| // SwiftShader Software Renderer | |
| // | |
| // Copyright(c) 2005-2012 TransGaming Inc. | |
| // | |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, | |
| // transcribed, stored in a retrieval system, translated into any human or computer | |
| // language by any means, or disclosed to third parties without the explicit written | |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
| // or implied, including but not limited to any patent rights, are granted to you. | |
| // | |
| #ifndef sw_Socket_hpp | |
| #define sw_Socket_hpp | |
| #if defined(_WIN32) | |
| #include <winsock2.h> | |
| #else | |
| #include <sys/socket.h> | |
| typedef int SOCKET; | |
| #endif | |
| namespace sw | |
| { | |
| class Socket | |
| { | |
| public: | |
| Socket(SOCKET socket); | |
| Socket(const char *address, const char *port); | |
| ~Socket(); | |
| void listen(int backlog = 1); | |
| bool select(int us); | |
| Socket *accept(); | |
| int receive(char *buffer, int length); | |
| void send(const char *buffer, int length); | |
| static void startup(); | |
| static void cleanup(); | |
| private: | |
| SOCKET socket; | |
| }; | |
| } | |
| #endif // sw_Socket_hpp |