blob: 0ab979b5cbe2f8689e37384878c05580d5d73282 [file] [log] [blame]
// SwiftShader Software Renderer
//
// Copyright(c) 2005-2011 TransGaming Inc.
//
// All rights reserved. No part of this software may be copied, distributed, transmitted,
// transcribed, stored in a retrieval system, translated into any human or computer
// language by any means, or disclosed to third parties without the explicit written
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
// or implied, including but not limited to any patent rights, are granted to you.
//
#include "Direct3DBaseTexture9.hpp"
#include "Direct3DDevice9.hpp"
#include "Resource.hpp"
#include "Debug.hpp"
#include <assert.h>
namespace D3D9
{
Direct3DBaseTexture9::Direct3DBaseTexture9(Direct3DDevice9 *device, D3DRESOURCETYPE type, D3DFORMAT format, D3DPOOL pool, unsigned long levels, unsigned long usage) : Direct3DResource9(device, type, pool, 0), format(format), levels(levels), usage(usage)
{
filterType = D3DTEXF_LINEAR;
LOD = 0;
resource = new sw::Resource(0);
}
Direct3DBaseTexture9::~Direct3DBaseTexture9()
{
resource->destruct();
}
long Direct3DBaseTexture9::QueryInterface(const IID &iid, void **object)
{
CriticalSection cs(device);
TRACE("");
if(iid == IID_IDirect3DBaseTexture9 ||
iid == IID_IDirect3DResource9 ||
iid == IID_IUnknown)
{
AddRef();
*object = this;
return S_OK;
}
*object = 0;
return NOINTERFACE(iid);
}
unsigned long Direct3DBaseTexture9::AddRef()
{
TRACE("");
return Direct3DResource9::AddRef();
}
unsigned long Direct3DBaseTexture9::Release()
{
TRACE("");
return Direct3DResource9::Release();
}
long Direct3DBaseTexture9::FreePrivateData(const GUID &guid)
{
CriticalSection cs(device);
TRACE("");
return Direct3DResource9::FreePrivateData(guid);
}
long Direct3DBaseTexture9::GetPrivateData(const GUID &guid, void *data, unsigned long *size)
{
CriticalSection cs(device);
TRACE("");
return Direct3DResource9::GetPrivateData(guid, data, size);
}
void Direct3DBaseTexture9::PreLoad()
{
CriticalSection cs(device);
TRACE("");
Direct3DResource9::PreLoad();
}
long Direct3DBaseTexture9::SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags)
{
CriticalSection cs(device);
TRACE("");
return Direct3DResource9::SetPrivateData(guid, data, size, flags);
}
long Direct3DBaseTexture9::GetDevice(IDirect3DDevice9 **device)
{
CriticalSection cs(this->device);
TRACE("");
return Direct3DResource9::GetDevice(device);
}
unsigned long Direct3DBaseTexture9::SetPriority(unsigned long newPriority)
{
CriticalSection cs(device);
TRACE("");
return Direct3DResource9::SetPriority(newPriority);
}
unsigned long Direct3DBaseTexture9::GetPriority()
{
CriticalSection cs(device);
TRACE("");
return Direct3DResource9::GetPriority();
}
D3DRESOURCETYPE Direct3DBaseTexture9::GetType()
{
CriticalSection cs(device);
TRACE("");
return Direct3DResource9::GetType();
}
D3DTEXTUREFILTERTYPE Direct3DBaseTexture9::GetAutoGenFilterType()
{
CriticalSection cs(device);
TRACE("");
if(usage & D3DUSAGE_AUTOGENMIPMAP)
{
return filterType;
}
else
{
return D3DTEXF_NONE;
}
}
unsigned long Direct3DBaseTexture9::GetLevelCount()
{
CriticalSection cs(device);
TRACE("");
if(usage & D3DUSAGE_AUTOGENMIPMAP)
{
return 1;
}
return levels;
}
unsigned long Direct3DBaseTexture9::GetLOD()
{
CriticalSection cs(device);
TRACE("");
if(pool & D3DPOOL_MANAGED)
{
return LOD;
}
else
{
return 0;
}
}
long Direct3DBaseTexture9::SetAutoGenFilterType(D3DTEXTUREFILTERTYPE filterType)
{
CriticalSection cs(device);
TRACE("");
if(usage & D3DUSAGE_AUTOGENMIPMAP)
{
this->filterType = filterType; // FIXME: Check if valid
// FIXME: Dirty the mipmap chain
return D3D_OK;
}
else
{
return D3DTEXF_NONE;
}
}
unsigned long Direct3DBaseTexture9::SetLOD(unsigned long newLOD)
{
CriticalSection cs(device);
TRACE("");
unsigned long oldLOD = LOD;
LOD = newLOD < levels ? newLOD : levels - 1;
if(pool & D3DPOOL_MANAGED)
{
return oldLOD;
}
else
{
return 0;
}
}
void Direct3DBaseTexture9::GenerateMipSubLevels()
{
CriticalSection cs(device);
TRACE("");
}
sw::Resource *Direct3DBaseTexture9::getResource() const
{
return resource;
}
unsigned long Direct3DBaseTexture9::getInternalLevelCount() const
{
return levels;
}
unsigned long Direct3DBaseTexture9::getUsage() const
{
return usage;
}
D3DFORMAT Direct3DBaseTexture9::getFormat() const
{
return format;
}
}