| # Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| # |
| # Licensed under the Apache License, Version 2.0 (the "License"); |
| # you may not use this file except in compliance with the License. |
| # You may obtain a copy of the License at |
| # |
| # http://www.apache.org/licenses/LICENSE-2.0 |
| # |
| # Unless required by applicable law or agreed to in writing, software |
| # distributed under the License is distributed on an "AS IS" BASIS, |
| # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| # See the License for the specific language governing permissions and |
| # limitations under the License. |
| |
| import("//testing/test.gni") |
| |
| test("swiftshader_unittests") { |
| deps = [ |
| "//base", |
| "//base/test:test_support", |
| "//testing/gmock", |
| "//testing/gtest", |
| "//third_party/swiftshader/src/OpenGL/libEGL:swiftshader_libEGL", |
| "//third_party/swiftshader/src/OpenGL/libGLESv2:swiftshader_libGLESv2", |
| ] |
| |
| sources = [ |
| "//gpu/swiftshader_tests_main.cc", |
| "unittests.cpp", |
| ] |
| |
| include_dirs = [ "../../include" ] # Khronos headers |
| |
| defines = [ |
| "GL_GLEXT_PROTOTYPES", |
| "GL_APICALL=", |
| "GLAPI=", |
| ] |
| |
| # Make sure we're loading SwiftShader's libraries, not ANGLE's or the system |
| # provided ones. On Windows an explicit LoadLibrary("swiftshader\lib*.dll") |
| # is required before making the first EGL or OpenGL ES call. |
| if (is_win) { |
| ldflags = [ |
| "/DELAYLOAD:libEGL.dll", |
| "/DELAYLOAD:libGLESv2.dll", |
| ] |
| } else if (is_mac) { |
| ldflags = [ |
| "-rpath", |
| "@executable_path/", |
| ] |
| libs = [ |
| "CoreFoundation.framework", |
| "IOSurface.framework", |
| ] |
| } else { |
| ldflags = [ "-Wl,-rpath=\$ORIGIN/swiftshader" ] |
| } |
| } |