| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef sw_Renderer_hpp |
| #define sw_Renderer_hpp |
| |
| #include "Blitter.hpp" |
| #include "PixelProcessor.hpp" |
| #include "Primitive.hpp" |
| #include "SetupProcessor.hpp" |
| #include "VertexProcessor.hpp" |
| #include "Device/Config.hpp" |
| #include "Vulkan/VkDescriptorSet.hpp" |
| |
| #include "marl/finally.h" |
| #include "marl/pool.h" |
| #include "marl/ticket.h" |
| |
| #include <atomic> |
| #include <list> |
| #include <mutex> |
| #include <thread> |
| |
| namespace vk { |
| |
| class DescriptorSet; |
| class Device; |
| class Query; |
| class PipelineLayout; |
| |
| } // namespace vk |
| |
| namespace sw { |
| |
| struct DrawCall; |
| class PixelShader; |
| class VertexShader; |
| struct Task; |
| class TaskEvents; |
| class Resource; |
| struct Constants; |
| |
| static constexpr int MaxBatchSize = 128; |
| static constexpr int MaxBatchCount = 16; |
| static constexpr int MaxClusterCount = 16; |
| static constexpr int MaxDrawCount = 16; |
| |
| using TriangleBatch = std::array<Triangle, MaxBatchSize>; |
| using PrimitiveBatch = std::array<Primitive, MaxBatchSize>; |
| |
| struct DrawData |
| { |
| const Constants *constants; |
| |
| vk::DescriptorSet::Bindings descriptorSets = {}; |
| vk::DescriptorSet::DynamicOffsets descriptorDynamicOffsets = {}; |
| |
| const void *input[MAX_INTERFACE_COMPONENTS / 4]; |
| unsigned int robustnessSize[MAX_INTERFACE_COMPONENTS / 4]; |
| unsigned int stride[MAX_INTERFACE_COMPONENTS / 4]; |
| const void *indices; |
| |
| int instanceID; |
| int baseVertex; |
| float lineWidth; |
| int viewID; |
| |
| PixelProcessor::Stencil stencil[2]; // clockwise, counterclockwise |
| PixelProcessor::Factor factor; |
| unsigned int occlusion[MaxClusterCount]; // Number of pixels passing depth test |
| |
| float4 WxF; |
| float4 HxF; |
| float4 X0xF; |
| float4 Y0xF; |
| float4 halfPixelX; |
| float4 halfPixelY; |
| float viewportHeight; |
| float slopeDepthBias; |
| float depthRange; |
| float depthNear; |
| float depthBiasClamp; |
| |
| unsigned int *colorBuffer[RENDERTARGETS]; |
| int colorPitchB[RENDERTARGETS]; |
| int colorSliceB[RENDERTARGETS]; |
| float *depthBuffer; |
| int depthPitchB; |
| int depthSliceB; |
| unsigned char *stencilBuffer; |
| int stencilPitchB; |
| int stencilSliceB; |
| |
| int scissorX0; |
| int scissorX1; |
| int scissorY0; |
| int scissorY1; |
| |
| float4 a2c0; |
| float4 a2c1; |
| float4 a2c2; |
| float4 a2c3; |
| |
| PushConstantStorage pushConstants; |
| }; |
| |
| struct DrawCall |
| { |
| struct BatchData |
| { |
| using Pool = marl::BoundedPool<BatchData, MaxBatchCount, marl::PoolPolicy::Preserve>; |
| |
| TriangleBatch triangles; |
| PrimitiveBatch primitives; |
| VertexTask vertexTask; |
| unsigned int id; |
| unsigned int firstPrimitive; |
| unsigned int numPrimitives; |
| int numVisible; |
| marl::Ticket clusterTickets[MaxClusterCount]; |
| }; |
| |
| using Pool = marl::BoundedPool<DrawCall, MaxDrawCount, marl::PoolPolicy::Preserve>; |
| using SetupFunction = int (*)(Triangle *triangles, Primitive *primitives, const DrawCall *drawCall, int count); |
| |
| DrawCall(); |
| ~DrawCall(); |
| |
| static void run(const marl::Loan<DrawCall> &draw, marl::Ticket::Queue *tickets, marl::Ticket::Queue clusterQueues[MaxClusterCount]); |
| static void processVertices(DrawCall *draw, BatchData *batch); |
| static void processPrimitives(DrawCall *draw, BatchData *batch); |
| static void processPixels(const marl::Loan<DrawCall> &draw, const marl::Loan<BatchData> &batch, const std::shared_ptr<marl::Finally> &finally); |
| void setup(); |
| void teardown(); |
| |
| int id; |
| |
| BatchData::Pool *batchDataPool; |
| unsigned int numPrimitives; |
| unsigned int numPrimitivesPerBatch; |
| unsigned int numBatches; |
| |
| VkPrimitiveTopology topology; |
| VkProvokingVertexModeEXT provokingVertexMode; |
| VkIndexType indexType; |
| VkLineRasterizationModeEXT lineRasterizationMode; |
| |
| VertexProcessor::RoutineType vertexRoutine; |
| SetupProcessor::RoutineType setupRoutine; |
| PixelProcessor::RoutineType pixelRoutine; |
| bool containsImageWrite; |
| |
| SetupFunction setupPrimitives; |
| SetupProcessor::State setupState; |
| |
| vk::Device *device; |
| vk::ImageView *renderTarget[RENDERTARGETS]; |
| vk::ImageView *depthBuffer; |
| vk::ImageView *stencilBuffer; |
| vk::DescriptorSet::Array descriptorSetObjects; |
| const vk::PipelineLayout *pipelineLayout; |
| TaskEvents *events; |
| |
| vk::Query *occlusionQuery; |
| |
| DrawData *data; |
| |
| static void processPrimitiveVertices( |
| unsigned int triangleIndicesOut[MaxBatchSize + 1][3], |
| const void *primitiveIndices, |
| VkIndexType indexType, |
| unsigned int start, |
| unsigned int triangleCount, |
| VkPrimitiveTopology topology, |
| VkProvokingVertexModeEXT provokingVertexMode); |
| |
| static int setupSolidTriangles(Triangle *triangles, Primitive *primitives, const DrawCall *drawCall, int count); |
| static int setupWireframeTriangles(Triangle *triangles, Primitive *primitives, const DrawCall *drawCall, int count); |
| static int setupPointTriangles(Triangle *triangles, Primitive *primitives, const DrawCall *drawCall, int count); |
| static int setupLines(Triangle *triangles, Primitive *primitives, const DrawCall *drawCall, int count); |
| static int setupPoints(Triangle *triangles, Primitive *primitives, const DrawCall *drawCall, int count); |
| |
| static bool setupLine(Primitive &primitive, Triangle &triangle, const DrawCall &draw); |
| static bool setupPoint(Primitive &primitive, Triangle &triangle, const DrawCall &draw); |
| }; |
| |
| class alignas(16) Renderer |
| { |
| public: |
| Renderer(vk::Device *device); |
| |
| virtual ~Renderer(); |
| |
| void *operator new(size_t size); |
| void operator delete(void *mem); |
| |
| bool hasOcclusionQuery() const { return occlusionQuery != nullptr; } |
| |
| void draw(const sw::Context *context, VkIndexType indexType, unsigned int count, int baseVertex, |
| TaskEvents *events, int instanceID, int viewID, void *indexBuffer, const VkExtent3D &framebufferExtent, |
| PushConstantStorage const &pushConstants, bool update = true); |
| |
| // Viewport & Clipper |
| void setViewport(const VkViewport &viewport); |
| void setScissor(const VkRect2D &scissor); |
| |
| void setBlendConstant(const float4 &blendConstant); |
| |
| void addQuery(vk::Query *query); |
| void removeQuery(vk::Query *query); |
| |
| void advanceInstanceAttributes(Stream *inputs); |
| |
| void synchronize(); |
| |
| private: |
| VkViewport viewport; |
| VkRect2D scissor; |
| |
| DrawCall::Pool drawCallPool; |
| DrawCall::BatchData::Pool batchDataPool; |
| |
| std::atomic<int> nextDrawID = { 0 }; |
| |
| vk::Query *occlusionQuery = nullptr; |
| marl::Ticket::Queue drawTickets; |
| marl::Ticket::Queue clusterQueues[MaxClusterCount]; |
| |
| VertexProcessor vertexProcessor; |
| PixelProcessor pixelProcessor; |
| SetupProcessor setupProcessor; |
| |
| VertexProcessor::State vertexState; |
| SetupProcessor::State setupState; |
| PixelProcessor::State pixelState; |
| |
| VertexProcessor::RoutineType vertexRoutine; |
| SetupProcessor::RoutineType setupRoutine; |
| PixelProcessor::RoutineType pixelRoutine; |
| |
| vk::Device *device; |
| }; |
| |
| } // namespace sw |
| |
| #endif // sw_Renderer_hpp |