commit | ea402356ad0458399131499f1c59a0058a57fdc6 | [log] [tgz] |
---|---|---|
author | Alexis Hetu <sugoi@google.com> | Thu Feb 08 09:53:46 2018 -0500 |
committer | Alexis Hétu <sugoi@google.com> | Thu Feb 08 15:08:35 2018 +0000 |
tree | 9f31de68a45e5f018bc8cdac5743379be183f6c6 | |
parent | e5a57888fa26096a57b0b6eac6fb5cf82d7da94e [diff] |
Fuzzer fix Added missing resource initialization in order to prevent getting "uninitialized value" errors when running the fuzzer. Change-Id: I342441832a159b79cbf036d7ce87f05fcaf15e8c Reviewed-on: https://swiftshader-review.googlesource.com/17128 Tested-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Alexis Hétu <sugoi@google.com>
diff --git a/tests/fuzzers/VertexRoutineFuzzer.cpp b/tests/fuzzers/VertexRoutineFuzzer.cpp index 8f25c4d..11ac1a4 100644 --- a/tests/fuzzers/VertexRoutineFuzzer.cpp +++ b/tests/fuzzers/VertexRoutineFuzzer.cpp
@@ -119,6 +119,7 @@ resources.OES_fragment_precision_high = 1; resources.OES_EGL_image_external = 1; resources.EXT_draw_buffers = 1; + resources.ARB_texture_rectangle = 1; resources.MaxCallStackDepth = 16; glslCompiler->Init(resources);