| // Copyright (c) 2019 Google LLC | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #ifndef SOURCE_FUZZ_FUZZER_CONTEXT_H_ | |
| #define SOURCE_FUZZ_FUZZER_CONTEXT_H_ | |
| #include <functional> | |
| #include "source/fuzz/random_generator.h" | |
| #include "source/opt/function.h" | |
| namespace spvtools { | |
| namespace fuzz { | |
| // Encapsulates all parameters that control the fuzzing process, such as the | |
| // source of randomness and the probabilities with which transformations are | |
| // applied. | |
| class FuzzerContext { | |
| public: | |
| // Constructs a fuzzer context with a given random generator and the minimum | |
| // value that can be used for fresh ids. | |
| FuzzerContext(RandomGenerator* random_generator, uint32_t min_fresh_id); | |
| ~FuzzerContext(); | |
| // Provides the random generator used to control fuzzing. | |
| RandomGenerator* GetRandomGenerator(); | |
| // Yields an id that is guaranteed not to be used in the module being fuzzed, | |
| // or to have been issued before. | |
| uint32_t GetFreshId(); | |
| // Probabilities associated with applying various transformations. | |
| // Keep them in alphabetical order. | |
| uint32_t GetChanceOfAddingDeadBreak() { return chance_of_adding_dead_break_; } | |
| uint32_t GetChanceOfAddingDeadContinue() { | |
| return chance_of_adding_dead_continue_; | |
| } | |
| uint32_t GetChanceOfMovingBlockDown() { return chance_of_moving_block_down_; } | |
| uint32_t GetChanceOfObfuscatingConstant() { | |
| return chance_of_obfuscating_constant_; | |
| } | |
| uint32_t GetChanceOfSplittingBlock() { return chance_of_splitting_block_; } | |
| // Probability distributions to control how deeply to recurse. | |
| // Keep them in alphabetical order. | |
| const std::function<bool(uint32_t, RandomGenerator*)>& | |
| GoDeeperInConstantObfuscation() { | |
| return go_deeper_in_constant_obfuscation_; | |
| } | |
| private: | |
| // The source of randomness. | |
| RandomGenerator* random_generator_; | |
| // The next fresh id to be issued. | |
| uint32_t next_fresh_id_; | |
| // Probabilities associated with applying various transformations. | |
| // Keep them in alphabetical order. | |
| uint32_t chance_of_adding_dead_break_; | |
| uint32_t chance_of_adding_dead_continue_; | |
| uint32_t chance_of_moving_block_down_; | |
| uint32_t chance_of_obfuscating_constant_; | |
| uint32_t chance_of_splitting_block_; | |
| // Functions to determine with what probability to go deeper when generating | |
| // or mutating constructs recursively. | |
| const std::function<bool(uint32_t, RandomGenerator*)>& | |
| go_deeper_in_constant_obfuscation_; | |
| }; | |
| } // namespace fuzz | |
| } // namespace spvtools | |
| #endif // SOURCE_FUZZ_FUZZER_CONTEXT_H_ |