| // SwiftShader Software Renderer | |
| // | |
| // Copyright(c) 2005-2012 TransGaming Inc. | |
| // | |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, | |
| // transcribed, stored in a retrieval system, translated into any human or computer | |
| // language by any means, or disclosed to third parties without the explicit written | |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
| // or implied, including but not limited to any patent rights, are granted to you. | |
| // | |
| // Query.h: Defines the gl::Query class | |
| #ifndef LIBGL_QUERY_H_ | |
| #define LIBGL_QUERY_H_ | |
| #include "common/Object.hpp" | |
| #include "Renderer/Renderer.hpp" | |
| #define _GDI32_ | |
| #include <windows.h> | |
| #include <GL/GL.h> | |
| #include <GL/glext.h> | |
| namespace gl | |
| { | |
| class Query : public NamedObject | |
| { | |
| public: | |
| Query(GLuint name, GLenum type); | |
| virtual ~Query(); | |
| void begin(); | |
| void end(); | |
| GLuint getResult(); | |
| GLboolean isResultAvailable(); | |
| GLenum getType() const; | |
| private: | |
| GLboolean testQuery(); | |
| sw::Query* mQuery; | |
| GLenum mType; | |
| GLboolean mStatus; | |
| GLint mResult; | |
| }; | |
| } | |
| #endif // LIBGL_QUERY_H_ |