| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
 | // | 
 | // Licensed under the Apache License, Version 2.0 (the "License"); | 
 | // you may not use this file except in compliance with the License. | 
 | // You may obtain a copy of the License at | 
 | // | 
 | //    http://www.apache.org/licenses/LICENSE-2.0 | 
 | // | 
 | // Unless required by applicable law or agreed to in writing, software | 
 | // distributed under the License is distributed on an "AS IS" BASIS, | 
 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 | // See the License for the specific language governing permissions and | 
 | // limitations under the License. | 
 |  | 
 | #ifndef D3D8_Unknown_hpp | 
 | #define D3D8_Unknown_hpp | 
 |  | 
 | #include <unknwn.h> | 
 |  | 
 | namespace D3D8 | 
 | { | 
 | 	class Unknown : IUnknown | 
 | 	{ | 
 | 	public: | 
 | 		Unknown(); | 
 |  | 
 | 		virtual ~Unknown(); | 
 |  | 
 | 		// IUnknown methods | 
 | 		long __stdcall QueryInterface(const IID &iid, void **object); | 
 | 		unsigned long __stdcall AddRef(); | 
 | 		unsigned long __stdcall Release(); | 
 |  | 
 | 		// Internal methods | 
 | 		virtual void bind(); | 
 | 		virtual void unbind(); | 
 |  | 
 | 	private: | 
 | 		volatile long referenceCount; | 
 | 		volatile long bindCount; | 
 | 	}; | 
 | } | 
 |  | 
 | #endif   // D3D8_Unknown_hpp |