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// Copyright 2018 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef VK_DESCRIPTOR_UPDATE_TEMPLATE_HPP_
#define VK_DESCRIPTOR_UPDATE_TEMPLATE_HPP_
#include "VkObject.hpp"
namespace vk {
class DescriptorSetLayout;
class Device;
class DescriptorUpdateTemplate : public Object<DescriptorUpdateTemplate, VkDescriptorUpdateTemplate>
{
public:
DescriptorUpdateTemplate(const VkDescriptorUpdateTemplateCreateInfo* pCreateInfo, void* mem);
static size_t ComputeRequiredAllocationSize(const VkDescriptorUpdateTemplateCreateInfo* info);
void updateDescriptorSet(Device* device, VkDescriptorSet descriptorSet, const void* pData);
private:
uint32_t descriptorUpdateEntryCount = 0;
VkDescriptorUpdateTemplateEntry* descriptorUpdateEntries = nullptr;
DescriptorSetLayout* descriptorSetLayout = nullptr;
};
static inline DescriptorUpdateTemplate* Cast(VkDescriptorUpdateTemplate object)
{
return DescriptorUpdateTemplate::Cast(object);
}
} // namespace vk
#endif // VK_DESCRIPTOR_UPDATE_TEMPLATE_HPP_