| This repository contains the SwiftShader source code. It was licensed from
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| TransGaming Inc. for use in conjunction with Google products, and should be
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| treated as internal closed source.
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| SwiftShader is a pure software implementation of OpenGL and Direct3D.
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| It is used by Chrome for WebGL support with a blacklisted GPU, and by Looking
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| Glass for running Windows applications on a VM without GPU support for
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| streaming to Chromebooks.
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| Watermark free versions of the SwiftShader builds should not be deployed on
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| consumer systems! The watermark allows people to evaluate SwiftShader and
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| license it from TransGaming if it suits their needs. Chrome has SwiftShader
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| DLLs which are installed on consumer systems, but Chrome issues a license key
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| to disable the watermark, so that with any other application the logo pops up.
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