| // SwiftShader Software Renderer | |
| // | |
| // Copyright(c) 2005-2011 TransGaming Inc. | |
| // | |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, | |
| // transcribed, stored in a retrieval system, translated into any human or computer | |
| // language by any means, or disclosed to third parties without the explicit written | |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
| // or implied, including but not limited to any patent rights, are granted to you. | |
| // | |
| #ifndef sw_Resource_hpp | |
| #define sw_Resource_hpp | |
| #include "MutexLock.hpp" | |
| namespace sw | |
| { | |
| enum Accessor | |
| { | |
| PUBLIC, // Application/API access | |
| PRIVATE, // Renderer access, shared by multiple threads if read-only | |
| MANAGED, // Renderer access, shared read/write access if partitioned | |
| DESTRUCT | |
| }; | |
| class Resource | |
| { | |
| public: | |
| Resource(size_t bytes); | |
| void destruct(); // Asynchronous destructor | |
| void *lock(Accessor claimer); | |
| void *lock(Accessor relinquisher, Accessor claimer); | |
| void unlock(); | |
| void unlock(Accessor relinquisher); | |
| const void *data() const; | |
| const size_t size; | |
| private: | |
| ~Resource(); // Always call destruct() instead | |
| BackoffLock criticalSection; | |
| Event unblock; | |
| volatile int blocked; | |
| volatile Accessor accessor; | |
| volatile int count; | |
| bool orphaned; | |
| void *buffer; | |
| }; | |
| } | |
| #endif // sw_Resource_hpp |