| //===-- HeuristcBase.h --- Heuristic base class for PBQP --------*- C++ -*-===// |
| // |
| // The LLVM Compiler Infrastructure |
| // |
| // This file is distributed under the University of Illinois Open Source |
| // License. See LICENSE.TXT for details. |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #ifndef LLVM_CODEGEN_PBQP_HEURISTICBASE_H |
| #define LLVM_CODEGEN_PBQP_HEURISTICBASE_H |
| |
| #include "HeuristicSolver.h" |
| |
| namespace PBQP { |
| |
| /// \brief Abstract base class for heuristic implementations. |
| /// |
| /// This class provides a handy base for heuristic implementations with common |
| /// solver behaviour implemented for a number of methods. |
| /// |
| /// To implement your own heuristic using this class as a base you'll have to |
| /// implement, as a minimum, the following methods: |
| /// <ul> |
| /// <li> void addToHeuristicList(Graph::NodeItr) : Add a node to the |
| /// heuristic reduction list. |
| /// <li> void heuristicReduce() : Perform a single heuristic reduction. |
| /// <li> void preUpdateEdgeCosts(Graph::EdgeItr) : Handle the (imminent) |
| /// change to the cost matrix on the given edge (by R2). |
| /// <li> void postUpdateEdgeCostts(Graph::EdgeItr) : Handle the new |
| /// costs on the given edge. |
| /// <li> void handleAddEdge(Graph::EdgeItr) : Handle the addition of a new |
| /// edge into the PBQP graph (by R2). |
| /// <li> void handleRemoveEdge(Graph::EdgeItr, Graph::NodeItr) : Handle the |
| /// disconnection of the given edge from the given node. |
| /// <li> A constructor for your derived class : to pass back a reference to |
| /// the solver which is using this heuristic. |
| /// </ul> |
| /// |
| /// These methods are implemented in this class for documentation purposes, |
| /// but will assert if called. |
| /// |
| /// Note that this class uses the curiously recursive template idiom to |
| /// forward calls to the derived class. These methods need not be made |
| /// virtual, and indeed probably shouldn't for performance reasons. |
| /// |
| /// You'll also need to provide NodeData and EdgeData structs in your class. |
| /// These can be used to attach data relevant to your heuristic to each |
| /// node/edge in the PBQP graph. |
| |
| template <typename HImpl> |
| class HeuristicBase { |
| private: |
| |
| typedef std::list<Graph::NodeItr> OptimalList; |
| |
| HeuristicSolverImpl<HImpl> &s; |
| Graph &g; |
| OptimalList optimalList; |
| |
| // Return a reference to the derived heuristic. |
| HImpl& impl() { return static_cast<HImpl&>(*this); } |
| |
| // Add the given node to the optimal reductions list. Keep an iterator to |
| // its location for fast removal. |
| void addToOptimalReductionList(Graph::NodeItr nItr) { |
| optimalList.insert(optimalList.end(), nItr); |
| } |
| |
| public: |
| |
| /// \brief Construct an instance with a reference to the given solver. |
| /// @param solver The solver which is using this heuristic instance. |
| HeuristicBase(HeuristicSolverImpl<HImpl> &solver) |
| : s(solver), g(s.getGraph()) { } |
| |
| /// \brief Get the solver which is using this heuristic instance. |
| /// @return The solver which is using this heuristic instance. |
| /// |
| /// You can use this method to get access to the solver in your derived |
| /// heuristic implementation. |
| HeuristicSolverImpl<HImpl>& getSolver() { return s; } |
| |
| /// \brief Get the graph representing the problem to be solved. |
| /// @return The graph representing the problem to be solved. |
| Graph& getGraph() { return g; } |
| |
| /// \brief Tell the solver to simplify the graph before the reduction phase. |
| /// @return Whether or not the solver should run a simplification phase |
| /// prior to the main setup and reduction. |
| /// |
| /// HeuristicBase returns true from this method as it's a sensible default, |
| /// however you can over-ride it in your derived class if you want different |
| /// behaviour. |
| bool solverRunSimplify() const { return true; } |
| |
| /// \brief Decide whether a node should be optimally or heuristically |
| /// reduced. |
| /// @return Whether or not the given node should be listed for optimal |
| /// reduction (via R0, R1 or R2). |
| /// |
| /// HeuristicBase returns true for any node with degree less than 3. This is |
| /// sane and sensible for many situations, but not all. You can over-ride |
| /// this method in your derived class if you want a different selection |
| /// criteria. Note however that your criteria for selecting optimal nodes |
| /// should be <i>at least</i> as strong as this. I.e. Nodes of degree 3 or |
| /// higher should not be selected under any circumstances. |
| bool shouldOptimallyReduce(Graph::NodeItr nItr) { |
| if (g.getNodeDegree(nItr) < 3) |
| return true; |
| // else |
| return false; |
| } |
| |
| /// \brief Add the given node to the list of nodes to be optimally reduced. |
| /// @return nItr Node iterator to be added. |
| /// |
| /// You probably don't want to over-ride this, except perhaps to record |
| /// statistics before calling this implementation. HeuristicBase relies on |
| /// its behaviour. |
| void addToOptimalReduceList(Graph::NodeItr nItr) { |
| optimalList.push_back(nItr); |
| } |
| |
| /// \brief Initialise the heuristic. |
| /// |
| /// HeuristicBase iterates over all nodes in the problem and adds them to |
| /// the appropriate list using addToOptimalReduceList or |
| /// addToHeuristicReduceList based on the result of shouldOptimallyReduce. |
| /// |
| /// This behaviour should be fine for most situations. |
| void setup() { |
| for (Graph::NodeItr nItr = g.nodesBegin(), nEnd = g.nodesEnd(); |
| nItr != nEnd; ++nItr) { |
| if (impl().shouldOptimallyReduce(nItr)) { |
| addToOptimalReduceList(nItr); |
| } else { |
| impl().addToHeuristicReduceList(nItr); |
| } |
| } |
| } |
| |
| /// \brief Optimally reduce one of the nodes in the optimal reduce list. |
| /// @return True if a reduction takes place, false if the optimal reduce |
| /// list is empty. |
| /// |
| /// Selects a node from the optimal reduce list and removes it, applying |
| /// R0, R1 or R2 as appropriate based on the selected node's degree. |
| bool optimalReduce() { |
| if (optimalList.empty()) |
| return false; |
| |
| Graph::NodeItr nItr = optimalList.front(); |
| optimalList.pop_front(); |
| |
| switch (s.getSolverDegree(nItr)) { |
| case 0: s.applyR0(nItr); break; |
| case 1: s.applyR1(nItr); break; |
| case 2: s.applyR2(nItr); break; |
| default: assert(false && |
| "Optimal reductions of degree > 2 nodes is invalid."); |
| } |
| |
| return true; |
| } |
| |
| /// \brief Perform the PBQP reduction process. |
| /// |
| /// Reduces the problem to the empty graph by repeated application of the |
| /// reduction rules R0, R1, R2 and RN. |
| /// R0, R1 or R2 are always applied if possible before RN is used. |
| void reduce() { |
| bool finished = false; |
| |
| while (!finished) { |
| if (!optimalReduce()) { |
| if (impl().heuristicReduce()) { |
| getSolver().recordRN(); |
| } else { |
| finished = true; |
| } |
| } |
| } |
| } |
| |
| /// \brief Add a node to the heuristic reduce list. |
| /// @param nItr Node iterator to add to the heuristic reduce list. |
| void addToHeuristicList(Graph::NodeItr nItr) { |
| assert(false && "Must be implemented in derived class."); |
| } |
| |
| /// \brief Heuristically reduce one of the nodes in the heuristic |
| /// reduce list. |
| /// @return True if a reduction takes place, false if the heuristic reduce |
| /// list is empty. |
| void heuristicReduce() { |
| assert(false && "Must be implemented in derived class."); |
| } |
| |
| /// \brief Prepare a change in the costs on the given edge. |
| /// @param eItr Edge iterator. |
| void preUpdateEdgeCosts(Graph::EdgeItr eItr) { |
| assert(false && "Must be implemented in derived class."); |
| } |
| |
| /// \brief Handle the change in the costs on the given edge. |
| /// @param eItr Edge iterator. |
| void postUpdateEdgeCostts(Graph::EdgeItr eItr) { |
| assert(false && "Must be implemented in derived class."); |
| } |
| |
| /// \brief Handle the addition of a new edge into the PBQP graph. |
| /// @param eItr Edge iterator for the added edge. |
| void handleAddEdge(Graph::EdgeItr eItr) { |
| assert(false && "Must be implemented in derived class."); |
| } |
| |
| /// \brief Handle disconnection of an edge from a node. |
| /// @param eItr Edge iterator for edge being disconnected. |
| /// @param nItr Node iterator for the node being disconnected from. |
| /// |
| /// Edges are frequently removed due to the removal of a node. This |
| /// method allows for the effect to be computed only for the remaining |
| /// node in the graph. |
| void handleRemoveEdge(Graph::EdgeItr eItr, Graph::NodeItr nItr) { |
| assert(false && "Must be implemented in derived class."); |
| } |
| |
| /// \brief Clean up any structures used by HeuristicBase. |
| /// |
| /// At present this just performs a sanity check: that the optimal reduce |
| /// list is empty now that reduction has completed. |
| /// |
| /// If your derived class has more complex structures which need tearing |
| /// down you should over-ride this method but include a call back to this |
| /// implementation. |
| void cleanup() { |
| assert(optimalList.empty() && "Nodes left over in optimal reduce list?"); |
| } |
| |
| }; |
| |
| } |
| |
| |
| #endif // LLVM_CODEGEN_PBQP_HEURISTICBASE_H |