blob: aa1b9c98b8ded9fb45c4a92cb5ba446d34573d2b [file] [log] [blame]
// SwiftShader Software Renderer
//
// Copyright(c) 2005-2011 TransGaming Inc.
//
// All rights reserved. No part of this software may be copied, distributed, transmitted,
// transcribed, stored in a retrieval system, translated into any human or computer
// language by any means, or disclosed to third parties without the explicit written
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
// or implied, including but not limited to any patent rights, are granted to you.
//
#include "Direct3DPixelShader9.hpp"
#include "Direct3DDevice9.hpp"
#include "Debug.hpp"
namespace D3D9
{
Direct3DPixelShader9::Direct3DPixelShader9(Direct3DDevice9 *device, const unsigned long *shaderToken) : device(device), pixelShader(shaderToken)
{
}
Direct3DPixelShader9::~Direct3DPixelShader9()
{
}
long Direct3DPixelShader9::QueryInterface(const IID &iid, void **object)
{
CriticalSection cs(device);
TRACE("");
if(iid == IID_IDirect3DPixelShader9 ||
iid == IID_IUnknown)
{
AddRef();
*object = this;
return S_OK;
}
*object = 0;
return NOINTERFACE(iid);
}
unsigned long Direct3DPixelShader9::AddRef()
{
TRACE("");
return Unknown::AddRef();
}
unsigned long Direct3DPixelShader9::Release()
{
TRACE("");
return Unknown::Release();
}
long Direct3DPixelShader9::GetDevice(IDirect3DDevice9 **device)
{
CriticalSection cs(this->device);
TRACE("");
if(!device)
{
return INVALIDCALL();
}
this->device->AddRef();
*device = this->device;
return D3D_OK;
}
long Direct3DPixelShader9::GetFunction(void *data, unsigned int *size)
{
CriticalSection cs(device);
TRACE("");
if(!size)
{
return INVALIDCALL();
}
pixelShader.getFunction(data, size);
return D3D_OK;
}
const sw::PixelShader *Direct3DPixelShader9::getPixelShader() const
{
return &pixelShader;
}
}