|  | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
|  | // | 
|  | // Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | // you may not use this file except in compliance with the License. | 
|  | // You may obtain a copy of the License at | 
|  | // | 
|  | //    http://www.apache.org/licenses/LICENSE-2.0 | 
|  | // | 
|  | // Unless required by applicable law or agreed to in writing, software | 
|  | // distributed under the License is distributed on an "AS IS" BASIS, | 
|  | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | // See the License for the specific language governing permissions and | 
|  | // limitations under the License. | 
|  |  | 
|  | #ifndef Point_hpp | 
|  | #define Point_hpp | 
|  |  | 
|  | namespace sw | 
|  | { | 
|  | struct Vector; | 
|  | struct Matrix; | 
|  |  | 
|  | struct Point | 
|  | { | 
|  | Point(); | 
|  | Point(const int i); | 
|  | Point(const Point &P); | 
|  | Point(const Vector &v); | 
|  | Point(float Px, float Py, float Pz); | 
|  |  | 
|  | Point &operator=(const Point &P); | 
|  |  | 
|  | union | 
|  | { | 
|  | float p[3]; | 
|  |  | 
|  | struct | 
|  | { | 
|  | float x; | 
|  | float y; | 
|  | float z; | 
|  | }; | 
|  | }; | 
|  |  | 
|  | float &operator[](int i); | 
|  | float &operator()(int i); | 
|  |  | 
|  | const float &operator[](int i) const; | 
|  | const float &operator()(int i) const; | 
|  |  | 
|  | Point &operator+=(const Vector &v); | 
|  | Point &operator-=(const Vector &v); | 
|  |  | 
|  | friend Point operator+(const Point &P, const Vector &v); | 
|  | friend Point operator-(const Point &P, const Vector &v); | 
|  |  | 
|  | friend Vector operator-(const Point &P, const Point &Q); | 
|  |  | 
|  | friend Point operator*(const Matrix &M, const Point& P); | 
|  | friend Point operator*(const Point &P, const Matrix &M); | 
|  | friend Point &operator*=(Point &P, const Matrix &M); | 
|  |  | 
|  | float d(const Point &P) const;   // Distance between two points | 
|  | float d2(const Point &P) const;   // Squared distance between two points | 
|  |  | 
|  | static float d(const Point &P, const Point &Q);   // Distance between two points | 
|  | static float d2(const Point &P, const Point &Q);   // Squared distance between two points | 
|  | }; | 
|  | } | 
|  |  | 
|  | #include "Vector.hpp" | 
|  |  | 
|  | namespace sw | 
|  | { | 
|  | inline Point::Point() | 
|  | { | 
|  | } | 
|  |  | 
|  | inline Point::Point(const int i) | 
|  | { | 
|  | const float s = (float)i; | 
|  |  | 
|  | x = s; | 
|  | y = s; | 
|  | z = s; | 
|  | } | 
|  |  | 
|  | inline Point::Point(const Point &P) | 
|  | { | 
|  | x = P.x; | 
|  | y = P.y; | 
|  | z = P.z; | 
|  | } | 
|  |  | 
|  | inline Point::Point(const Vector &v) | 
|  | { | 
|  | x = v.x; | 
|  | y = v.y; | 
|  | z = v.z; | 
|  | } | 
|  |  | 
|  | inline Point::Point(float P_x, float P_y, float P_z) | 
|  | { | 
|  | x = P_x; | 
|  | y = P_y; | 
|  | z = P_z; | 
|  | } | 
|  |  | 
|  | inline Point &Point::operator=(const Point &P) | 
|  | { | 
|  | x = P.x; | 
|  | y = P.y; | 
|  | z = P.z; | 
|  |  | 
|  | return *this; | 
|  | } | 
|  |  | 
|  | inline float &Point::operator()(int i) | 
|  | { | 
|  | return p[i]; | 
|  | } | 
|  |  | 
|  | inline float &Point::operator[](int i) | 
|  | { | 
|  | return p[i]; | 
|  | } | 
|  |  | 
|  | inline const float &Point::operator()(int i) const | 
|  | { | 
|  | return p[i]; | 
|  | } | 
|  |  | 
|  | inline const float &Point::operator[](int i) const | 
|  | { | 
|  | return p[i]; | 
|  | } | 
|  | } | 
|  |  | 
|  | #endif   // Point_hpp |