|  | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
|  | // | 
|  | // Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | // you may not use this file except in compliance with the License. | 
|  | // You may obtain a copy of the License at | 
|  | // | 
|  | //    http://www.apache.org/licenses/LICENSE-2.0 | 
|  | // | 
|  | // Unless required by applicable law or agreed to in writing, software | 
|  | // distributed under the License is distributed on an "AS IS" BASIS, | 
|  | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | // See the License for the specific language governing permissions and | 
|  | // limitations under the License. | 
|  |  | 
|  | #ifndef sw_Color_hpp | 
|  | #define sw_Color_hpp | 
|  |  | 
|  | #include "System/Types.hpp" | 
|  | #include "System/Math.hpp" | 
|  |  | 
|  | namespace sw | 
|  | { | 
|  | template<class T> | 
|  | struct Color | 
|  | { | 
|  | Color(); | 
|  |  | 
|  | Color(const Color<byte> &c); | 
|  | Color(const Color<short> &c); | 
|  | Color(const Color<float> &c); | 
|  |  | 
|  | Color(int c); | 
|  | Color(unsigned short c); | 
|  | Color(unsigned long c); | 
|  | Color(unsigned int c); | 
|  |  | 
|  | Color(T r, T g, T b, T a = 1); | 
|  |  | 
|  | operator unsigned int() const; | 
|  |  | 
|  | T &operator[](int i); | 
|  | const T &operator[](int i) const; | 
|  |  | 
|  | Color<T> operator+() const; | 
|  | Color<T> operator-() const; | 
|  |  | 
|  | Color<T>& operator=(const Color<T>& c); | 
|  |  | 
|  | Color<T> &operator+=(const Color<T> &c); | 
|  | Color<T> &operator*=(float l); | 
|  |  | 
|  | static Color<T> gradient(const Color<T> &c1, const Color<T>  &c2, float d); | 
|  | static Color<T> shade(const Color<T> &c1, const Color<T>  &c2, float d); | 
|  |  | 
|  | template<class S> | 
|  | friend Color<S> operator+(const Color<S> &c1, const Color<S> &c2); | 
|  | template<class S> | 
|  | friend Color<S> operator-(const Color<S> &c1, const Color<S> &c2); | 
|  |  | 
|  | template<class S> | 
|  | friend Color<S> operator*(float l, const Color<S> &c); | 
|  | template<class S> | 
|  | friend Color<S> operator*(const Color<S> &c1, const Color<S> &c2); | 
|  | template<class S> | 
|  | friend Color<S> operator/(const Color<S> &c, float l); | 
|  |  | 
|  | T r; | 
|  | T g; | 
|  | T b; | 
|  | T a; | 
|  | }; | 
|  | } | 
|  |  | 
|  | #include "System/Math.hpp" | 
|  |  | 
|  | namespace sw | 
|  | { | 
|  | template<class T> | 
|  | inline Color<T>::Color() | 
|  | { | 
|  | } | 
|  |  | 
|  | template<> | 
|  | inline Color<byte>::Color(const Color<byte> &c) | 
|  | { | 
|  | r = c.r; | 
|  | g = c.g; | 
|  | b = c.b; | 
|  | a = c.a; | 
|  | } | 
|  |  | 
|  | template<> | 
|  | inline Color<byte>::Color(const Color<short> &c) | 
|  | { | 
|  | r = static_cast<byte>(clamp(c.r >> 4, 0, 255)); | 
|  | g = static_cast<byte>(clamp(c.g >> 4, 0, 255)); | 
|  | b = static_cast<byte>(clamp(c.b >> 4, 0, 255)); | 
|  | a = static_cast<byte>(clamp(c.a >> 4, 0, 255)); | 
|  | } | 
|  |  | 
|  | template<> | 
|  | inline Color<byte>::Color(const Color<float> &c) | 
|  | { | 
|  | r = static_cast<byte>(ifloor(clamp(c.r * 256.0f, 0.0f, 255.0f))); | 
|  | g = static_cast<byte>(ifloor(clamp(c.g * 256.0f, 0.0f, 255.0f))); | 
|  | b = static_cast<byte>(ifloor(clamp(c.b * 256.0f, 0.0f, 255.0f))); | 
|  | a = static_cast<byte>(ifloor(clamp(c.a * 256.0f, 0.0f, 255.0f))); | 
|  | } | 
|  |  | 
|  | template<> | 
|  | inline Color<short>::Color(const Color<short> &c) | 
|  | { | 
|  | r = c.r; | 
|  | g = c.g; | 
|  | b = c.b; | 
|  | a = c.a; | 
|  | } | 
|  |  | 
|  | template<> | 
|  | inline Color<short>::Color(const Color<byte> &c) | 
|  | { | 
|  | r = c.r << 4; | 
|  | g = c.g << 4; | 
|  | b = c.b << 4; | 
|  | a = c.a << 4; | 
|  | } | 
|  |  | 
|  | template<> | 
|  | inline Color<float>::Color(const Color<float> &c) | 
|  | { | 
|  | r = c.r; | 
|  | g = c.g; | 
|  | b = c.b; | 
|  | a = c.a; | 
|  | } | 
|  |  | 
|  | template<> | 
|  | inline Color<short>::Color(const Color<float> &c) | 
|  | { | 
|  | r = static_cast<short>(iround(clamp(c.r * 4095.0f, -4096.0f, 4095.0f))); | 
|  | g = static_cast<short>(iround(clamp(c.g * 4095.0f, -4096.0f, 4095.0f))); | 
|  | b = static_cast<short>(iround(clamp(c.b * 4095.0f, -4096.0f, 4095.0f))); | 
|  | a = static_cast<short>(iround(clamp(c.a * 4095.0f, -4096.0f, 4095.0f))); | 
|  | } | 
|  |  | 
|  | template<> | 
|  | inline Color<float>::Color(const Color<byte> &c) | 
|  | { | 
|  | r = c.r / 255.0f; | 
|  | g = c.g / 255.0f; | 
|  | b = c.b / 255.0f; | 
|  | a = c.a / 255.0f; | 
|  | } | 
|  |  | 
|  | template<> | 
|  | inline Color<float>::Color(const Color<short> &c) | 
|  | { | 
|  | r = c.r / 4095.0f; | 
|  | g = c.g / 4095.0f; | 
|  | b = c.b / 4095.0f; | 
|  | a = c.a / 4095.0f; | 
|  | } | 
|  |  | 
|  | template<> | 
|  | inline Color<float>::Color(unsigned short c) | 
|  | { | 
|  | r = (float)(c & 0xF800) / (float)0xF800; | 
|  | g = (float)(c & 0x07E0) / (float)0x07E0; | 
|  | b = (float)(c & 0x001F) / (float)0x001F; | 
|  | a = 1; | 
|  | } | 
|  |  | 
|  | template<> | 
|  | inline Color<short>::Color(unsigned short c) | 
|  | { | 
|  | // 4.12 fixed-point format | 
|  | r = ((c & 0xF800) >> 4) + ((c & 0xF800) >> 9) + ((c & 0xF800) >> 14); | 
|  | g = ((c & 0x07E0) << 1) + ((c & 0x07E0) >> 5); | 
|  | b = ((c & 0x001F) << 7) + ((c & 0x001F) << 2) + ((c & 0x001F) >> 3); | 
|  | a = 0x1000; | 
|  | } | 
|  |  | 
|  | template<> | 
|  | inline Color<byte>::Color(unsigned short c) | 
|  | { | 
|  | r = (byte)(((c & 0xF800) >> 8) + ((c & 0xE000) >> 13)); | 
|  | g = (byte)(((c & 0x07E0) >> 3) + ((c & 0x0600) >> 9)); | 
|  | b = (byte)(((c & 0x001F) << 3) + ((c & 0x001C) >> 2)); | 
|  | a = 0xFF; | 
|  | } | 
|  |  | 
|  | template<> | 
|  | inline Color<float>::Color(int c) | 
|  | { | 
|  | const float d = 1.0f / 255.0f; | 
|  |  | 
|  | r = (float)((c & 0x00FF0000) >> 16) * d; | 
|  | g = (float)((c & 0x0000FF00) >> 8) * d; | 
|  | b = (float)((c & 0x000000FF) >> 0) * d; | 
|  | a = (float)((c & 0xFF000000) >> 24) * d; | 
|  | } | 
|  |  | 
|  | template<> | 
|  | inline Color<short>::Color(int c) | 
|  | { | 
|  | // 4.12 fixed-point format | 
|  | r = (short)((c & 0x00FF0000) >> 12); | 
|  | g = (short)((c & 0x0000FF00) >> 4); | 
|  | b = (short)((c & 0x000000FF) << 4); | 
|  | a = (short)((c & 0xFF000000) >> 20); | 
|  | } | 
|  |  | 
|  | template<> | 
|  | inline Color<byte>::Color(int c) | 
|  | { | 
|  | r = (byte)((c & 0x00FF0000) >> 16); | 
|  | g = (byte)((c & 0x0000FF00) >> 8); | 
|  | b = (byte)((c & 0x000000FF) >> 0); | 
|  | a = (byte)((c & 0xFF000000) >> 24); | 
|  | } | 
|  |  | 
|  | template<> | 
|  | inline Color<float>::Color(unsigned int c) | 
|  | { | 
|  | const float d = 1.0f / 255.0f; | 
|  |  | 
|  | r = (float)((c & 0x00FF0000) >> 16) * d; | 
|  | g = (float)((c & 0x0000FF00) >> 8) * d; | 
|  | b = (float)((c & 0x000000FF) >> 0) * d; | 
|  | a = (float)((c & 0xFF000000) >> 24) * d; | 
|  | } | 
|  |  | 
|  | template<> | 
|  | inline Color<short>::Color(unsigned int c) | 
|  | { | 
|  | // 4.12 fixed-point format | 
|  | r = (short)((c & 0x00FF0000) >> 12); | 
|  | g = (short)((c & 0x0000FF00) >> 4); | 
|  | b = (short)((c & 0x000000FF) << 4); | 
|  | a = (short)((c & 0xFF000000) >> 20); | 
|  | } | 
|  |  | 
|  | template<> | 
|  | inline Color<byte>::Color(unsigned int c) | 
|  | { | 
|  | r = (byte)((c & 0x00FF0000) >> 16); | 
|  | g = (byte)((c & 0x0000FF00) >> 8); | 
|  | b = (byte)((c & 0x000000FF) >> 0); | 
|  | a = (byte)((c & 0xFF000000) >> 24); | 
|  | } | 
|  |  | 
|  | template<> | 
|  | inline Color<float>::Color(unsigned long c) | 
|  | { | 
|  | const float d = 1.0f / 255.0f; | 
|  |  | 
|  | r = (float)((c & 0x00FF0000) >> 16) * d; | 
|  | g = (float)((c & 0x0000FF00) >> 8) * d; | 
|  | b = (float)((c & 0x000000FF) >> 0) * d; | 
|  | a = (float)((c & 0xFF000000) >> 24) * d; | 
|  | } | 
|  |  | 
|  | template<> | 
|  | inline Color<short>::Color(unsigned long c) | 
|  | { | 
|  | // 4.12 fixed-point format | 
|  | r = (short)((c & 0x00FF0000) >> 12); | 
|  | g = (short)((c & 0x0000FF00) >> 4); | 
|  | b = (short)((c & 0x000000FF) << 4); | 
|  | a = (short)((c & 0xFF000000) >> 20); | 
|  | } | 
|  |  | 
|  | template<> | 
|  | inline Color<byte>::Color(unsigned long c) | 
|  | { | 
|  | r = (byte)((c & 0x00FF0000) >> 16); | 
|  | g = (byte)((c & 0x0000FF00) >> 8); | 
|  | b = (byte)((c & 0x000000FF) >> 0); | 
|  | a = (byte)((c & 0xFF000000) >> 24); | 
|  | } | 
|  |  | 
|  | template<class T> | 
|  | inline Color<T>::Color(T r_, T g_, T b_, T a_) | 
|  | { | 
|  | r = r_; | 
|  | g = g_; | 
|  | b = b_; | 
|  | a = a_; | 
|  | } | 
|  |  | 
|  | template<> | 
|  | inline Color<float>::operator unsigned int() const | 
|  | { | 
|  | return ((unsigned int)min(b * 255.0f, 255.0f) << 0) | | 
|  | ((unsigned int)min(g * 255.0f, 255.0f) << 8) | | 
|  | ((unsigned int)min(r * 255.0f, 255.0f) << 16) | | 
|  | ((unsigned int)min(a * 255.0f, 255.0f) << 24); | 
|  | } | 
|  |  | 
|  | template<> | 
|  | inline Color<short>::operator unsigned int() const | 
|  | { | 
|  | return ((unsigned int)min(b >> 4, 255) << 0) | | 
|  | ((unsigned int)min(g >> 4, 255) << 8) | | 
|  | ((unsigned int)min(r >> 4, 255) << 16) | | 
|  | ((unsigned int)min(a >> 4, 255) << 24); | 
|  | } | 
|  |  | 
|  | template<> | 
|  | inline Color<byte>::operator unsigned int() const | 
|  | { | 
|  | return (b << 0) + | 
|  | (g << 8) + | 
|  | (r << 16) + | 
|  | (a << 24); | 
|  | } | 
|  |  | 
|  | template<class T> | 
|  | inline T &Color<T>::operator[](int i) | 
|  | { | 
|  | return (&r)[i]; | 
|  | } | 
|  |  | 
|  | template<class T> | 
|  | inline const T &Color<T>::operator[](int i) const | 
|  | { | 
|  | return (&r)[i]; | 
|  | } | 
|  |  | 
|  | template<class T> | 
|  | inline Color<T> Color<T>::operator+() const | 
|  | { | 
|  | return *this; | 
|  | } | 
|  |  | 
|  | template<class T> | 
|  | inline Color<T> Color<T>::operator-() const | 
|  | { | 
|  | return Color(-r, -g, -b, -a); | 
|  | } | 
|  |  | 
|  | template<class T> | 
|  | inline Color<T> &Color<T>::operator=(const Color& c) | 
|  | { | 
|  | r = c.r; | 
|  | g = c.g; | 
|  | b = c.b; | 
|  | a = c.a; | 
|  |  | 
|  | return *this; | 
|  | } | 
|  |  | 
|  | template<class T> | 
|  | inline Color<T> &Color<T>::operator+=(const Color &c) | 
|  | { | 
|  | r += c.r; | 
|  | g += c.g; | 
|  | b += c.b; | 
|  | a += c.a; | 
|  |  | 
|  | return *this; | 
|  | } | 
|  |  | 
|  | template<class T> | 
|  | inline Color<T> &Color<T>::operator*=(float l) | 
|  | { | 
|  | *this = l * *this; | 
|  |  | 
|  | return *this; | 
|  | } | 
|  |  | 
|  | template<class T> | 
|  | inline Color<T> operator+(const Color<T> &c1, const Color<T> &c2) | 
|  | { | 
|  | return Color<T>(c1.r + c2.r, | 
|  | c1.g + c2.g, | 
|  | c1.b + c2.b, | 
|  | c1.a + c2.a); | 
|  | } | 
|  |  | 
|  | template<class T> | 
|  | inline Color<T> operator-(const Color<T> &c1, const Color<T> &c2) | 
|  | { | 
|  | return Color<T>(c1.r - c2.r, | 
|  | c1.g - c2.g, | 
|  | c1.b - c2.b, | 
|  | c1.a - c2.a); | 
|  | } | 
|  |  | 
|  | template<class T> | 
|  | inline Color<T> operator*(float l, const Color<T> &c) | 
|  | { | 
|  | T r = (T)(l * c.r); | 
|  | T g = (T)(l * c.g); | 
|  | T b = (T)(l * c.b); | 
|  | T a = (T)(l * c.a); | 
|  |  | 
|  | return Color<T>(r, g, b, a); | 
|  | } | 
|  |  | 
|  | template<class T> | 
|  | inline Color<T> operator*(const Color<T> &c1, const Color<T> &c2) | 
|  | { | 
|  | T r = c1.r * c2.r; | 
|  | T g = c1.g * c2.g; | 
|  | T b = c1.b * c2.b; | 
|  | T a = c1.a * c2.a; | 
|  |  | 
|  | return Color<T>(r, g, b, a); | 
|  | } | 
|  |  | 
|  | template<> | 
|  | inline Color<short> operator*(const Color<short> &c1, const Color<short> &c2) | 
|  | { | 
|  | short r = c1.r * c2.r >> 12; | 
|  | short g = c1.g * c2.g >> 12; | 
|  | short b = c1.b * c2.b >> 12; | 
|  | short a = c1.a * c2.a >> 12; | 
|  |  | 
|  | return Color<short>(r, g, b, a); | 
|  | } | 
|  |  | 
|  | template<> | 
|  | inline Color<byte> operator*(const Color<byte> &c1, const Color<byte> &c2) | 
|  | { | 
|  | byte r = c1.r * c2.r >> 8; | 
|  | byte g = c1.g * c2.g >> 8; | 
|  | byte b = c1.b * c2.b >> 8; | 
|  | byte a = c1.a * c2.a >> 8; | 
|  |  | 
|  | return Color<byte>(r, g, b, a); | 
|  | } | 
|  |  | 
|  | template<class T> | 
|  | inline Color<T> operator/(const Color<T> &c, float l) | 
|  | { | 
|  | l = 1.0f / l; | 
|  |  | 
|  | T r = (T)(l * c.r); | 
|  | T g = (T)(l * c.g); | 
|  | T b = (T)(l * c.b); | 
|  | T a = (T)(l * c.a); | 
|  |  | 
|  | return Color<T>(r, g, b, a); | 
|  | } | 
|  |  | 
|  | template<class T> | 
|  | inline Color<T> Color<T>::gradient(const Color<T> &c1, const Color<T> &c2, float d) | 
|  | { | 
|  | d = 1.0f / d; | 
|  |  | 
|  | T r = (c2.r - c1.r) * d; | 
|  | T g = (c2.g - c1.g) * d; | 
|  | T b = (c2.b - c1.b) * d; | 
|  | T a = (c2.a - c1.a) * d; | 
|  |  | 
|  | return Color<T>(r, g, b, a); | 
|  | } | 
|  |  | 
|  | template<class T> | 
|  | inline Color<T> Color<T>::shade(const Color<T> &c1, const Color<T>  &c2, float d) | 
|  | { | 
|  | T r = c1.r + (T)(d * (c2.r - c1.r)); | 
|  | T g = c1.g + (T)(d * (c2.g - c1.g)); | 
|  | T b = c1.b + (T)(d * (c2.b - c1.b)); | 
|  | T a = c1.a + (T)(d * (c2.a - c1.a)); | 
|  |  | 
|  | return Color<T>(r, g, b, a); | 
|  | } | 
|  | } | 
|  |  | 
|  | #endif   // sw_Color_hpp |