|  | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
|  | // | 
|  | // Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | // you may not use this file except in compliance with the License. | 
|  | // You may obtain a copy of the License at | 
|  | // | 
|  | //    http://www.apache.org/licenses/LICENSE-2.0 | 
|  | // | 
|  | // Unless required by applicable law or agreed to in writing, software | 
|  | // distributed under the License is distributed on an "AS IS" BASIS, | 
|  | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | // See the License for the specific language governing permissions and | 
|  | // limitations under the License. | 
|  |  | 
|  | #ifndef sw_Polygon_hpp | 
|  | #define sw_Polygon_hpp | 
|  |  | 
|  | #include "Vertex.hpp" | 
|  |  | 
|  | namespace sw | 
|  | { | 
|  | struct Polygon | 
|  | { | 
|  | Polygon(const float4 *P0, const float4 *P1, const float4 *P2) | 
|  | { | 
|  | P[0][0] = P0; | 
|  | P[0][1] = P1; | 
|  | P[0][2] = P2; | 
|  |  | 
|  | n = 3; | 
|  | i = 0; | 
|  | b = 0; | 
|  | } | 
|  |  | 
|  | Polygon(const float4 *P, int n) | 
|  | { | 
|  | for(int i = 0; i < n; i++) | 
|  | { | 
|  | this->P[0][i] = &P[i]; | 
|  | } | 
|  |  | 
|  | this->n = n; | 
|  | this->i = 0; | 
|  | this->b = 0; | 
|  | } | 
|  |  | 
|  | float4 B[16];              // Buffer for clipped vertices | 
|  | const float4 *P[16][16];   // Pointers to clipped polygon's vertices | 
|  |  | 
|  | int n;   // Number of vertices | 
|  | int i;   // Level of P to use | 
|  | int b;   // Next available new vertex | 
|  | }; | 
|  | } | 
|  |  | 
|  | #endif   // sw_Polygon_hpp |