| // SwiftShader Software Renderer | |
| // | |
| // Copyright(c) 2005-2012 TransGaming Inc. | |
| // | |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, | |
| // transcribed, stored in a retrieval system, translated into any human or computer | |
| // language by any means, or disclosed to third parties without the explicit written | |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
| // or implied, including but not limited to any patent rights, are granted to you. | |
| // | |
| // Sync.hpp: Defines sync objects for the EGL_KHR_fence_sync extension. | |
| #ifndef LIBEGL_SYNC_H_ | |
| #define LIBEGL_SYNC_H_ | |
| #include "Context.hpp" | |
| #include <EGL/eglext.h> | |
| namespace egl | |
| { | |
| class FenceSync | |
| { | |
| public: | |
| explicit FenceSync(Context *context) : context(context) | |
| { | |
| status = EGL_UNSIGNALED_KHR; | |
| context->addRef(); | |
| } | |
| ~FenceSync() | |
| { | |
| context->release(); | |
| context = nullptr; | |
| } | |
| void wait() { context->finish(); signal(); } | |
| void signal() { status = EGL_SIGNALED_KHR; } | |
| bool isSignaled() const { return status == EGL_SIGNALED_KHR; } | |
| private: | |
| EGLint status; | |
| Context *context; | |
| }; | |
| } | |
| #endif // LIBEGL_SYNC_H_ |