Fuzzer fix

Added missing resource initialization in order to prevent getting
"uninitialized value" errors when running the fuzzer.

Change-Id: I342441832a159b79cbf036d7ce87f05fcaf15e8c
Reviewed-on: https://swiftshader-review.googlesource.com/17128
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
diff --git a/tests/fuzzers/VertexRoutineFuzzer.cpp b/tests/fuzzers/VertexRoutineFuzzer.cpp
index 8f25c4d..11ac1a4 100644
--- a/tests/fuzzers/VertexRoutineFuzzer.cpp
+++ b/tests/fuzzers/VertexRoutineFuzzer.cpp
@@ -119,6 +119,7 @@
 	resources.OES_fragment_precision_high = 1;
 	resources.OES_EGL_image_external = 1;
 	resources.EXT_draw_buffers = 1;
+	resources.ARB_texture_rectangle = 1;
 	resources.MaxCallStackDepth = 16;
 
 	glslCompiler->Init(resources);