|  | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
|  | // | 
|  | // Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | // you may not use this file except in compliance with the License. | 
|  | // You may obtain a copy of the License at | 
|  | // | 
|  | //    http://www.apache.org/licenses/LICENSE-2.0 | 
|  | // | 
|  | // Unless required by applicable law or agreed to in writing, software | 
|  | // distributed under the License is distributed on an "AS IS" BASIS, | 
|  | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | // See the License for the specific language governing permissions and | 
|  | // limitations under the License. | 
|  |  | 
|  | // main.cpp: DLLMain and management of thread-local data. | 
|  |  | 
|  | #include "main.h" | 
|  |  | 
|  | #if !defined(_MSC_VER) | 
|  | #define CONSTRUCTOR __attribute__((constructor)) | 
|  | #define DESTRUCTOR __attribute__((destructor)) | 
|  | #else | 
|  | #define CONSTRUCTOR | 
|  | #define DESTRUCTOR | 
|  | #endif | 
|  |  | 
|  | static void glAttachThread() | 
|  | { | 
|  | TRACE("()"); | 
|  | } | 
|  |  | 
|  | static void glDetachThread() | 
|  | { | 
|  | TRACE("()"); | 
|  | } | 
|  |  | 
|  | CONSTRUCTOR static void glAttachProcess() | 
|  | { | 
|  | TRACE("()"); | 
|  |  | 
|  | glAttachThread(); | 
|  | } | 
|  |  | 
|  | DESTRUCTOR static void glDetachProcess() | 
|  | { | 
|  | TRACE("()"); | 
|  |  | 
|  | glDetachThread(); | 
|  | } | 
|  |  | 
|  | #if defined(_WIN32) | 
|  | extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved) | 
|  | { | 
|  | switch(reason) | 
|  | { | 
|  | case DLL_PROCESS_ATTACH: | 
|  | glAttachProcess(); | 
|  | break; | 
|  | case DLL_THREAD_ATTACH: | 
|  | glAttachThread(); | 
|  | break; | 
|  | case DLL_THREAD_DETACH: | 
|  | glDetachThread(); | 
|  | break; | 
|  | case DLL_PROCESS_DETACH: | 
|  | glDetachProcess(); | 
|  | break; | 
|  | default: | 
|  | break; | 
|  | } | 
|  |  | 
|  | return TRUE; | 
|  | } | 
|  | #endif | 
|  |  | 
|  | namespace es2 | 
|  | { | 
|  | Context *getContextLocked() | 
|  | { | 
|  | egl::Context *context = libEGL->clientGetCurrentContext(); | 
|  |  | 
|  | if(context && (context->getClientVersion() == 2 || | 
|  | context->getClientVersion() == 3)) | 
|  | { | 
|  | return static_cast<es2::Context*>(context); | 
|  | } | 
|  |  | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | ContextPtr getContext() | 
|  | { | 
|  | return ContextPtr{getContextLocked()}; | 
|  | } | 
|  |  | 
|  | Device *getDevice() | 
|  | { | 
|  | Context *context = getContextLocked(); | 
|  |  | 
|  | return context ? context->getDevice() : nullptr; | 
|  | } | 
|  |  | 
|  | // Records an error code | 
|  | // Assumed to already hold the context lock for the current context | 
|  | void error(GLenum errorCode) | 
|  | { | 
|  | es2::Context *context = es2::getContextLocked(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | switch(errorCode) | 
|  | { | 
|  | case GL_INVALID_ENUM: | 
|  | context->recordInvalidEnum(); | 
|  | TRACE("\t! Error generated: invalid enum\n"); | 
|  | break; | 
|  | case GL_INVALID_VALUE: | 
|  | context->recordInvalidValue(); | 
|  | TRACE("\t! Error generated: invalid value\n"); | 
|  | break; | 
|  | case GL_INVALID_OPERATION: | 
|  | context->recordInvalidOperation(); | 
|  | TRACE("\t! Error generated: invalid operation\n"); | 
|  | break; | 
|  | case GL_OUT_OF_MEMORY: | 
|  | context->recordOutOfMemory(); | 
|  | TRACE("\t! Error generated: out of memory\n"); | 
|  | break; | 
|  | case GL_INVALID_FRAMEBUFFER_OPERATION: | 
|  | context->recordInvalidFramebufferOperation(); | 
|  | TRACE("\t! Error generated: invalid framebuffer operation\n"); | 
|  | break; | 
|  | default: UNREACHABLE(errorCode); | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | namespace egl | 
|  | { | 
|  | GLint getClientVersion() | 
|  | { | 
|  | Context *context = libEGL->clientGetCurrentContext(); | 
|  |  | 
|  | return context ? context->getClientVersion() : 0; | 
|  | } | 
|  | } |