| //===------- llvm/CodeGen/ScheduleDAG.h - Common Base Class------*- C++ -*-===// |
| // |
| // The LLVM Compiler Infrastructure |
| // |
| // This file is distributed under the University of Illinois Open Source |
| // License. See LICENSE.TXT for details. |
| // |
| //===----------------------------------------------------------------------===// |
| // |
| // This file implements the ScheduleDAG class, which is used as the common |
| // base class for instruction schedulers. |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #ifndef LLVM_CODEGEN_SCHEDULEDAG_H |
| #define LLVM_CODEGEN_SCHEDULEDAG_H |
| |
| #include "llvm/CodeGen/MachineBasicBlock.h" |
| #include "llvm/Target/TargetMachine.h" |
| #include "llvm/ADT/DenseMap.h" |
| #include "llvm/ADT/BitVector.h" |
| #include "llvm/ADT/GraphTraits.h" |
| #include "llvm/ADT/SmallVector.h" |
| #include "llvm/ADT/PointerIntPair.h" |
| |
| namespace llvm { |
| class AliasAnalysis; |
| class SUnit; |
| class MachineConstantPool; |
| class MachineFunction; |
| class MachineRegisterInfo; |
| class MachineInstr; |
| class TargetRegisterInfo; |
| class ScheduleDAG; |
| class SDNode; |
| class TargetInstrInfo; |
| class MCInstrDesc; |
| class TargetMachine; |
| class TargetRegisterClass; |
| template<class Graph> class GraphWriter; |
| |
| /// SDep - Scheduling dependency. This represents one direction of an |
| /// edge in the scheduling DAG. |
| class SDep { |
| public: |
| /// Kind - These are the different kinds of scheduling dependencies. |
| enum Kind { |
| Data, ///< Regular data dependence (aka true-dependence). |
| Anti, ///< A register anti-dependedence (aka WAR). |
| Output, ///< A register output-dependence (aka WAW). |
| Order ///< Any other ordering dependency. |
| }; |
| |
| private: |
| /// Dep - A pointer to the depending/depended-on SUnit, and an enum |
| /// indicating the kind of the dependency. |
| PointerIntPair<SUnit *, 2, Kind> Dep; |
| |
| /// Contents - A union discriminated by the dependence kind. |
| union { |
| /// Reg - For Data, Anti, and Output dependencies, the associated |
| /// register. For Data dependencies that don't currently have a register |
| /// assigned, this is set to zero. |
| unsigned Reg; |
| |
| /// Order - Additional information about Order dependencies. |
| struct { |
| /// isNormalMemory - True if both sides of the dependence |
| /// access memory in non-volatile and fully modeled ways. |
| bool isNormalMemory : 1; |
| |
| /// isMustAlias - True if both sides of the dependence are known to |
| /// access the same memory. |
| bool isMustAlias : 1; |
| |
| /// isArtificial - True if this is an artificial dependency, meaning |
| /// it is not necessary for program correctness, and may be safely |
| /// deleted if necessary. |
| bool isArtificial : 1; |
| } Order; |
| } Contents; |
| |
| /// Latency - The time associated with this edge. Often this is just |
| /// the value of the Latency field of the predecessor, however advanced |
| /// models may provide additional information about specific edges. |
| unsigned Latency; |
| |
| public: |
| /// SDep - Construct a null SDep. This is only for use by container |
| /// classes which require default constructors. SUnits may not |
| /// have null SDep edges. |
| SDep() : Dep(0, Data) {} |
| |
| /// SDep - Construct an SDep with the specified values. |
| SDep(SUnit *S, Kind kind, unsigned latency = 1, unsigned Reg = 0, |
| bool isNormalMemory = false, bool isMustAlias = false, |
| bool isArtificial = false) |
| : Dep(S, kind), Contents(), Latency(latency) { |
| switch (kind) { |
| case Anti: |
| case Output: |
| assert(Reg != 0 && |
| "SDep::Anti and SDep::Output must use a non-zero Reg!"); |
| // fall through |
| case Data: |
| assert(!isMustAlias && "isMustAlias only applies with SDep::Order!"); |
| assert(!isArtificial && "isArtificial only applies with SDep::Order!"); |
| Contents.Reg = Reg; |
| break; |
| case Order: |
| assert(Reg == 0 && "Reg given for non-register dependence!"); |
| Contents.Order.isNormalMemory = isNormalMemory; |
| Contents.Order.isMustAlias = isMustAlias; |
| Contents.Order.isArtificial = isArtificial; |
| break; |
| } |
| } |
| |
| bool operator==(const SDep &Other) const { |
| if (Dep != Other.Dep || Latency != Other.Latency) return false; |
| switch (Dep.getInt()) { |
| case Data: |
| case Anti: |
| case Output: |
| return Contents.Reg == Other.Contents.Reg; |
| case Order: |
| return Contents.Order.isNormalMemory == |
| Other.Contents.Order.isNormalMemory && |
| Contents.Order.isMustAlias == Other.Contents.Order.isMustAlias && |
| Contents.Order.isArtificial == Other.Contents.Order.isArtificial; |
| } |
| assert(0 && "Invalid dependency kind!"); |
| return false; |
| } |
| |
| bool operator!=(const SDep &Other) const { |
| return !operator==(Other); |
| } |
| |
| /// getLatency - Return the latency value for this edge, which roughly |
| /// means the minimum number of cycles that must elapse between the |
| /// predecessor and the successor, given that they have this edge |
| /// between them. |
| unsigned getLatency() const { |
| return Latency; |
| } |
| |
| /// setLatency - Set the latency for this edge. |
| void setLatency(unsigned Lat) { |
| Latency = Lat; |
| } |
| |
| //// getSUnit - Return the SUnit to which this edge points. |
| SUnit *getSUnit() const { |
| return Dep.getPointer(); |
| } |
| |
| //// setSUnit - Assign the SUnit to which this edge points. |
| void setSUnit(SUnit *SU) { |
| Dep.setPointer(SU); |
| } |
| |
| /// getKind - Return an enum value representing the kind of the dependence. |
| Kind getKind() const { |
| return Dep.getInt(); |
| } |
| |
| /// isCtrl - Shorthand for getKind() != SDep::Data. |
| bool isCtrl() const { |
| return getKind() != Data; |
| } |
| |
| /// isNormalMemory - Test if this is an Order dependence between two |
| /// memory accesses where both sides of the dependence access memory |
| /// in non-volatile and fully modeled ways. |
| bool isNormalMemory() const { |
| return getKind() == Order && Contents.Order.isNormalMemory; |
| } |
| |
| /// isMustAlias - Test if this is an Order dependence that is marked |
| /// as "must alias", meaning that the SUnits at either end of the edge |
| /// have a memory dependence on a known memory location. |
| bool isMustAlias() const { |
| return getKind() == Order && Contents.Order.isMustAlias; |
| } |
| |
| /// isArtificial - Test if this is an Order dependence that is marked |
| /// as "artificial", meaning it isn't necessary for correctness. |
| bool isArtificial() const { |
| return getKind() == Order && Contents.Order.isArtificial; |
| } |
| |
| /// isAssignedRegDep - Test if this is a Data dependence that is |
| /// associated with a register. |
| bool isAssignedRegDep() const { |
| return getKind() == Data && Contents.Reg != 0; |
| } |
| |
| /// getReg - Return the register associated with this edge. This is |
| /// only valid on Data, Anti, and Output edges. On Data edges, this |
| /// value may be zero, meaning there is no associated register. |
| unsigned getReg() const { |
| assert((getKind() == Data || getKind() == Anti || getKind() == Output) && |
| "getReg called on non-register dependence edge!"); |
| return Contents.Reg; |
| } |
| |
| /// setReg - Assign the associated register for this edge. This is |
| /// only valid on Data, Anti, and Output edges. On Anti and Output |
| /// edges, this value must not be zero. On Data edges, the value may |
| /// be zero, which would mean that no specific register is associated |
| /// with this edge. |
| void setReg(unsigned Reg) { |
| assert((getKind() == Data || getKind() == Anti || getKind() == Output) && |
| "setReg called on non-register dependence edge!"); |
| assert((getKind() != Anti || Reg != 0) && |
| "SDep::Anti edge cannot use the zero register!"); |
| assert((getKind() != Output || Reg != 0) && |
| "SDep::Output edge cannot use the zero register!"); |
| Contents.Reg = Reg; |
| } |
| }; |
| |
| template <> |
| struct isPodLike<SDep> { static const bool value = true; }; |
| |
| /// SUnit - Scheduling unit. This is a node in the scheduling DAG. |
| class SUnit { |
| private: |
| SDNode *Node; // Representative node. |
| MachineInstr *Instr; // Alternatively, a MachineInstr. |
| public: |
| SUnit *OrigNode; // If not this, the node from which |
| // this node was cloned. |
| |
| // Preds/Succs - The SUnits before/after us in the graph. |
| SmallVector<SDep, 4> Preds; // All sunit predecessors. |
| SmallVector<SDep, 4> Succs; // All sunit successors. |
| |
| typedef SmallVector<SDep, 4>::iterator pred_iterator; |
| typedef SmallVector<SDep, 4>::iterator succ_iterator; |
| typedef SmallVector<SDep, 4>::const_iterator const_pred_iterator; |
| typedef SmallVector<SDep, 4>::const_iterator const_succ_iterator; |
| |
| unsigned NodeNum; // Entry # of node in the node vector. |
| unsigned NodeQueueId; // Queue id of node. |
| unsigned NumPreds; // # of SDep::Data preds. |
| unsigned NumSuccs; // # of SDep::Data sucss. |
| unsigned NumPredsLeft; // # of preds not scheduled. |
| unsigned NumSuccsLeft; // # of succs not scheduled. |
| unsigned short NumRegDefsLeft; // # of reg defs with no scheduled use. |
| unsigned short Latency; // Node latency. |
| bool isVRegCycle : 1; // May use and def the same vreg. |
| bool isCall : 1; // Is a function call. |
| bool isCallOp : 1; // Is a function call operand. |
| bool isTwoAddress : 1; // Is a two-address instruction. |
| bool isCommutable : 1; // Is a commutable instruction. |
| bool hasPhysRegDefs : 1; // Has physreg defs that are being used. |
| bool hasPhysRegClobbers : 1; // Has any physreg defs, used or not. |
| bool isPending : 1; // True once pending. |
| bool isAvailable : 1; // True once available. |
| bool isScheduled : 1; // True once scheduled. |
| bool isScheduleHigh : 1; // True if preferable to schedule high. |
| bool isScheduleLow : 1; // True if preferable to schedule low. |
| bool isCloned : 1; // True if this node has been cloned. |
| Sched::Preference SchedulingPref; // Scheduling preference. |
| |
| private: |
| bool isDepthCurrent : 1; // True if Depth is current. |
| bool isHeightCurrent : 1; // True if Height is current. |
| unsigned Depth; // Node depth. |
| unsigned Height; // Node height. |
| public: |
| const TargetRegisterClass *CopyDstRC; // Is a special copy node if not null. |
| const TargetRegisterClass *CopySrcRC; |
| |
| /// SUnit - Construct an SUnit for pre-regalloc scheduling to represent |
| /// an SDNode and any nodes flagged to it. |
| SUnit(SDNode *node, unsigned nodenum) |
| : Node(node), Instr(0), OrigNode(0), NodeNum(nodenum), |
| NodeQueueId(0), NumPreds(0), NumSuccs(0), NumPredsLeft(0), |
| NumSuccsLeft(0), NumRegDefsLeft(0), Latency(0), |
| isVRegCycle(false), isCall(false), isCallOp(false), isTwoAddress(false), |
| isCommutable(false), hasPhysRegDefs(false), hasPhysRegClobbers(false), |
| isPending(false), isAvailable(false), isScheduled(false), |
| isScheduleHigh(false), isScheduleLow(false), isCloned(false), |
| SchedulingPref(Sched::None), |
| isDepthCurrent(false), isHeightCurrent(false), Depth(0), Height(0), |
| CopyDstRC(NULL), CopySrcRC(NULL) {} |
| |
| /// SUnit - Construct an SUnit for post-regalloc scheduling to represent |
| /// a MachineInstr. |
| SUnit(MachineInstr *instr, unsigned nodenum) |
| : Node(0), Instr(instr), OrigNode(0), NodeNum(nodenum), |
| NodeQueueId(0), NumPreds(0), NumSuccs(0), NumPredsLeft(0), |
| NumSuccsLeft(0), NumRegDefsLeft(0), Latency(0), |
| isVRegCycle(false), isCall(false), isCallOp(false), isTwoAddress(false), |
| isCommutable(false), hasPhysRegDefs(false), hasPhysRegClobbers(false), |
| isPending(false), isAvailable(false), isScheduled(false), |
| isScheduleHigh(false), isScheduleLow(false), isCloned(false), |
| SchedulingPref(Sched::None), |
| isDepthCurrent(false), isHeightCurrent(false), Depth(0), Height(0), |
| CopyDstRC(NULL), CopySrcRC(NULL) {} |
| |
| /// SUnit - Construct a placeholder SUnit. |
| SUnit() |
| : Node(0), Instr(0), OrigNode(0), NodeNum(~0u), |
| NodeQueueId(0), NumPreds(0), NumSuccs(0), NumPredsLeft(0), |
| NumSuccsLeft(0), NumRegDefsLeft(0), Latency(0), |
| isVRegCycle(false), isCall(false), isCallOp(false), isTwoAddress(false), |
| isCommutable(false), hasPhysRegDefs(false), hasPhysRegClobbers(false), |
| isPending(false), isAvailable(false), isScheduled(false), |
| isScheduleHigh(false), isScheduleLow(false), isCloned(false), |
| SchedulingPref(Sched::None), |
| isDepthCurrent(false), isHeightCurrent(false), Depth(0), Height(0), |
| CopyDstRC(NULL), CopySrcRC(NULL) {} |
| |
| /// setNode - Assign the representative SDNode for this SUnit. |
| /// This may be used during pre-regalloc scheduling. |
| void setNode(SDNode *N) { |
| assert(!Instr && "Setting SDNode of SUnit with MachineInstr!"); |
| Node = N; |
| } |
| |
| /// getNode - Return the representative SDNode for this SUnit. |
| /// This may be used during pre-regalloc scheduling. |
| SDNode *getNode() const { |
| assert(!Instr && "Reading SDNode of SUnit with MachineInstr!"); |
| return Node; |
| } |
| |
| /// isInstr - Return true if this SUnit refers to a machine instruction as |
| /// opposed to an SDNode. |
| bool isInstr() const { return Instr; } |
| |
| /// setInstr - Assign the instruction for the SUnit. |
| /// This may be used during post-regalloc scheduling. |
| void setInstr(MachineInstr *MI) { |
| assert(!Node && "Setting MachineInstr of SUnit with SDNode!"); |
| Instr = MI; |
| } |
| |
| /// getInstr - Return the representative MachineInstr for this SUnit. |
| /// This may be used during post-regalloc scheduling. |
| MachineInstr *getInstr() const { |
| assert(!Node && "Reading MachineInstr of SUnit with SDNode!"); |
| return Instr; |
| } |
| |
| /// addPred - This adds the specified edge as a pred of the current node if |
| /// not already. It also adds the current node as a successor of the |
| /// specified node. |
| bool addPred(const SDep &D); |
| |
| /// removePred - This removes the specified edge as a pred of the current |
| /// node if it exists. It also removes the current node as a successor of |
| /// the specified node. |
| void removePred(const SDep &D); |
| |
| /// getDepth - Return the depth of this node, which is the length of the |
| /// maximum path up to any node which has no predecessors. |
| unsigned getDepth() const { |
| if (!isDepthCurrent) |
| const_cast<SUnit *>(this)->ComputeDepth(); |
| return Depth; |
| } |
| |
| /// getHeight - Return the height of this node, which is the length of the |
| /// maximum path down to any node which has no successors. |
| unsigned getHeight() const { |
| if (!isHeightCurrent) |
| const_cast<SUnit *>(this)->ComputeHeight(); |
| return Height; |
| } |
| |
| /// setDepthToAtLeast - If NewDepth is greater than this node's |
| /// depth value, set it to be the new depth value. This also |
| /// recursively marks successor nodes dirty. |
| void setDepthToAtLeast(unsigned NewDepth); |
| |
| /// setDepthToAtLeast - If NewDepth is greater than this node's |
| /// depth value, set it to be the new height value. This also |
| /// recursively marks predecessor nodes dirty. |
| void setHeightToAtLeast(unsigned NewHeight); |
| |
| /// setDepthDirty - Set a flag in this node to indicate that its |
| /// stored Depth value will require recomputation the next time |
| /// getDepth() is called. |
| void setDepthDirty(); |
| |
| /// setHeightDirty - Set a flag in this node to indicate that its |
| /// stored Height value will require recomputation the next time |
| /// getHeight() is called. |
| void setHeightDirty(); |
| |
| /// isPred - Test if node N is a predecessor of this node. |
| bool isPred(SUnit *N) { |
| for (unsigned i = 0, e = (unsigned)Preds.size(); i != e; ++i) |
| if (Preds[i].getSUnit() == N) |
| return true; |
| return false; |
| } |
| |
| /// isSucc - Test if node N is a successor of this node. |
| bool isSucc(SUnit *N) { |
| for (unsigned i = 0, e = (unsigned)Succs.size(); i != e; ++i) |
| if (Succs[i].getSUnit() == N) |
| return true; |
| return false; |
| } |
| |
| void dump(const ScheduleDAG *G) const; |
| void dumpAll(const ScheduleDAG *G) const; |
| void print(raw_ostream &O, const ScheduleDAG *G) const; |
| |
| private: |
| void ComputeDepth(); |
| void ComputeHeight(); |
| }; |
| |
| //===--------------------------------------------------------------------===// |
| /// SchedulingPriorityQueue - This interface is used to plug different |
| /// priorities computation algorithms into the list scheduler. It implements |
| /// the interface of a standard priority queue, where nodes are inserted in |
| /// arbitrary order and returned in priority order. The computation of the |
| /// priority and the representation of the queue are totally up to the |
| /// implementation to decide. |
| /// |
| class SchedulingPriorityQueue { |
| unsigned CurCycle; |
| bool HasReadyFilter; |
| public: |
| SchedulingPriorityQueue(bool rf = false): |
| CurCycle(0), HasReadyFilter(rf) {} |
| virtual ~SchedulingPriorityQueue() {} |
| |
| virtual bool isBottomUp() const = 0; |
| |
| virtual void initNodes(std::vector<SUnit> &SUnits) = 0; |
| virtual void addNode(const SUnit *SU) = 0; |
| virtual void updateNode(const SUnit *SU) = 0; |
| virtual void releaseState() = 0; |
| |
| virtual bool empty() const = 0; |
| |
| bool hasReadyFilter() const { return HasReadyFilter; } |
| |
| virtual bool tracksRegPressure() const { return false; } |
| |
| virtual bool isReady(SUnit *) const { |
| assert(!HasReadyFilter && "The ready filter must override isReady()"); |
| return true; |
| } |
| virtual void push(SUnit *U) = 0; |
| |
| void push_all(const std::vector<SUnit *> &Nodes) { |
| for (std::vector<SUnit *>::const_iterator I = Nodes.begin(), |
| E = Nodes.end(); I != E; ++I) |
| push(*I); |
| } |
| |
| virtual SUnit *pop() = 0; |
| |
| virtual void remove(SUnit *SU) = 0; |
| |
| virtual void dump(ScheduleDAG *) const {} |
| |
| /// ScheduledNode - As each node is scheduled, this method is invoked. This |
| /// allows the priority function to adjust the priority of related |
| /// unscheduled nodes, for example. |
| /// |
| virtual void ScheduledNode(SUnit *) {} |
| |
| virtual void UnscheduledNode(SUnit *) {} |
| |
| void setCurCycle(unsigned Cycle) { |
| CurCycle = Cycle; |
| } |
| |
| unsigned getCurCycle() const { |
| return CurCycle; |
| } |
| }; |
| |
| class ScheduleDAG { |
| public: |
| MachineBasicBlock *BB; // The block in which to insert instructions |
| MachineBasicBlock::iterator InsertPos;// The position to insert instructions |
| const TargetMachine &TM; // Target processor |
| const TargetInstrInfo *TII; // Target instruction information |
| const TargetRegisterInfo *TRI; // Target processor register info |
| MachineFunction &MF; // Machine function |
| MachineRegisterInfo &MRI; // Virtual/real register map |
| std::vector<SUnit*> Sequence; // The schedule. Null SUnit*'s |
| // represent noop instructions. |
| std::vector<SUnit> SUnits; // The scheduling units. |
| SUnit EntrySU; // Special node for the region entry. |
| SUnit ExitSU; // Special node for the region exit. |
| |
| #ifdef NDEBUG |
| static const bool StressSched = false; |
| #else |
| bool StressSched; |
| #endif |
| |
| explicit ScheduleDAG(MachineFunction &mf); |
| |
| virtual ~ScheduleDAG(); |
| |
| /// getInstrDesc - Return the MCInstrDesc of this SUnit. |
| /// Return NULL for SDNodes without a machine opcode. |
| const MCInstrDesc *getInstrDesc(const SUnit *SU) const { |
| if (SU->isInstr()) return &SU->getInstr()->getDesc(); |
| return getNodeDesc(SU->getNode()); |
| } |
| |
| /// viewGraph - Pop up a GraphViz/gv window with the ScheduleDAG rendered |
| /// using 'dot'. |
| /// |
| void viewGraph(); |
| |
| /// EmitSchedule - Insert MachineInstrs into the MachineBasicBlock |
| /// according to the order specified in Sequence. |
| /// |
| virtual MachineBasicBlock *EmitSchedule() = 0; |
| |
| void dumpSchedule() const; |
| |
| virtual void dumpNode(const SUnit *SU) const = 0; |
| |
| /// getGraphNodeLabel - Return a label for an SUnit node in a visualization |
| /// of the ScheduleDAG. |
| virtual std::string getGraphNodeLabel(const SUnit *SU) const = 0; |
| |
| /// addCustomGraphFeatures - Add custom features for a visualization of |
| /// the ScheduleDAG. |
| virtual void addCustomGraphFeatures(GraphWriter<ScheduleDAG*> &) const {} |
| |
| #ifndef NDEBUG |
| /// VerifySchedule - Verify that all SUnits were scheduled and that |
| /// their state is consistent. |
| void VerifySchedule(bool isBottomUp); |
| #endif |
| |
| protected: |
| /// Run - perform scheduling. |
| /// |
| void Run(MachineBasicBlock *bb, MachineBasicBlock::iterator insertPos); |
| |
| /// BuildSchedGraph - Build SUnits and set up their Preds and Succs |
| /// to form the scheduling dependency graph. |
| /// |
| virtual void BuildSchedGraph(AliasAnalysis *AA) = 0; |
| |
| /// ComputeLatency - Compute node latency. |
| /// |
| virtual void ComputeLatency(SUnit *SU) = 0; |
| |
| /// ComputeOperandLatency - Override dependence edge latency using |
| /// operand use/def information |
| /// |
| virtual void ComputeOperandLatency(SUnit *, SUnit *, |
| SDep&) const { } |
| |
| /// Schedule - Order nodes according to selected style, filling |
| /// in the Sequence member. |
| /// |
| virtual void Schedule() = 0; |
| |
| /// ForceUnitLatencies - Return true if all scheduling edges should be given |
| /// a latency value of one. The default is to return false; schedulers may |
| /// override this as needed. |
| virtual bool ForceUnitLatencies() const { return false; } |
| |
| /// EmitNoop - Emit a noop instruction. |
| /// |
| void EmitNoop(); |
| |
| void EmitPhysRegCopy(SUnit *SU, DenseMap<SUnit*, unsigned> &VRBaseMap); |
| |
| private: |
| // Return the MCInstrDesc of this SDNode or NULL. |
| const MCInstrDesc *getNodeDesc(const SDNode *Node) const; |
| }; |
| |
| class SUnitIterator : public std::iterator<std::forward_iterator_tag, |
| SUnit, ptrdiff_t> { |
| SUnit *Node; |
| unsigned Operand; |
| |
| SUnitIterator(SUnit *N, unsigned Op) : Node(N), Operand(Op) {} |
| public: |
| bool operator==(const SUnitIterator& x) const { |
| return Operand == x.Operand; |
| } |
| bool operator!=(const SUnitIterator& x) const { return !operator==(x); } |
| |
| const SUnitIterator &operator=(const SUnitIterator &I) { |
| assert(I.Node==Node && "Cannot assign iterators to two different nodes!"); |
| Operand = I.Operand; |
| return *this; |
| } |
| |
| pointer operator*() const { |
| return Node->Preds[Operand].getSUnit(); |
| } |
| pointer operator->() const { return operator*(); } |
| |
| SUnitIterator& operator++() { // Preincrement |
| ++Operand; |
| return *this; |
| } |
| SUnitIterator operator++(int) { // Postincrement |
| SUnitIterator tmp = *this; ++*this; return tmp; |
| } |
| |
| static SUnitIterator begin(SUnit *N) { return SUnitIterator(N, 0); } |
| static SUnitIterator end (SUnit *N) { |
| return SUnitIterator(N, (unsigned)N->Preds.size()); |
| } |
| |
| unsigned getOperand() const { return Operand; } |
| const SUnit *getNode() const { return Node; } |
| /// isCtrlDep - Test if this is not an SDep::Data dependence. |
| bool isCtrlDep() const { |
| return getSDep().isCtrl(); |
| } |
| bool isArtificialDep() const { |
| return getSDep().isArtificial(); |
| } |
| const SDep &getSDep() const { |
| return Node->Preds[Operand]; |
| } |
| }; |
| |
| template <> struct GraphTraits<SUnit*> { |
| typedef SUnit NodeType; |
| typedef SUnitIterator ChildIteratorType; |
| static inline NodeType *getEntryNode(SUnit *N) { return N; } |
| static inline ChildIteratorType child_begin(NodeType *N) { |
| return SUnitIterator::begin(N); |
| } |
| static inline ChildIteratorType child_end(NodeType *N) { |
| return SUnitIterator::end(N); |
| } |
| }; |
| |
| template <> struct GraphTraits<ScheduleDAG*> : public GraphTraits<SUnit*> { |
| typedef std::vector<SUnit>::iterator nodes_iterator; |
| static nodes_iterator nodes_begin(ScheduleDAG *G) { |
| return G->SUnits.begin(); |
| } |
| static nodes_iterator nodes_end(ScheduleDAG *G) { |
| return G->SUnits.end(); |
| } |
| }; |
| |
| /// ScheduleDAGTopologicalSort is a class that computes a topological |
| /// ordering for SUnits and provides methods for dynamically updating |
| /// the ordering as new edges are added. |
| /// |
| /// This allows a very fast implementation of IsReachable, for example. |
| /// |
| class ScheduleDAGTopologicalSort { |
| /// SUnits - A reference to the ScheduleDAG's SUnits. |
| std::vector<SUnit> &SUnits; |
| |
| /// Index2Node - Maps topological index to the node number. |
| std::vector<int> Index2Node; |
| /// Node2Index - Maps the node number to its topological index. |
| std::vector<int> Node2Index; |
| /// Visited - a set of nodes visited during a DFS traversal. |
| BitVector Visited; |
| |
| /// DFS - make a DFS traversal and mark all nodes affected by the |
| /// edge insertion. These nodes will later get new topological indexes |
| /// by means of the Shift method. |
| void DFS(const SUnit *SU, int UpperBound, bool& HasLoop); |
| |
| /// Shift - reassign topological indexes for the nodes in the DAG |
| /// to preserve the topological ordering. |
| void Shift(BitVector& Visited, int LowerBound, int UpperBound); |
| |
| /// Allocate - assign the topological index to the node n. |
| void Allocate(int n, int index); |
| |
| public: |
| explicit ScheduleDAGTopologicalSort(std::vector<SUnit> &SUnits); |
| |
| /// InitDAGTopologicalSorting - create the initial topological |
| /// ordering from the DAG to be scheduled. |
| void InitDAGTopologicalSorting(); |
| |
| /// IsReachable - Checks if SU is reachable from TargetSU. |
| bool IsReachable(const SUnit *SU, const SUnit *TargetSU); |
| |
| /// WillCreateCycle - Returns true if adding an edge from SU to TargetSU |
| /// will create a cycle. |
| bool WillCreateCycle(SUnit *SU, SUnit *TargetSU); |
| |
| /// AddPred - Updates the topological ordering to accommodate an edge |
| /// to be added from SUnit X to SUnit Y. |
| void AddPred(SUnit *Y, SUnit *X); |
| |
| /// RemovePred - Updates the topological ordering to accommodate an |
| /// an edge to be removed from the specified node N from the predecessors |
| /// of the current node M. |
| void RemovePred(SUnit *M, SUnit *N); |
| |
| typedef std::vector<int>::iterator iterator; |
| typedef std::vector<int>::const_iterator const_iterator; |
| iterator begin() { return Index2Node.begin(); } |
| const_iterator begin() const { return Index2Node.begin(); } |
| iterator end() { return Index2Node.end(); } |
| const_iterator end() const { return Index2Node.end(); } |
| |
| typedef std::vector<int>::reverse_iterator reverse_iterator; |
| typedef std::vector<int>::const_reverse_iterator const_reverse_iterator; |
| reverse_iterator rbegin() { return Index2Node.rbegin(); } |
| const_reverse_iterator rbegin() const { return Index2Node.rbegin(); } |
| reverse_iterator rend() { return Index2Node.rend(); } |
| const_reverse_iterator rend() const { return Index2Node.rend(); } |
| }; |
| } |
| |
| #endif |