| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| // Sync.hpp: Defines sync objects for the EGL_KHR_fence_sync extension. | |
| #ifndef LIBEGL_SYNC_H_ | |
| #define LIBEGL_SYNC_H_ | |
| #include "Context.hpp" | |
| #include <EGL/eglext.h> | |
| namespace egl | |
| { | |
| class FenceSync | |
| { | |
| public: | |
| explicit FenceSync(Context *context) : context(context) | |
| { | |
| status = EGL_UNSIGNALED_KHR; | |
| context->addRef(); | |
| } | |
| ~FenceSync() | |
| { | |
| context->release(); | |
| context = nullptr; | |
| } | |
| void wait() { context->finish(); signal(); } | |
| void signal() { status = EGL_SIGNALED_KHR; } | |
| bool isSignaled() const { return status == EGL_SIGNALED_KHR; } | |
| private: | |
| EGLint status; | |
| Context *context; | |
| }; | |
| } | |
| #endif // LIBEGL_SYNC_H_ |