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// Copyright 2018 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef VK_COMMAND_BUFFER_HPP_
#define VK_COMMAND_BUFFER_HPP_
#include "VkConfig.hpp"
#include "VkDescriptorSet.hpp"
#include "VkPipeline.hpp"
#include "System/Synchronization.hpp"
#include <memory>
#include <vector>
namespace sw {
class Context;
class Renderer;
} // namespace sw
namespace vk {
namespace dbg {
class File;
} // namespace dbg
class Device;
class Buffer;
class Event;
class Framebuffer;
class Image;
class Pipeline;
class PipelineLayout;
class QueryPool;
class RenderPass;
struct DynamicRendering
{
DynamicRendering(const VkRenderingInfo *pRenderingInfo);
void getAttachments(Attachments *attachments) const;
VkRect2D getRenderArea() const { return renderArea; }
uint32_t getLayerCount() const { return layerCount; }
uint32_t getViewMask() const { return viewMask; }
uint32_t getColorAttachmentCount() const { return colorAttachmentCount; }
const VkRenderingAttachmentInfo *getColorAttachment(uint32_t i) const
{
return (i < colorAttachmentCount) ? &(colorAttachments[i]) : nullptr;
}
const VkRenderingAttachmentInfo &getDepthAttachment() const
{
return depthAttachment;
}
const VkRenderingAttachmentInfo &getStencilAttachment() const
{
return stencilAttachment;
}
bool suspend() const { return flags & VK_RENDERING_SUSPENDING_BIT; }
bool resume() const { return flags & VK_RENDERING_RESUMING_BIT; }
private:
VkRect2D renderArea = {};
uint32_t layerCount = 0;
uint32_t viewMask = 0;
uint32_t colorAttachmentCount = 0;
VkRenderingAttachmentInfo colorAttachments[sw::MAX_COLOR_BUFFERS] = { {} };
bool hasDepthAttachment = false;
VkRenderingAttachmentInfo depthAttachment = {};
bool hasStencilAttachment = false;
VkRenderingAttachmentInfo stencilAttachment = {};
VkRenderingFlags flags = VkRenderingFlags(0);
};
class CommandBuffer
{
public:
static constexpr VkSystemAllocationScope GetAllocationScope() { return VK_SYSTEM_ALLOCATION_SCOPE_OBJECT; }
CommandBuffer(Device *device, VkCommandBufferLevel pLevel);
void destroy(const VkAllocationCallbacks *pAllocator);
VkResult begin(VkCommandBufferUsageFlags flags, const VkCommandBufferInheritanceInfo *pInheritanceInfo);
VkResult end();
VkResult reset(VkCommandPoolResetFlags flags);
void beginRenderPass(RenderPass *renderPass, Framebuffer *framebuffer, VkRect2D renderArea,
uint32_t clearValueCount, const VkClearValue *pClearValues, VkSubpassContents contents,
const VkRenderPassAttachmentBeginInfo *attachmentBeginInfo);
void nextSubpass(VkSubpassContents contents);
void endRenderPass();
void executeCommands(uint32_t commandBufferCount, const VkCommandBuffer *pCommandBuffers);
void beginRendering(const VkRenderingInfo *pRenderingInfo);
void endRendering();
void setDeviceMask(uint32_t deviceMask);
void dispatchBase(uint32_t baseGroupX, uint32_t baseGroupY, uint32_t baseGroupZ,
uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ);
void pipelineBarrier(const VkDependencyInfo &pDependencyInfo);
void bindPipeline(VkPipelineBindPoint pipelineBindPoint, Pipeline *pipeline);
void bindVertexBuffers(uint32_t firstBinding, uint32_t bindingCount,
const VkBuffer *pBuffers, const VkDeviceSize *pOffsets,
const VkDeviceSize *pSizes, const VkDeviceSize *pStrides);
void beginQuery(QueryPool *queryPool, uint32_t query, VkQueryControlFlags flags);
void endQuery(QueryPool *queryPool, uint32_t query);
void resetQueryPool(QueryPool *queryPool, uint32_t firstQuery, uint32_t queryCount);
void writeTimestamp(VkPipelineStageFlags2 pipelineStage, QueryPool *queryPool, uint32_t query);
void copyQueryPoolResults(const QueryPool *queryPool, uint32_t firstQuery, uint32_t queryCount,
Buffer *dstBuffer, VkDeviceSize dstOffset, VkDeviceSize stride, VkQueryResultFlags flags);
void pushConstants(PipelineLayout *layout, VkShaderStageFlags stageFlags,
uint32_t offset, uint32_t size, const void *pValues);
void setViewport(uint32_t firstViewport, uint32_t viewportCount, const VkViewport *pViewports);
void setScissor(uint32_t firstScissor, uint32_t scissorCount, const VkRect2D *pScissors);
void setLineWidth(float lineWidth);
void setDepthBias(float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor);
void setBlendConstants(const float blendConstants[4]);
void setDepthBounds(float minDepthBounds, float maxDepthBounds);
void setStencilCompareMask(VkStencilFaceFlags faceMask, uint32_t compareMask);
void setStencilWriteMask(VkStencilFaceFlags faceMask, uint32_t writeMask);
void setStencilReference(VkStencilFaceFlags faceMask, uint32_t reference);
void setCullMode(VkCullModeFlags cullMode);
void setDepthBoundsTestEnable(VkBool32 depthBoundsTestEnable);
void setDepthCompareOp(VkCompareOp depthCompareOp);
void setDepthTestEnable(VkBool32 depthTestEnable);
void setDepthWriteEnable(VkBool32 depthWriteEnable);
void setFrontFace(VkFrontFace frontFace);
void setPrimitiveTopology(VkPrimitiveTopology primitiveTopology);
void setScissorWithCount(uint32_t scissorCount, const VkRect2D *pScissors);
void setStencilOp(VkStencilFaceFlags faceMask, VkStencilOp failOp, VkStencilOp passOp, VkStencilOp depthFailOp, VkCompareOp compareOp);
void setStencilTestEnable(VkBool32 stencilTestEnable);
void setViewportWithCount(uint32_t viewportCount, const VkViewport *pViewports);
void setRasterizerDiscardEnable(VkBool32 rasterizerDiscardEnable);
void setDepthBiasEnable(VkBool32 depthBiasEnable);
void setPrimitiveRestartEnable(VkBool32 primitiveRestartEnable);
void bindDescriptorSets(VkPipelineBindPoint pipelineBindPoint, const PipelineLayout *layout,
uint32_t firstSet, uint32_t descriptorSetCount, const VkDescriptorSet *pDescriptorSets,
uint32_t dynamicOffsetCount, const uint32_t *pDynamicOffsets);
void bindIndexBuffer(Buffer *buffer, VkDeviceSize offset, VkIndexType indexType);
void dispatch(uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ);
void dispatchIndirect(Buffer *buffer, VkDeviceSize offset);
void copyBuffer(const VkCopyBufferInfo2 &copyBufferInfo);
void copyImage(const VkCopyImageInfo2 &copyImageInfo);
void blitImage(const VkBlitImageInfo2 &blitImageInfo);
void copyBufferToImage(const VkCopyBufferToImageInfo2 &copyBufferToImageInfo);
void copyImageToBuffer(const VkCopyImageToBufferInfo2 &copyImageToBufferInfo);
void updateBuffer(Buffer *dstBuffer, VkDeviceSize dstOffset, VkDeviceSize dataSize, const void *pData);
void fillBuffer(Buffer *dstBuffer, VkDeviceSize dstOffset, VkDeviceSize size, uint32_t data);
void clearColorImage(Image *image, VkImageLayout imageLayout, const VkClearColorValue *pColor,
uint32_t rangeCount, const VkImageSubresourceRange *pRanges);
void clearDepthStencilImage(Image *image, VkImageLayout imageLayout, const VkClearDepthStencilValue *pDepthStencil,
uint32_t rangeCount, const VkImageSubresourceRange *pRanges);
void clearAttachments(uint32_t attachmentCount, const VkClearAttachment *pAttachments,
uint32_t rectCount, const VkClearRect *pRects);
void resolveImage(const VkResolveImageInfo2 &resolveImageInfo);
void setEvent(Event *event, const VkDependencyInfo &pDependencyInfo);
void resetEvent(Event *event, VkPipelineStageFlags2 stageMask);
void waitEvents(uint32_t eventCount, const VkEvent *pEvents, const VkDependencyInfo &pDependencyInfo);
void draw(uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance);
void drawIndexed(uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance);
void drawIndirect(Buffer *buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride);
void drawIndexedIndirect(Buffer *buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride);
void beginDebugUtilsLabel(const VkDebugUtilsLabelEXT *pLabelInfo);
void endDebugUtilsLabel();
void insertDebugUtilsLabel(const VkDebugUtilsLabelEXT *pLabelInfo);
// TODO(sugoi): Move ExecutionState out of CommandBuffer (possibly into Device)
struct ExecutionState
{
struct PipelineState
{
Pipeline *pipeline = nullptr;
vk::DescriptorSet::Array descriptorSetObjects = {};
vk::DescriptorSet::Bindings descriptorSets = {};
vk::DescriptorSet::DynamicOffsets descriptorDynamicOffsets = {};
};
sw::Renderer *renderer = nullptr;
sw::CountedEvent *events = nullptr;
RenderPass *renderPass = nullptr;
Framebuffer *renderPassFramebuffer = nullptr;
DynamicRendering *dynamicRendering = nullptr;
// VK_PIPELINE_BIND_POINT_GRAPHICS = 0
// VK_PIPELINE_BIND_POINT_COMPUTE = 1
std::array<PipelineState, 2> pipelineState;
vk::DynamicState dynamicState;
vk::Pipeline::PushConstantStorage pushConstants;
VertexInputBinding vertexInputBindings[MAX_VERTEX_INPUT_BINDINGS] = {};
VertexInputBinding indexBufferBinding;
VkIndexType indexType;
uint32_t subpassIndex = 0;
void bindAttachments(Attachments *attachments);
VkRect2D getRenderArea() const;
uint32_t getLayerMask() const;
uint32_t viewCount() const;
};
void submit(CommandBuffer::ExecutionState &executionState);
void submitSecondary(CommandBuffer::ExecutionState &executionState) const;
class Command
{
public:
virtual void execute(ExecutionState &executionState) = 0;
virtual std::string description() = 0;
virtual ~Command() {}
};
private:
void resetState();
template<typename T, typename... Args>
void addCommand(Args &&... args);
enum State
{
INITIAL,
RECORDING,
EXECUTABLE,
PENDING,
INVALID
};
Device *const device;
State state = INITIAL;
VkCommandBufferLevel level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
// FIXME (b/119409619): replace this vector by an allocator so we can control all memory allocations
std::vector<std::unique_ptr<Command>> commands;
#ifdef ENABLE_VK_DEBUGGER
std::shared_ptr<vk::dbg::File> debuggerFile;
#endif // ENABLE_VK_DEBUGGER
};
using DispatchableCommandBuffer = DispatchableObject<CommandBuffer, VkCommandBuffer>;
static inline CommandBuffer *Cast(VkCommandBuffer object)
{
return DispatchableCommandBuffer::Cast(object);
}
} // namespace vk
#endif // VK_COMMAND_BUFFER_HPP_