| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
 | // | 
 | // Licensed under the Apache License, Version 2.0 (the "License"); | 
 | // you may not use this file except in compliance with the License. | 
 | // You may obtain a copy of the License at | 
 | // | 
 | //    http://www.apache.org/licenses/LICENSE-2.0 | 
 | // | 
 | // Unless required by applicable law or agreed to in writing, software | 
 | // distributed under the License is distributed on an "AS IS" BASIS, | 
 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 | // See the License for the specific language governing permissions and | 
 | // limitations under the License. | 
 |  | 
 | #ifndef D3D8_Direct3DVolumeTexture8_hpp | 
 | #define D3D8_Direct3DVolumeTexture8_hpp | 
 |  | 
 | #include "Direct3DBaseTexture8.hpp" | 
 |  | 
 | #include "Config.hpp" | 
 |  | 
 | #include <d3d8.h> | 
 |  | 
 | namespace D3D8 | 
 | { | 
 | 	class Direct3DVolume8; | 
 |  | 
 | 	class Direct3DVolumeTexture8 : public IDirect3DVolumeTexture8, public Direct3DBaseTexture8 | 
 | 	{ | 
 | 	public: | 
 | 		Direct3DVolumeTexture8(Direct3DDevice8 *device, unsigned int width, unsigned int height, unsigned int depth, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool); | 
 |  | 
 | 		~Direct3DVolumeTexture8() override; | 
 |  | 
 | 		// IUnknown methods | 
 | 		long __stdcall QueryInterface(const IID &iid, void **object) override; | 
 | 		unsigned long __stdcall AddRef() override; | 
 | 		unsigned long __stdcall Release() override; | 
 |  | 
 | 		// IDirect3DResource8 methods | 
 | 		long __stdcall FreePrivateData(const GUID &guid) override; | 
 | 		long __stdcall GetPrivateData(const GUID &guid, void *data, unsigned long *size) override; | 
 | 		void __stdcall PreLoad() override; | 
 | 		long __stdcall SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags) override; | 
 | 		long __stdcall GetDevice(IDirect3DDevice8 **device) override; | 
 | 		unsigned long __stdcall SetPriority(unsigned long newPriority) override; | 
 | 		unsigned long __stdcall GetPriority() override; | 
 | 		D3DRESOURCETYPE __stdcall GetType() override; | 
 |  | 
 | 		// IDirect3DBaseTexture methods | 
 | 		unsigned long __stdcall GetLevelCount() override; | 
 | 		unsigned long __stdcall GetLOD() override; | 
 | 		unsigned long __stdcall SetLOD(unsigned long newLOD) override; | 
 |  | 
 | 		// IDirect3DVolumeTexture8 methods | 
 | 		long __stdcall GetLevelDesc(unsigned int level, D3DVOLUME_DESC *description) override; | 
 | 		long __stdcall GetVolumeLevel(unsigned int level, IDirect3DVolume8 **volume) override; | 
 | 		long __stdcall LockBox(unsigned int level, D3DLOCKED_BOX *lockedVolume, const D3DBOX *box, unsigned long flags) override; | 
 | 		long __stdcall UnlockBox(unsigned int level) override; | 
 | 		long __stdcall AddDirtyBox(const D3DBOX *dirtyBox) override; | 
 |  | 
 | 		// Internal methods | 
 | 		Direct3DVolume8 *getInternalVolumeLevel(unsigned int level); | 
 |  | 
 | 	private: | 
 | 		// Creation parameters | 
 | 		const unsigned int width; | 
 | 		const unsigned int height; | 
 | 		const unsigned int depth; | 
 | 		const D3DFORMAT format; | 
 | 		const D3DPOOL pool; | 
 |  | 
 | 		Direct3DVolume8 *volumeLevel[sw::MIPMAP_LEVELS]; | 
 | 	}; | 
 | } | 
 |  | 
 | #endif // D3D8_Direct3DVolumeTexture8_hpp |