| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
 | // | 
 | // Licensed under the Apache License, Version 2.0 (the "License"); | 
 | // you may not use this file except in compliance with the License. | 
 | // You may obtain a copy of the License at | 
 | // | 
 | //    http://www.apache.org/licenses/LICENSE-2.0 | 
 | // | 
 | // Unless required by applicable law or agreed to in writing, software | 
 | // distributed under the License is distributed on an "AS IS" BASIS, | 
 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 | // See the License for the specific language governing permissions and | 
 | // limitations under the License. | 
 |  | 
 | #ifndef sw_Socket_hpp | 
 | #define sw_Socket_hpp | 
 |  | 
 | #if defined(_WIN32) | 
 | 	#include <winsock2.h> | 
 | #else | 
 | 	#include <sys/socket.h> | 
 | 	typedef int SOCKET; | 
 | #endif | 
 |  | 
 | namespace sw | 
 | { | 
 | 	class Socket | 
 | 	{ | 
 | 	public: | 
 | 		Socket(SOCKET socket); | 
 | 		Socket(const char *address, const char *port); | 
 | 		~Socket(); | 
 |  | 
 | 		void listen(int backlog = 1); | 
 | 		bool select(int us); | 
 | 		Socket *accept(); | 
 | 		 | 
 | 		int receive(char *buffer, int length); | 
 | 		void send(const char *buffer, int length); | 
 |  | 
 | 		static void startup(); | 
 | 		static void cleanup(); | 
 |  | 
 | 	private: | 
 | 		SOCKET socket; | 
 | 	}; | 
 | } | 
 |  | 
 | #endif   // sw_Socket_hpp |