| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
 | // | 
 | // Licensed under the Apache License, Version 2.0 (the "License"); | 
 | // you may not use this file except in compliance with the License. | 
 | // You may obtain a copy of the License at | 
 | // | 
 | //    http://www.apache.org/licenses/LICENSE-2.0 | 
 | // | 
 | // Unless required by applicable law or agreed to in writing, software | 
 | // distributed under the License is distributed on an "AS IS" BASIS, | 
 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 | // See the License for the specific language governing permissions and | 
 | // limitations under the License. | 
 |  | 
 | #include "Direct3DPixelShader8.hpp" | 
 |  | 
 | #include "Debug.hpp" | 
 |  | 
 | namespace D3D8 | 
 | { | 
 | 	Direct3DPixelShader8::Direct3DPixelShader8(Direct3DDevice8 *device, const unsigned long *shaderToken) : device(device), pixelShader(shaderToken) | 
 | 	{ | 
 | 		const unsigned long *token = shaderToken; | 
 |  | 
 | 		size = 0; | 
 |  | 
 | 		while(shaderToken[size] != 0x0000FFFF) | 
 | 		{ | 
 | 			size++; | 
 | 		} | 
 |  | 
 | 		size++; | 
 |  | 
 | 		this->shaderToken = new unsigned long[size]; | 
 | 		memcpy(this->shaderToken, shaderToken, size * sizeof(unsigned long)); | 
 | 	} | 
 |  | 
 | 	Direct3DPixelShader8::~Direct3DPixelShader8() | 
 | 	{ | 
 | 		delete[] shaderToken; | 
 | 		shaderToken = 0; | 
 | 	} | 
 |  | 
 | 	long Direct3DPixelShader8::QueryInterface(const IID &iid, void **object) | 
 | 	{ | 
 | 		TRACE(""); | 
 |  | 
 | 		ASSERT(false);   // Internal object | 
 |  | 
 | 		return NOINTERFACE(iid); | 
 | 	} | 
 |  | 
 | 	unsigned long Direct3DPixelShader8::AddRef() | 
 | 	{ | 
 | 		TRACE(""); | 
 |  | 
 | 		return Unknown::AddRef(); | 
 | 	} | 
 | 	 | 
 | 	unsigned long Direct3DPixelShader8::Release() | 
 | 	{ | 
 | 		TRACE(""); | 
 |  | 
 | 		return Unknown::Release(); | 
 | 	} | 
 |  | 
 | 	void Direct3DPixelShader8::GetFunction(void *data, unsigned int *size) | 
 | 	{ | 
 | 		TRACE(""); | 
 |  | 
 | 		if(data) | 
 | 		{ | 
 | 			memcpy(data, shaderToken, this->size * 4); | 
 | 		} | 
 |  | 
 | 		*size = this->size * 4; | 
 | 	} | 
 |  | 
 | 	const sw::PixelShader *Direct3DPixelShader8::getPixelShader() const | 
 | 	{ | 
 | 		return &pixelShader; | 
 | 	} | 
 | } |