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// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "PixelProgram.hpp"
#include "SamplerCore.hpp"
#include "Device/Primitive.hpp"
#include "Device/Renderer.hpp"
namespace sw
{
extern bool postBlendSRGB;
void PixelProgram::setBuiltins(Int &x, Int &y, Float4(&z)[4], Float4 &w)
{
// TODO: wire up builtins correctly
}
void PixelProgram::applyShader(Int cMask[4])
{
enableIndex = 0;
// For our own sanity, ensure color outputs are written,
// even if the shader neglects to write them.
for(int i = 0; i < RENDERTARGETS; i++)
{
if(state.targetFormat[i] != VK_FORMAT_UNDEFINED)
{
oC[i] = Vector4f(0.0f, 0.0f, 0.0f, 0.0f);
}
}
// TODO: Emit code for the actual shader here.
for(int i = 0; i < RENDERTARGETS; i++)
{
c[i] = oC[i];
}
clampColor(c);
if(state.depthOverride)
{
oDepth = Min(Max(oDepth, Float4(0.0f)), Float4(1.0f));
}
}
Bool PixelProgram::alphaTest(Int cMask[4])
{
if(!state.alphaTestActive())
{
return true;
}
Int aMask;
if(state.transparencyAntialiasing == TRANSPARENCY_NONE)
{
Short4 alpha = RoundShort4(c[0].w * Float4(0x1000));
PixelRoutine::alphaTest(aMask, alpha);
for(unsigned int q = 0; q < state.multiSample; q++)
{
cMask[q] &= aMask;
}
}
else if(state.transparencyAntialiasing == TRANSPARENCY_ALPHA_TO_COVERAGE)
{
alphaToCoverage(cMask, c[0].w);
}
else ASSERT(false);
Int pass = cMask[0];
for(unsigned int q = 1; q < state.multiSample; q++)
{
pass = pass | cMask[q];
}
return pass != 0x0;
}
void PixelProgram::rasterOperation(Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4])
{
for(int index = 0; index < RENDERTARGETS; index++)
{
if(!state.colorWriteActive(index))
{
continue;
}
if(!postBlendSRGB && state.writeSRGB && !isSRGB(index))
{
c[index].x = linearToSRGB(c[index].x);
c[index].y = linearToSRGB(c[index].y);
c[index].z = linearToSRGB(c[index].z);
}
switch(state.targetFormat[index])
{
case VK_FORMAT_R5G6B5_UNORM_PACK16:
case VK_FORMAT_B8G8R8A8_UNORM:
case VK_FORMAT_R8G8B8A8_UNORM:
case VK_FORMAT_R8G8B8A8_SRGB:
case VK_FORMAT_R8G8_UNORM:
case VK_FORMAT_R8_UNORM:
case VK_FORMAT_R16G16_UNORM:
case VK_FORMAT_R16G16B16A16_UNORM:
for(unsigned int q = 0; q < state.multiSample; q++)
{
Pointer<Byte> buffer = cBuffer[index] + q * *Pointer<Int>(data + OFFSET(DrawData, colorSliceB[index]));
Vector4s color;
if(state.targetFormat[index] == VK_FORMAT_R5G6B5_UNORM_PACK16)
{
color.x = UShort4(c[index].x * Float4(0xFBFF), false);
color.y = UShort4(c[index].y * Float4(0xFDFF), false);
color.z = UShort4(c[index].z * Float4(0xFBFF), false);
color.w = UShort4(c[index].w * Float4(0xFFFF), false);
}
else
{
color.x = convertFixed16(c[index].x, false);
color.y = convertFixed16(c[index].y, false);
color.z = convertFixed16(c[index].z, false);
color.w = convertFixed16(c[index].w, false);
}
if(state.multiSampleMask & (1 << q))
{
alphaBlend(index, buffer, color, x);
logicOperation(index, buffer, color, x);
writeColor(index, buffer, x, color, sMask[q], zMask[q], cMask[q]);
}
}
break;
case VK_FORMAT_R32_SFLOAT:
case VK_FORMAT_R32G32_SFLOAT:
case VK_FORMAT_R32G32B32A32_SFLOAT:
case VK_FORMAT_R32_SINT:
case VK_FORMAT_R32G32_SINT:
case VK_FORMAT_R32G32B32A32_SINT:
case VK_FORMAT_R32_UINT:
case VK_FORMAT_R32G32_UINT:
case VK_FORMAT_R32G32B32A32_UINT:
case VK_FORMAT_R16_SINT:
case VK_FORMAT_R16G16_SINT:
case VK_FORMAT_R16G16B16A16_SINT:
case VK_FORMAT_R16_UINT:
case VK_FORMAT_R16G16_UINT:
case VK_FORMAT_R16G16B16A16_UINT:
case VK_FORMAT_R8_SINT:
case VK_FORMAT_R8G8_SINT:
case VK_FORMAT_R8G8B8A8_SINT:
case VK_FORMAT_R8_UINT:
case VK_FORMAT_R8G8_UINT:
case VK_FORMAT_R8G8B8A8_UINT:
for(unsigned int q = 0; q < state.multiSample; q++)
{
Pointer<Byte> buffer = cBuffer[index] + q * *Pointer<Int>(data + OFFSET(DrawData, colorSliceB[index]));
Vector4f color = c[index];
if(state.multiSampleMask & (1 << q))
{
alphaBlend(index, buffer, color, x);
writeColor(index, buffer, x, color, sMask[q], zMask[q], cMask[q]);
}
}
break;
default:
ASSERT(false);
}
}
}
void PixelProgram::clampColor(Vector4f oC[RENDERTARGETS])
{
for(int index = 0; index < RENDERTARGETS; index++)
{
if(!state.colorWriteActive(index) && !(index == 0 && state.alphaTestActive()))
{
continue;
}
switch(state.targetFormat[index])
{
case VK_FORMAT_UNDEFINED:
break;
case VK_FORMAT_R5G6B5_UNORM_PACK16:
case VK_FORMAT_B8G8R8A8_UNORM:
case VK_FORMAT_R8G8B8A8_UNORM:
case VK_FORMAT_R8G8B8A8_SRGB:
case VK_FORMAT_R8G8_UNORM:
case VK_FORMAT_R8_UNORM:
case VK_FORMAT_R16G16_UNORM:
case VK_FORMAT_R16G16B16A16_UNORM:
oC[index].x = Max(oC[index].x, Float4(0.0f)); oC[index].x = Min(oC[index].x, Float4(1.0f));
oC[index].y = Max(oC[index].y, Float4(0.0f)); oC[index].y = Min(oC[index].y, Float4(1.0f));
oC[index].z = Max(oC[index].z, Float4(0.0f)); oC[index].z = Min(oC[index].z, Float4(1.0f));
oC[index].w = Max(oC[index].w, Float4(0.0f)); oC[index].w = Min(oC[index].w, Float4(1.0f));
break;
case VK_FORMAT_R32_SFLOAT:
case VK_FORMAT_R32G32_SFLOAT:
case VK_FORMAT_R32G32B32A32_SFLOAT:
case VK_FORMAT_R32_SINT:
case VK_FORMAT_R32G32_SINT:
case VK_FORMAT_R32G32B32A32_SINT:
case VK_FORMAT_R32_UINT:
case VK_FORMAT_R32G32_UINT:
case VK_FORMAT_R32G32B32A32_UINT:
case VK_FORMAT_R16_SINT:
case VK_FORMAT_R16G16_SINT:
case VK_FORMAT_R16G16B16A16_SINT:
case VK_FORMAT_R16_UINT:
case VK_FORMAT_R16G16_UINT:
case VK_FORMAT_R16G16B16A16_UINT:
case VK_FORMAT_R8_SINT:
case VK_FORMAT_R8G8_SINT:
case VK_FORMAT_R8G8B8A8_SINT:
case VK_FORMAT_R8_UINT:
case VK_FORMAT_R8G8_UINT:
case VK_FORMAT_R8G8B8A8_UINT:
break;
default:
ASSERT(false);
}
}
}
Int4 PixelProgram::enableMask()
{
Int4 enable = true ? Int4(enableStack[enableIndex]) : Int4(0xFFFFFFFF);
return enable;
}
Float4 PixelProgram::linearToSRGB(const Float4 &x) // Approximates x^(1.0/2.2)
{
Float4 sqrtx = Rcp_pp(RcpSqrt_pp(x));
Float4 sRGB = sqrtx * Float4(1.14f) - x * Float4(0.14f);
return Min(Max(sRGB, Float4(0.0f)), Float4(1.0f));
}
}