| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef sw_VertexPipeline_hpp |
| #define sw_VertexPipeline_hpp |
| |
| #include "VertexRoutine.hpp" |
| |
| #include "Context.hpp" |
| #include "VertexProcessor.hpp" |
| |
| namespace sw |
| { |
| class VertexPipeline : public VertexRoutine |
| { |
| public: |
| VertexPipeline(const VertexProcessor::State &state); |
| |
| virtual ~VertexPipeline(); |
| |
| private: |
| void pipeline(UInt &index) override; |
| void processTextureCoordinate(int stage, Vector4f &normal, Vector4f &position); |
| void processPointSize(); |
| |
| Vector4f transformBlend(const Register &src, const Pointer<Byte> &matrix, bool homogenous); |
| Vector4f transform(const Register &src, const Pointer<Byte> &matrix, bool homogenous); |
| Vector4f transform(const Register &src, const Pointer<Byte> &matrix, UInt index[4], bool homogenous); |
| Vector4f normalize(Vector4f &src); |
| Float4 power(Float4 &src0, Float4 &src1); |
| }; |
| }; |
| |
| #endif // sw_VertexPipeline_hpp |