blob: bead8ec61033cd6de563272c8924416488757e22 [file] [log] [blame]
// SwiftShader Software Renderer
//
// Copyright(c) 2005-2011 TransGaming Inc.
//
// All rights reserved. No part of this software may be copied, distributed, transmitted,
// transcribed, stored in a retrieval system, translated into any human or computer
// language by any means, or disclosed to third parties without the explicit written
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
// or implied, including but not limited to any patent rights, are granted to you.
//
#ifndef D3D9_Direct3DCubeTexture9_hpp
#define D3D9_Direct3DCubeTexture9_hpp
#include "Direct3DBaseTexture9.hpp"
#include "Config.hpp"
#include <d3d9.h>
namespace D3D9
{
class Direct3DSurface9;
class Direct3DCubeTexture9 : public IDirect3DCubeTexture9, public Direct3DBaseTexture9
{
public:
Direct3DCubeTexture9(Direct3DDevice9 *device, unsigned int edgeLength, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool);
virtual ~Direct3DCubeTexture9();
// IUnknown methods
long __stdcall QueryInterface(const IID &iid, void **object);
unsigned long __stdcall AddRef();
unsigned long __stdcall Release();
// IDirect3DResource9 methods
long __stdcall GetDevice(IDirect3DDevice9 **device);
long __stdcall SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags);
long __stdcall GetPrivateData(const GUID &guid, void *data, unsigned long *size);
long __stdcall FreePrivateData(const GUID &guid);
unsigned long __stdcall SetPriority(unsigned long newPriority);
unsigned long __stdcall GetPriority();
void __stdcall PreLoad();
D3DRESOURCETYPE __stdcall GetType();
// IDirect3DBaseTexture9 methods
unsigned long __stdcall SetLOD(unsigned long newLOD);
unsigned long __stdcall GetLOD();
unsigned long __stdcall GetLevelCount();
long __stdcall SetAutoGenFilterType(D3DTEXTUREFILTERTYPE filterType);
D3DTEXTUREFILTERTYPE __stdcall GetAutoGenFilterType();
void __stdcall GenerateMipSubLevels();
// IDirect3DCubeTexture9 methods
long __stdcall GetLevelDesc(unsigned int level, D3DSURFACE_DESC *description);
long __stdcall GetCubeMapSurface(D3DCUBEMAP_FACES face, unsigned int level, IDirect3DSurface9 **cubeMapSurface);
long __stdcall LockRect(D3DCUBEMAP_FACES face, unsigned int level, D3DLOCKED_RECT *lockedRect, const RECT *rect, unsigned long flags);
long __stdcall UnlockRect(D3DCUBEMAP_FACES face, unsigned int level);
long __stdcall AddDirtyRect(D3DCUBEMAP_FACES face, const RECT *dirtyRect);
// Internal methods
Direct3DSurface9 *getInternalCubeMapSurface(D3DCUBEMAP_FACES face, unsigned int level);
private:
// Creation parameters
const unsigned int edgeLength;
Direct3DSurface9 *surfaceLevel[6][MIPMAP_LEVELS];
};
}
#endif // D3D9_Direct3D9_hpp