| dEQP-VK.mesh_shader.nv.smoke.mesh_shader_triangle |
| dEQP-VK.mesh_shader.nv.smoke.mesh_task_shader_triangle |
| dEQP-VK.mesh_shader.nv.smoke.task_only_shader_triangle |
| dEQP-VK.mesh_shader.nv.api.draw.draw_count_0.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw.draw_count_0.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw.draw_count_0.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw.draw_count_0.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw.draw_count_1.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw.draw_count_1.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw.draw_count_1.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw.draw_count_1.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw.draw_count_2.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw.draw_count_2.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw.draw_count_2.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw.draw_count_2.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw.draw_count_32.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw.draw_count_32.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw.draw_count_32.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw.draw_count_32.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw.draw_count_64.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw.draw_count_64.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw.draw_count_64.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw.draw_count_64.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_0.no_count_limit.no_count_offset.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_0.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_0.no_count_limit.no_count_offset.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_0.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_0.no_count_limit.no_count_offset.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_0.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_0.no_count_limit.no_count_offset.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_0.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_0.no_count_limit.no_count_offset.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_0.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_0.no_count_limit.no_count_offset.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_0.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_0.no_count_limit.no_count_offset.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_0.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_0.no_count_limit.no_count_offset.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_0.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.synchronization.host_to_task.uniform_buffer.memory_barrier.host_write_shader_read |
| dEQP-VK.mesh_shader.nv.synchronization.host_to_task.uniform_buffer.memory_barrier.host_write_uniform_read |
| dEQP-VK.mesh_shader.nv.synchronization.host_to_task.uniform_buffer.specific_barrier.host_write_shader_read |
| dEQP-VK.mesh_shader.nv.synchronization.host_to_task.uniform_buffer.specific_barrier.host_write_uniform_read |
| dEQP-VK.mesh_shader.nv.synchronization.host_to_task.storage_buffer.memory_barrier.host_write_shader_read |
| dEQP-VK.mesh_shader.nv.synchronization.host_to_task.storage_buffer.specific_barrier.host_write_shader_read |
| dEQP-VK.mesh_shader.nv.synchronization.host_to_mesh.uniform_buffer.memory_barrier.host_write_shader_read |
| dEQP-VK.mesh_shader.nv.synchronization.host_to_mesh.uniform_buffer.memory_barrier.host_write_uniform_read |
| dEQP-VK.mesh_shader.nv.synchronization.host_to_mesh.uniform_buffer.specific_barrier.host_write_shader_read |
| dEQP-VK.mesh_shader.nv.synchronization.host_to_mesh.uniform_buffer.specific_barrier.host_write_uniform_read |
| dEQP-VK.mesh_shader.nv.synchronization.host_to_mesh.storage_buffer.memory_barrier.host_write_shader_read |
| dEQP-VK.mesh_shader.nv.synchronization.host_to_mesh.storage_buffer.specific_barrier.host_write_shader_read |
| dEQP-VK.mesh_shader.nv.synchronization.transfer_to_task.uniform_buffer.memory_barrier.transfer_write_shader_read |
| dEQP-VK.mesh_shader.nv.synchronization.transfer_to_task.uniform_buffer.memory_barrier.transfer_write_uniform_read |
| dEQP-VK.mesh_shader.nv.synchronization.transfer_to_task.uniform_buffer.specific_barrier.transfer_write_shader_read |
| dEQP-VK.mesh_shader.nv.synchronization.transfer_to_task.uniform_buffer.specific_barrier.transfer_write_uniform_read |
| dEQP-VK.mesh_shader.nv.synchronization.transfer_to_task.storage_buffer.memory_barrier.transfer_write_shader_read |
| dEQP-VK.mesh_shader.nv.synchronization.transfer_to_task.storage_buffer.specific_barrier.transfer_write_shader_read |
| dEQP-VK.mesh_shader.nv.synchronization.transfer_to_task.storage_image.memory_barrier.transfer_write_shader_read |
| dEQP-VK.mesh_shader.nv.synchronization.transfer_to_task.storage_image.specific_barrier.transfer_write_shader_read |
| dEQP-VK.mesh_shader.nv.synchronization.transfer_to_task.sampled_image.memory_barrier.transfer_write_shader_read |
| dEQP-VK.mesh_shader.nv.synchronization.transfer_to_task.sampled_image.specific_barrier.transfer_write_shader_read |
| dEQP-VK.mesh_shader.nv.synchronization.transfer_to_mesh.uniform_buffer.memory_barrier.transfer_write_shader_read |
| dEQP-VK.mesh_shader.nv.synchronization.transfer_to_mesh.uniform_buffer.memory_barrier.transfer_write_uniform_read |
| dEQP-VK.mesh_shader.nv.synchronization.transfer_to_mesh.uniform_buffer.specific_barrier.transfer_write_shader_read |
| dEQP-VK.mesh_shader.nv.synchronization.transfer_to_mesh.uniform_buffer.specific_barrier.transfer_write_uniform_read |
| dEQP-VK.mesh_shader.nv.synchronization.transfer_to_mesh.storage_buffer.memory_barrier.transfer_write_shader_read |
| dEQP-VK.mesh_shader.nv.synchronization.transfer_to_mesh.storage_buffer.specific_barrier.transfer_write_shader_read |
| dEQP-VK.mesh_shader.nv.synchronization.transfer_to_mesh.storage_image.memory_barrier.transfer_write_shader_read |
| dEQP-VK.mesh_shader.nv.synchronization.transfer_to_mesh.storage_image.specific_barrier.transfer_write_shader_read |
| dEQP-VK.mesh_shader.nv.synchronization.transfer_to_mesh.sampled_image.memory_barrier.transfer_write_shader_read |
| dEQP-VK.mesh_shader.nv.synchronization.transfer_to_mesh.sampled_image.specific_barrier.transfer_write_shader_read |
| dEQP-VK.mesh_shader.nv.synchronization.task_to_mesh.storage_buffer.subpass_dependency.shader_write_shader_read |
| dEQP-VK.mesh_shader.nv.synchronization.task_to_mesh.storage_image.subpass_dependency.shader_write_shader_read |
| dEQP-VK.mesh_shader.nv.synchronization.task_to_frag.storage_buffer.subpass_dependency.shader_write_shader_read |
| dEQP-VK.mesh_shader.nv.synchronization.task_to_frag.storage_image.subpass_dependency.shader_write_shader_read |
| dEQP-VK.mesh_shader.nv.synchronization.task_to_transfer.storage_buffer.memory_barrier.shader_write_transfer_read |
| dEQP-VK.mesh_shader.nv.synchronization.task_to_transfer.storage_buffer.specific_barrier.shader_write_transfer_read |
| dEQP-VK.mesh_shader.nv.synchronization.task_to_transfer.storage_image.memory_barrier.shader_write_transfer_read |
| dEQP-VK.mesh_shader.nv.synchronization.task_to_transfer.storage_image.specific_barrier.shader_write_transfer_read |
| dEQP-VK.mesh_shader.nv.synchronization.task_to_host.storage_buffer.memory_barrier.shader_write_host_read |
| dEQP-VK.mesh_shader.nv.synchronization.task_to_host.storage_buffer.specific_barrier.shader_write_host_read |
| dEQP-VK.mesh_shader.nv.synchronization.mesh_to_frag.storage_buffer.subpass_dependency.shader_write_shader_read |
| dEQP-VK.mesh_shader.nv.synchronization.mesh_to_frag.storage_image.subpass_dependency.shader_write_shader_read |
| dEQP-VK.mesh_shader.nv.synchronization.mesh_to_transfer.storage_buffer.memory_barrier.shader_write_transfer_read |
| dEQP-VK.mesh_shader.nv.synchronization.mesh_to_transfer.storage_buffer.specific_barrier.shader_write_transfer_read |
| dEQP-VK.mesh_shader.nv.synchronization.mesh_to_transfer.storage_image.memory_barrier.shader_write_transfer_read |
| dEQP-VK.mesh_shader.nv.synchronization.mesh_to_transfer.storage_image.specific_barrier.shader_write_transfer_read |
| dEQP-VK.mesh_shader.nv.synchronization.mesh_to_host.storage_buffer.memory_barrier.shader_write_host_read |
| dEQP-VK.mesh_shader.nv.synchronization.mesh_to_host.storage_buffer.specific_barrier.shader_write_host_read |
| dEQP-VK.mesh_shader.nv.property.max_draw_mesh_tasks_count_with_task |
| dEQP-VK.mesh_shader.nv.property.max_draw_mesh_tasks_count_with_mesh |
| dEQP-VK.mesh_shader.nv.property.max_task_work_group_invocations |
| dEQP-VK.mesh_shader.nv.property.max_task_work_group_size |
| dEQP-VK.mesh_shader.nv.property.max_task_output_count |
| dEQP-VK.mesh_shader.nv.property.max_mesh_work_group_invocations |
| dEQP-VK.mesh_shader.nv.property.max_mesh_work_group_size |
| dEQP-VK.mesh_shader.nv.property.max_task_total_memory_size |
| dEQP-VK.mesh_shader.nv.property.max_mesh_total_memory_size |
| dEQP-VK.mesh_shader.nv.builtin.position |
| dEQP-VK.mesh_shader.nv.builtin.point_size |
| dEQP-VK.mesh_shader.nv.builtin.clip_distance |
| dEQP-VK.mesh_shader.nv.builtin.cull_distance |
| dEQP-VK.mesh_shader.nv.builtin.primitive_id_glsl |
| dEQP-VK.mesh_shader.nv.builtin.primitive_id_spirv |
| dEQP-VK.mesh_shader.nv.builtin.layer |
| dEQP-VK.mesh_shader.nv.builtin.layer_shared |
| dEQP-VK.mesh_shader.nv.builtin.viewport_index |
| dEQP-VK.mesh_shader.nv.builtin.viewport_index_shared |
| dEQP-VK.mesh_shader.nv.builtin.work_group_id_in_mesh |
| dEQP-VK.mesh_shader.nv.builtin.work_group_id_in_task |
| dEQP-VK.mesh_shader.nv.builtin.local_invocation_id_in_mesh |
| dEQP-VK.mesh_shader.nv.builtin.local_invocation_id_in_task |
| dEQP-VK.mesh_shader.nv.builtin.local_invocation_index_in_task |
| dEQP-VK.mesh_shader.nv.builtin.local_invocation_index_in_mesh |
| dEQP-VK.mesh_shader.nv.builtin.global_invocation_id_in_mesh |
| dEQP-VK.mesh_shader.nv.builtin.global_invocation_id_in_task |
| dEQP-VK.mesh_shader.nv.builtin.draw_index_in_mesh |
| dEQP-VK.mesh_shader.nv.builtin.draw_index_in_task |
| dEQP-VK.mesh_shader.nv.misc.complex_task_data |
| dEQP-VK.mesh_shader.nv.misc.single_point |
| dEQP-VK.mesh_shader.nv.misc.single_line |
| dEQP-VK.mesh_shader.nv.misc.single_triangle |
| dEQP-VK.mesh_shader.nv.misc.max_points |
| dEQP-VK.mesh_shader.nv.misc.max_lines |
| dEQP-VK.mesh_shader.nv.misc.max_triangles |
| dEQP-VK.mesh_shader.nv.misc.many_task_work_groups |
| dEQP-VK.mesh_shader.nv.misc.many_mesh_work_groups |
| dEQP-VK.mesh_shader.nv.misc.many_task_mesh_work_groups |
| dEQP-VK.mesh_shader.nv.misc.no_points |
| dEQP-VK.mesh_shader.nv.misc.no_lines |
| dEQP-VK.mesh_shader.nv.misc.no_triangles |
| dEQP-VK.mesh_shader.nv.misc.no_points_extra_writes |
| dEQP-VK.mesh_shader.nv.misc.no_lines_extra_writes |
| dEQP-VK.mesh_shader.nv.misc.no_triangles_extra_writes |
| dEQP-VK.mesh_shader.nv.misc.barrier_in_task |
| dEQP-VK.mesh_shader.nv.misc.barrier_in_mesh |
| dEQP-VK.mesh_shader.nv.misc.memory_barrier_shared_in_task |
| dEQP-VK.mesh_shader.nv.misc.memory_barrier_shared_in_mesh |
| dEQP-VK.mesh_shader.nv.misc.group_memory_barrier_in_task |
| dEQP-VK.mesh_shader.nv.misc.group_memory_barrier_in_mesh |
| dEQP-VK.mesh_shader.nv.misc.custom_attributes |
| dEQP-VK.mesh_shader.nv.misc.custom_attributes_and_task_shader |
| dEQP-VK.mesh_shader.nv.misc.push_constant |
| dEQP-VK.mesh_shader.nv.misc.push_constant_and_task_shader |
| dEQP-VK.mesh_shader.nv.misc.maximize_primitives |
| dEQP-VK.mesh_shader.nv.misc.maximize_vertices |
| dEQP-VK.mesh_shader.nv.misc.maximize_invocations_32 |
| dEQP-VK.mesh_shader.nv.misc.maximize_invocations_64 |
| dEQP-VK.mesh_shader.nv.misc.maximize_invocations_128 |
| dEQP-VK.mesh_shader.nv.misc.maximize_invocations_256 |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_0.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_0.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_1.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_1.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_2.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_2.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_3.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_3.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_4.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_4.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_5.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_5.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_6.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_6.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_7.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_7.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_8.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_8.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_9.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_9.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_10.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_10.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_11.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_11.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_12.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_12.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_13.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_13.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_14.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_14.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_15.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_15.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_16.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_16.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_17.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_17.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_18.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_18.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_19.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_19.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_20.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_20.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_21.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_21.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_22.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_22.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_23.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_23.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_24.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_24.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_25.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_25.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_26.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_26.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_27.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_27.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_28.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_28.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_29.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_29.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_30.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_30.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_31.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_31.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_32.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_32.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_33.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_33.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_34.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_34.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_35.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_35.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_36.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_36.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_37.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_37.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_38.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_38.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_39.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_39.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_0.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_0.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_1.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_1.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_2.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_2.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_3.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_3.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_4.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_4.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_5.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_5.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_6.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_6.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_7.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_7.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_8.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_8.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_9.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_9.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_10.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_10.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_11.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_11.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_12.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_12.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_13.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_13.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_14.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_14.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_15.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_15.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_16.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_16.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_17.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_17.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_18.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_18.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_19.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_19.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_20.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_20.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_21.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_21.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_22.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_22.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_23.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_23.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_24.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_24.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_25.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_25.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_26.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_26.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_27.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_27.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_28.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_28.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_29.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_29.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_30.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_30.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_31.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_31.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_32.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_32.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_33.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_33.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_34.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_34.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_35.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_35.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_36.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_36.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_37.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_37.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_38.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_38.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_39.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_39.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_0.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_0.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_1.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_1.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_2.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_2.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_3.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_3.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_4.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_4.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_5.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_5.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_6.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_6.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_7.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_7.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_8.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_8.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_9.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_9.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_10.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_10.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_11.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_11.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_12.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_12.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_13.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_13.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_14.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_14.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_15.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_15.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_16.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_16.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_17.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_17.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_18.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_18.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_19.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_19.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_20.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_20.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_21.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_21.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_22.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_22.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_23.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_23.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_24.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_24.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_25.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_25.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_26.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_26.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_27.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_27.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_28.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_28.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_29.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_29.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_30.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_30.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_31.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_31.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_32.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_32.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_33.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_33.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_34.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_34.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_35.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_35.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_36.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_36.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_37.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_37.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_38.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_38.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_39.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_39.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_0.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_0.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_1.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_1.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_2.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_2.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_3.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_3.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_4.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_4.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_5.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_5.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_6.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_6.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_7.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_7.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_8.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_8.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_9.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_9.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_10.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_10.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_11.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_11.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_12.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_12.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_13.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_13.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_14.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_14.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_15.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_15.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_16.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_16.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_17.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_17.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_18.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_18.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_19.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_19.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_20.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_20.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_21.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_21.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_22.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_22.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_23.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_23.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_24.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_24.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_25.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_25.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_26.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_26.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_27.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_27.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_28.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_28.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_29.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_29.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_30.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_30.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_31.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_31.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_32.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_32.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_33.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_33.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_34.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_34.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_35.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_35.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_36.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_36.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_37.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_37.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_38.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_38.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_39.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_39.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_0.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_0.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_1.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_1.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_2.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_2.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_3.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_3.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_4.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_4.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_5.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_5.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_6.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_6.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_7.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_7.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_8.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_8.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_9.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_9.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_10.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_10.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_11.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_11.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_12.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_12.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_13.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_13.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_14.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_14.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_15.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_15.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_16.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_16.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_17.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_17.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_18.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_18.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_19.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_19.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_20.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_20.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_21.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_21.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_22.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_22.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_23.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_23.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_24.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_24.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_25.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_25.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_26.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_26.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_27.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_27.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_28.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_28.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_29.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_29.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_30.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_30.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_31.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_31.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_32.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_32.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_33.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_33.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_34.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_34.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_35.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_35.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_36.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_36.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_37.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_37.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_38.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_38.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_39.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_39.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_0.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_0.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_1.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_1.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_2.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_2.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_3.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_3.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_4.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_4.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_5.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_5.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_6.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_6.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_7.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_7.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_8.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_8.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_9.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_9.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_10.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_10.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_11.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_11.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_12.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_12.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_13.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_13.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_14.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_14.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_15.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_15.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_16.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_16.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_17.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_17.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_18.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_18.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_19.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_19.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_20.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_20.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_21.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_21.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_22.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_22.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_23.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_23.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_24.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_24.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_25.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_25.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_26.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_26.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_27.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_27.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_28.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_28.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_29.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_29.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_30.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_30.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_31.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_31.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_32.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_32.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_33.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_33.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_34.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_34.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_35.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_35.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_36.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_36.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_37.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_37.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_38.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_38.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_39.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_39.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_0.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_0.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_1.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_1.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_2.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_2.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_3.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_3.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_4.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_4.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_5.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_5.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_6.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_6.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_7.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_7.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_8.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_8.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_9.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_9.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_10.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_10.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_11.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_11.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_12.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_12.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_13.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_13.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_14.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_14.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_15.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_15.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_16.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_16.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_17.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_17.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_18.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_18.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_19.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_19.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_20.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_20.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_21.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_21.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_22.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_22.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_23.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_23.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_24.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_24.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_25.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_25.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_26.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_26.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_27.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_27.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_28.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_28.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_29.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_29.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_30.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_30.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_31.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_31.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_32.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_32.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_33.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_33.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_34.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_34.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_35.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_35.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_36.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_36.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_37.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_37.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_38.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_38.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_39.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_39.task_mesh |