| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "Matrix.hpp" |
| |
| #include "Point.hpp" |
| #include "Common/Math.hpp" |
| |
| namespace sw |
| { |
| Matrix Matrix::diag(float m11, float m22, float m33, float m44) |
| { |
| return Matrix(m11, 0, 0, 0, |
| 0, m22, 0, 0, |
| 0, 0, m33, 0, |
| 0, 0, 0, m44); |
| } |
| |
| Matrix::operator float*() |
| { |
| return &(*this)(1, 1); |
| } |
| |
| Matrix Matrix::operator+() const |
| { |
| return *this; |
| } |
| |
| Matrix Matrix::operator-() const |
| { |
| const Matrix &M = *this; |
| |
| return Matrix(-M(1, 1), -M(1, 2), -M(1, 3), -M(1, 4), |
| -M(2, 1), -M(2, 2), -M(2, 3), -M(2, 4), |
| -M(3, 1), -M(3, 2), -M(3, 3), -M(3, 4), |
| -M(4, 1), -M(4, 2), -M(4, 3), -M(4, 4)); |
| } |
| |
| Matrix Matrix::operator!() const |
| { |
| const Matrix &M = *this; |
| Matrix I; |
| |
| float M3344 = M(3, 3) * M(4, 4) - M(4, 3) * M(3, 4); |
| float M2344 = M(2, 3) * M(4, 4) - M(4, 3) * M(2, 4); |
| float M2334 = M(2, 3) * M(3, 4) - M(3, 3) * M(2, 4); |
| float M3244 = M(3, 2) * M(4, 4) - M(4, 2) * M(3, 4); |
| float M2244 = M(2, 2) * M(4, 4) - M(4, 2) * M(2, 4); |
| float M2234 = M(2, 2) * M(3, 4) - M(3, 2) * M(2, 4); |
| float M3243 = M(3, 2) * M(4, 3) - M(4, 2) * M(3, 3); |
| float M2243 = M(2, 2) * M(4, 3) - M(4, 2) * M(2, 3); |
| float M2233 = M(2, 2) * M(3, 3) - M(3, 2) * M(2, 3); |
| float M1344 = M(1, 3) * M(4, 4) - M(4, 3) * M(1, 4); |
| float M1334 = M(1, 3) * M(3, 4) - M(3, 3) * M(1, 4); |
| float M1244 = M(1, 2) * M(4, 4) - M(4, 2) * M(1, 4); |
| float M1234 = M(1, 2) * M(3, 4) - M(3, 2) * M(1, 4); |
| float M1243 = M(1, 2) * M(4, 3) - M(4, 2) * M(1, 3); |
| float M1233 = M(1, 2) * M(3, 3) - M(3, 2) * M(1, 3); |
| float M1324 = M(1, 3) * M(2, 4) - M(2, 3) * M(1, 4); |
| float M1224 = M(1, 2) * M(2, 4) - M(2, 2) * M(1, 4); |
| float M1223 = M(1, 2) * M(2, 3) - M(2, 2) * M(1, 3); |
| |
| // Adjoint Matrix |
| I(1, 1) = M(2, 2) * M3344 - M(3, 2) * M2344 + M(4, 2) * M2334; |
| I(2, 1) = -M(2, 1) * M3344 + M(3, 1) * M2344 - M(4, 1) * M2334; |
| I(3, 1) = M(2, 1) * M3244 - M(3, 1) * M2244 + M(4, 1) * M2234; |
| I(4, 1) = -M(2, 1) * M3243 + M(3, 1) * M2243 - M(4, 1) * M2233; |
| |
| I(1, 2) = -M(1, 2) * M3344 + M(3, 2) * M1344 - M(4, 2) * M1334; |
| I(2, 2) = M(1, 1) * M3344 - M(3, 1) * M1344 + M(4, 1) * M1334; |
| I(3, 2) = -M(1, 1) * M3244 + M(3, 1) * M1244 - M(4, 1) * M1234; |
| I(4, 2) = M(1, 1) * M3243 - M(3, 1) * M1243 + M(4, 1) * M1233; |
| |
| I(1, 3) = M(1, 2) * M2344 - M(2, 2) * M1344 + M(4, 2) * M1324; |
| I(2, 3) = -M(1, 1) * M2344 + M(2, 1) * M1344 - M(4, 1) * M1324; |
| I(3, 3) = M(1, 1) * M2244 - M(2, 1) * M1244 + M(4, 1) * M1224; |
| I(4, 3) = -M(1, 1) * M2243 + M(2, 1) * M1243 - M(4, 1) * M1223; |
| |
| I(1, 4) = -M(1, 2) * M2334 + M(2, 2) * M1334 - M(3, 2) * M1324; |
| I(2, 4) = M(1, 1) * M2334 - M(2, 1) * M1334 + M(3, 1) * M1324; |
| I(3, 4) = -M(1, 1) * M2234 + M(2, 1) * M1234 - M(3, 1) * M1224; |
| I(4, 4) = M(1, 1) * M2233 - M(2, 1) * M1233 + M(3, 1) * M1223; |
| |
| // Division by determinant |
| I /= M(1, 1) * I(1, 1) + |
| M(2, 1) * I(1, 2) + |
| M(3, 1) * I(1, 3) + |
| M(4, 1) * I(1, 4); |
| |
| return I; |
| } |
| |
| Matrix Matrix::operator~() const |
| { |
| const Matrix &M = *this; |
| |
| return Matrix(M(1, 1), M(2, 1), M(3, 1), M(4, 1), |
| M(1, 2), M(2, 2), M(3, 2), M(4, 2), |
| M(1, 3), M(2, 3), M(3, 3), M(4, 3), |
| M(1, 4), M(2, 4), M(3, 4), M(4, 4)); |
| } |
| |
| Matrix &Matrix::operator+=(const Matrix &N) |
| { |
| Matrix &M = *this; |
| |
| M(1, 1) += N(1, 1); M(1, 2) += N(1, 2); M(1, 3) += N(1, 3); M(1, 4) += N(1, 4); |
| M(2, 1) += N(2, 1); M(2, 2) += N(2, 2); M(2, 3) += N(2, 3); M(2, 4) += N(2, 4); |
| M(3, 1) += N(3, 1); M(3, 2) += N(3, 2); M(3, 3) += N(3, 3); M(3, 4) += N(3, 4); |
| M(4, 1) += N(4, 1); M(4, 2) += N(4, 2); M(4, 3) += N(4, 3); M(4, 4) += N(4, 4); |
| |
| return M; |
| } |
| |
| Matrix &Matrix::operator-=(const Matrix &N) |
| { |
| Matrix &M = *this; |
| |
| M(1, 1) -= N(1, 1); M(1, 2) -= N(1, 2); M(1, 3) -= N(1, 3); M(1, 4) -= N(1, 4); |
| M(2, 1) -= N(2, 1); M(2, 2) -= N(2, 2); M(2, 3) -= N(2, 3); M(2, 4) -= N(2, 4); |
| M(3, 1) -= N(3, 1); M(3, 2) -= N(3, 2); M(3, 3) -= N(3, 3); M(3, 4) -= N(3, 4); |
| M(4, 1) -= N(4, 1); M(4, 2) -= N(4, 2); M(4, 3) -= N(4, 3); M(4, 4) -= N(4, 4); |
| |
| return M; |
| } |
| |
| Matrix &Matrix::operator*=(float s) |
| { |
| Matrix &M = *this; |
| |
| M(1, 1) *= s; M(1, 2) *= s; M(1, 3) *= s; M(1, 4) *= s; |
| M(2, 1) *= s; M(2, 2) *= s; M(2, 3) *= s; M(2, 4) *= s; |
| M(3, 1) *= s; M(3, 2) *= s; M(3, 3) *= s; M(3, 4) *= s; |
| M(4, 1) *= s; M(4, 2) *= s; M(4, 3) *= s; M(4, 4) *= s; |
| |
| return M; |
| } |
| |
| Matrix &Matrix::operator*=(const Matrix &M) |
| { |
| return *this = *this * M; |
| } |
| |
| Matrix &Matrix::operator/=(float s) |
| { |
| float r = 1.0f / s; |
| |
| return *this *= r; |
| } |
| |
| bool operator==(const Matrix &M, const Matrix &N) |
| { |
| if(M(1, 1) == N(1, 1) && M(1, 2) == N(1, 2) && M(1, 3) == N(1, 3) && M(1, 4) == N(1, 4) && |
| M(2, 1) == N(2, 1) && M(2, 2) == N(2, 2) && M(2, 3) == N(2, 3) && M(2, 4) == N(2, 4) && |
| M(3, 1) == N(3, 1) && M(3, 2) == N(3, 2) && M(3, 3) == N(3, 3) && M(3, 4) == N(3, 4) && |
| M(4, 1) == N(4, 1) && M(4, 2) == N(4, 2) && M(4, 3) == N(4, 3) && M(4, 4) == N(4, 4)) |
| return true; |
| else |
| return false; |
| } |
| |
| bool operator!=(const Matrix &M, const Matrix &N) |
| { |
| if(M(1, 1) != N(1, 1) || M(1, 2) != N(1, 2) || M(1, 3) != N(1, 3) || M(1, 4) != N(1, 4) || |
| M(2, 1) != N(2, 1) || M(2, 2) != N(2, 2) || M(2, 3) != N(2, 3) || M(2, 4) != N(2, 4) || |
| M(3, 1) != N(3, 1) || M(3, 2) != N(3, 2) || M(3, 3) != N(3, 3) || M(3, 4) != N(3, 4) || |
| M(4, 1) != N(4, 1) || M(4, 2) != N(4, 2) || M(4, 3) != N(4, 3) || M(4, 4) != N(4, 4)) |
| return true; |
| else |
| return false; |
| } |
| |
| Matrix operator+(const Matrix &M, const Matrix &N) |
| { |
| return Matrix(M(1, 1) + N(1, 1), M(1, 2) + N(1, 2), M(1, 3) + N(1, 3), M(1, 4) + N(1, 4), |
| M(2, 1) + N(2, 1), M(2, 2) + N(2, 2), M(2, 3) + N(2, 3), M(2, 4) + N(2, 4), |
| M(3, 1) + N(3, 1), M(3, 2) + N(3, 2), M(3, 3) + N(3, 3), M(3, 4) + N(3, 4), |
| M(4, 1) + N(4, 1), M(4, 2) + N(4, 2), M(4, 3) + N(4, 3), M(4, 4) + N(4, 4)); |
| } |
| |
| Matrix operator-(const Matrix &M, const Matrix &N) |
| { |
| return Matrix(M(1, 1) - N(1, 1), M(1, 2) - N(1, 2), M(1, 3) - N(1, 3), M(1, 4) - N(1, 4), |
| M(2, 1) - N(2, 1), M(2, 2) - N(2, 2), M(2, 3) - N(2, 3), M(2, 4) - N(2, 4), |
| M(3, 1) - N(3, 1), M(3, 2) - N(3, 2), M(3, 3) - N(3, 3), M(3, 4) - N(3, 4), |
| M(4, 1) - N(4, 1), M(4, 2) - N(4, 2), M(4, 3) - N(4, 3), M(4, 4) - N(4, 4)); |
| } |
| |
| Matrix operator*(float s, const Matrix &M) |
| { |
| return Matrix(s * M(1, 1), s * M(1, 2), s * M(1, 3), s * M(1, 4), |
| s * M(2, 1), s * M(2, 2), s * M(2, 3), s * M(2, 4), |
| s * M(3, 1), s * M(3, 2), s * M(3, 3), s * M(3, 4), |
| s * M(4, 1), s * M(4, 2), s * M(4, 3), s * M(4, 4)); |
| } |
| |
| Matrix operator*(const Matrix &M, float s) |
| { |
| return Matrix(M(1, 1) * s, M(1, 2) * s, M(1, 3) * s, M(1, 4) * s, |
| M(2, 1) * s, M(2, 2) * s, M(2, 3) * s, M(2, 4) * s, |
| M(3, 1) * s, M(3, 2) * s, M(3, 3) * s, M(3, 4) * s, |
| M(4, 1) * s, M(4, 2) * s, M(4, 3) * s, M(4, 4) * s); |
| } |
| |
| Matrix operator*(const Matrix &M, const Matrix &N) |
| { |
| return Matrix(M(1, 1) * N(1, 1) + M(1, 2) * N(2, 1) + M(1, 3) * N(3, 1) + M(1, 4) * N(4, 1), M(1, 1) * N(1, 2) + M(1, 2) * N(2, 2) + M(1, 3) * N(3, 2) + M(1, 4) * N(4, 2), M(1, 1) * N(1, 3) + M(1, 2) * N(2, 3) + M(1, 3) * N(3, 3) + M(1, 4) * N(4, 3), M(1, 1) * N(1, 4) + M(1, 2) * N(2, 4) + M(1, 3) * N(3, 4) + M(1, 4) * N(4, 4), |
| M(2, 1) * N(1, 1) + M(2, 2) * N(2, 1) + M(2, 3) * N(3, 1) + M(2, 4) * N(4, 1), M(2, 1) * N(1, 2) + M(2, 2) * N(2, 2) + M(2, 3) * N(3, 2) + M(2, 4) * N(4, 2), M(2, 1) * N(1, 3) + M(2, 2) * N(2, 3) + M(2, 3) * N(3, 3) + M(2, 4) * N(4, 3), M(2, 1) * N(1, 4) + M(2, 2) * N(2, 4) + M(2, 3) * N(3, 4) + M(2, 4) * N(4, 4), |
| M(3, 1) * N(1, 1) + M(3, 2) * N(2, 1) + M(3, 3) * N(3, 1) + M(3, 4) * N(4, 1), M(3, 1) * N(1, 2) + M(3, 2) * N(2, 2) + M(3, 3) * N(3, 2) + M(3, 4) * N(4, 2), M(3, 1) * N(1, 3) + M(3, 2) * N(2, 3) + M(3, 3) * N(3, 3) + M(3, 4) * N(4, 3), M(3, 1) * N(1, 4) + M(3, 2) * N(2, 4) + M(3, 3) * N(3, 4) + M(3, 4) * N(4, 4), |
| M(4, 1) * N(1, 1) + M(4, 2) * N(2, 1) + M(4, 3) * N(3, 1) + M(4, 4) * N(4, 1), M(4, 1) * N(1, 2) + M(4, 2) * N(2, 2) + M(4, 3) * N(3, 2) + M(4, 4) * N(4, 2), M(4, 1) * N(1, 3) + M(4, 2) * N(2, 3) + M(4, 3) * N(3, 3) + M(4, 4) * N(4, 3), M(4, 1) * N(1, 4) + M(4, 2) * N(2, 4) + M(4, 3) * N(3, 4) + M(4, 4) * N(4, 4)); |
| } |
| |
| Matrix operator/(const Matrix &M, float s) |
| { |
| float r = 1.0f / s; |
| |
| return M * r; |
| } |
| |
| float4 Matrix::operator*(const float4 &v) const |
| { |
| const Matrix &M = *this; |
| float Mx = M(1, 1) * v.x + M(1, 2) * v.y + M(1, 3) * v.z + M(1, 4) * v.w; |
| float My = M(2, 1) * v.x + M(2, 2) * v.y + M(2, 3) * v.z + M(2, 4) * v.w; |
| float Mz = M(3, 1) * v.x + M(3, 2) * v.y + M(3, 3) * v.z + M(3, 4) * v.w; |
| float Mw = M(4, 1) * v.x + M(4, 2) * v.y + M(4, 3) * v.z + M(4, 4) * v.w; |
| |
| return {Mx, My, Mz, Mw}; |
| } |
| |
| float Matrix::det(const Matrix &M) |
| { |
| float M3344 = M(3, 3) * M(4, 4) - M(4, 3) * M(3, 4); |
| float M2344 = M(2, 3) * M(4, 4) - M(4, 3) * M(2, 4); |
| float M2334 = M(2, 3) * M(3, 4) - M(3, 3) * M(2, 4); |
| float M1344 = M(1, 3) * M(4, 4) - M(4, 3) * M(1, 4); |
| float M1334 = M(1, 3) * M(3, 4) - M(3, 3) * M(1, 4); |
| float M1324 = M(1, 3) * M(2, 4) - M(2, 3) * M(1, 4); |
| |
| return M(1, 1) * (M(2, 2) * M3344 - M(3, 2) * M2344 + M(4, 2) * M2334) - |
| M(2, 1) * (M(1, 2) * M3344 - M(3, 2) * M1344 + M(4, 2) * M1334) + |
| M(3, 1) * (M(1, 2) * M2344 - M(2, 2) * M1344 + M(4, 2) * M1324) - |
| M(4, 1) * (M(1, 2) * M2334 - M(2, 2) * M1334 + M(3, 2) * M1324); |
| } |
| |
| float Matrix::det(float m11) |
| { |
| return m11; |
| } |
| |
| float Matrix::det(float m11, float m12, |
| float m21, float m22) |
| { |
| return m11 * m22 - m12 * m21; |
| } |
| |
| float Matrix::det(float m11, float m12, float m13, |
| float m21, float m22, float m23, |
| float m31, float m32, float m33) |
| { |
| return m11 * (m22 * m33 - m32 * m23) - |
| m21 * (m12 * m33 - m32 * m13) + |
| m31 * (m12 * m23 - m22 * m13); |
| } |
| |
| float Matrix::det(float m11, float m12, float m13, float m14, |
| float m21, float m22, float m23, float m24, |
| float m31, float m32, float m33, float m34, |
| float m41, float m42, float m43, float m44) |
| { |
| float M3344 = m33 * m44 - m43 * m34; |
| float M2344 = m23 * m44 - m43 * m24; |
| float M2334 = m23 * m34 - m33 * m24; |
| float M1344 = m13 * m44 - m43 * m14; |
| float M1334 = m13 * m34 - m33 * m14; |
| float M1324 = m13 * m24 - m23 * m14; |
| |
| return m11 * (m22 * M3344 - m32 * M2344 + m42 * M2334) - |
| m21 * (m12 * M3344 - m32 * M1344 + m42 * M1334) + |
| m31 * (m12 * M2344 - m22 * M1344 + m42 * M1324) - |
| m41 * (m12 * M2334 - m22 * M1334 + m32 * M1324); |
| } |
| |
| float Matrix::det(const Vector &v1, const Vector &v2, const Vector &v3) |
| { |
| return v1 * (v2 % v3); |
| } |
| |
| float Matrix::det3(const Matrix &M) |
| { |
| return M(1, 1) * (M(2, 2) * M(3, 3) - M(3, 2) * M(2, 3)) - |
| M(2, 1) * (M(1, 2) * M(3, 3) - M(3, 2) * M(1, 3)) + |
| M(3, 1) * (M(1, 2) * M(2, 3) - M(2, 2) * M(1, 3)); |
| } |
| |
| float Matrix::tr(const Matrix &M) |
| { |
| return M(1, 1) + M(2, 2) + M(3, 3) + M(4, 4); |
| } |
| |
| Matrix &Matrix::orthogonalise() |
| { |
| // NOTE: Numnerically instable, won't return exact the same result when already orhtogonal |
| |
| Matrix &M = *this; |
| |
| Vector v1(M(1, 1), M(2, 1), M(3, 1)); |
| Vector v2(M(1, 2), M(2, 2), M(3, 2)); |
| Vector v3(M(1, 3), M(2, 3), M(3, 3)); |
| |
| v2 -= v1 * (v1 * v2) / (v1 * v1); |
| v3 -= v1 * (v1 * v3) / (v1 * v1); |
| v3 -= v2 * (v2 * v3) / (v2 * v2); |
| |
| v1 /= Vector::N(v1); |
| v2 /= Vector::N(v2); |
| v3 /= Vector::N(v3); |
| |
| M(1, 1) = v1.x; M(1, 2) = v2.x; M(1, 3) = v3.x; |
| M(2, 1) = v1.y; M(2, 2) = v2.y; M(2, 3) = v3.y; |
| M(3, 1) = v1.z; M(3, 2) = v2.z; M(3, 3) = v3.z; |
| |
| return *this; |
| } |
| |
| Matrix Matrix::eulerRotate(const Vector &v) |
| { |
| float cz = cos(v.z); |
| float sz = sin(v.z); |
| float cx = cos(v.x); |
| float sx = sin(v.x); |
| float cy = cos(v.y); |
| float sy = sin(v.y); |
| |
| float sxsy = sx * sy; |
| float sxcy = sx * cy; |
| |
| return Matrix(cy * cz - sxsy * sz, -cy * sz - sxsy * cz, -sy * cx, |
| cx * sz, cx * cz, -sx, |
| sy * cz + sxcy * sz, -sy * sz + sxcy * cz, cy * cx); |
| } |
| |
| Matrix Matrix::eulerRotate(float x, float y, float z) |
| { |
| return eulerRotate(Vector(x, y, z)); |
| } |
| |
| Matrix Matrix::translate(const Vector &v) |
| { |
| return Matrix(1, 0, 0, v.x, |
| 0, 1, 0, v.y, |
| 0, 0, 1, v.z, |
| 0, 0, 0, 1); |
| } |
| |
| Matrix Matrix::translate(float x, float y, float z) |
| { |
| return translate(Vector(x, y, z)); |
| } |
| |
| Matrix Matrix::scale(const Vector &v) |
| { |
| return Matrix(v.x, 0, 0, |
| 0, v.y, 0, |
| 0, 0, v.z); |
| } |
| |
| Matrix Matrix::scale(float x, float y, float z) |
| { |
| return scale(Vector(x, y, z)); |
| } |
| |
| Matrix Matrix::lookAt(const Vector &v) |
| { |
| Vector y = v; |
| y /= Vector::N(y); |
| |
| Vector x = y % Vector(0, 0, 1); |
| x /= Vector::N(x); |
| |
| Vector z = x % y; |
| z /= Vector::N(z); |
| |
| return ~Matrix(x, y, z); |
| } |
| |
| Matrix Matrix::lookAt(float x, float y, float z) |
| { |
| return translate(Vector(x, y, z)); |
| } |
| } |