| // SwiftShader Software Renderer | |
| // | |
| // Copyright(c) 2005-2012 TransGaming Inc. | |
| // | |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, | |
| // transcribed, stored in a retrieval system, translated into any human or computer | |
| // language by any means, or disclosed to third parties without the explicit written | |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
| // or implied, including but not limited to any patent rights, are granted to you. | |
| // | |
| // main.h: Management of thread-local data. | |
| #ifndef LIBGL_MAIN_H_ | |
| #define LIBGL_MAIN_H_ | |
| #include "Context.h" | |
| #include "Device.hpp" | |
| #include "common/debug.h" | |
| #include "Display.h" | |
| #define _GDI32_ | |
| #include <windows.h> | |
| #include <GL/GL.h> | |
| #include <GL/glext.h> | |
| namespace gl | |
| { | |
| struct Current | |
| { | |
| Context *context; | |
| Display *display; | |
| Surface *drawSurface; | |
| Surface *readSurface; | |
| }; | |
| void makeCurrent(Context *context, Display *display, Surface *surface); | |
| Context *getContext(); | |
| Display *getDisplay(); | |
| Device *getDevice(); | |
| Surface *getCurrentDrawSurface(); | |
| Surface *getCurrentReadSurface(); | |
| void setCurrentDisplay(Display *dpy); | |
| void setCurrentContext(gl::Context *ctx); | |
| void setCurrentDrawSurface(Surface *surface); | |
| void setCurrentReadSurface(Surface *surface); | |
| } | |
| void error(GLenum errorCode); | |
| template<class T> | |
| T &error(GLenum errorCode, T &returnValue) | |
| { | |
| error(errorCode); | |
| return returnValue; | |
| } | |
| template<class T> | |
| const T &error(GLenum errorCode, const T &returnValue) | |
| { | |
| error(errorCode); | |
| return returnValue; | |
| } | |
| extern sw::FrameBuffer *createFrameBuffer(void *display, NativeWindowType window, int width, int height); | |
| #endif // LIBGL_MAIN_H_ |