void **object);
unsigned long __stdcall AddRef();
unsigned long __stdcall Release();
// IDirect3DResource9 methods
long __stdcall FreePrivateData(const GUID &guid);
long __stdcall GetPrivateData(const GUID &guid, void *data, unsigned long *size);
void __stdcall PreLoad();
long __stdcall SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags);
long __stdcall GetDevice(IDirect3DDevice9 **device);
unsigned long __stdcall SetPriority(unsigned long newPriority);
unsigned long __stdcall GetPriority();
D3DRESOURCETYPE __stdcall GetType();
// IDirect3DSurface9 methods
long __stdcall GetDC(HDC *deviceContext);
long __stdcall ReleaseDC(HDC deviceContext);
long __stdcall LockRect(D3DLOCKED_RECT *lockedRect, const RECT *rect, unsigned long Flags);
long __stdcall UnlockRect();
long __stdcall GetContainer(const IID &iid, void **container);
long __stdcall GetDesc(D3DSURFACE_DESC *desc);
// Internal methods
static sw::Format translateFormat(D3DFORMAT format);
static int bytes(D3DFORMAT format);
private:
static unsigned int memoryUsage(int width, int height, D3DFORMAT format);
// Creation parameters
Unknown *const container;
const int width;
const int height;
const D3DFORMAT format;
const D3DMULTISAMPLE_TYPE multiSample;
const unsigned int quality;
const D3DPOOL pool;
const bool lockable;
const unsigned long usage;
Direct3DBaseTexture9 *parentTexture;
};
}
#endif // D3D9_Direct3DSurface9_hpp