// This file was created by Filewrap 1.1 | |
// Little endian mode | |
// DO NOT EDIT | |
#include "../PVRTMemoryFileSystem.h" | |
// using 32 bit to guarantee alignment. | |
#ifndef A32BIT | |
#define A32BIT static const unsigned int | |
#endif | |
// ******** Start: BackgroundFragShader.fsh ******** | |
// File data | |
static const char _BackgroundFragShader_fsh[] = | |
"#version 300 es\n" | |
"\n" | |
"uniform sampler2D sTexture;\n" | |
"\n" | |
"in mediump vec2 texCoords;\n" | |
"layout(location = 0) out lowp vec4 oFragColour;\n" | |
"\n" | |
"void main()\n" | |
"{\n" | |
" highp vec3 vCol = texture(sTexture, texCoords).rgb;\n" | |
" oFragColour = vec4(vCol, 1.0);\n" | |
"}\n"; | |
// Register BackgroundFragShader.fsh in memory file system at application startup time | |
static CPVRTMemoryFileSystem RegisterFile_BackgroundFragShader_fsh("BackgroundFragShader.fsh", _BackgroundFragShader_fsh, 235); | |
// ******** End: BackgroundFragShader.fsh ******** | |