|  | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
|  | // | 
|  | // Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | // you may not use this file except in compliance with the License. | 
|  | // You may obtain a copy of the License at | 
|  | // | 
|  | //    http://www.apache.org/licenses/LICENSE-2.0 | 
|  | // | 
|  | // Unless required by applicable law or agreed to in writing, software | 
|  | // distributed under the License is distributed on an "AS IS" BASIS, | 
|  | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | // See the License for the specific language governing permissions and | 
|  | // limitations under the License. | 
|  |  | 
|  | // libGLESv3.cpp: Implements the exported OpenGL ES 3.0 functions. | 
|  |  | 
|  | #include "main.h" | 
|  | #include "Buffer.h" | 
|  | #include "Fence.h" | 
|  | #include "Framebuffer.h" | 
|  | #include "Program.h" | 
|  | #include "Query.h" | 
|  | #include "Sampler.h" | 
|  | #include "Texture.h" | 
|  | #include "mathutil.h" | 
|  | #include "TransformFeedback.h" | 
|  | #include "VertexArray.h" | 
|  | #include "common/debug.h" | 
|  |  | 
|  | #include <GLES3/gl3.h> | 
|  | #include <GLES2/gl2ext.h> | 
|  |  | 
|  | #include <limits.h> | 
|  |  | 
|  | using namespace es2; | 
|  |  | 
|  | static bool validImageSize(GLint level, GLsizei width, GLsizei height) | 
|  | { | 
|  | if(level < 0 || level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS || width < 0 || height < 0) | 
|  | { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | static bool ValidateQueryTarget(GLenum target) | 
|  | { | 
|  | switch(target) | 
|  | { | 
|  | case GL_ANY_SAMPLES_PASSED: | 
|  | case GL_ANY_SAMPLES_PASSED_CONSERVATIVE: | 
|  | case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: | 
|  | break; | 
|  | default: | 
|  | return false; | 
|  | } | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool ValidateTexParamParameters(GLenum pname, GLint param) | 
|  | { | 
|  | switch(pname) | 
|  | { | 
|  | case GL_TEXTURE_WRAP_S: | 
|  | case GL_TEXTURE_WRAP_T: | 
|  | case GL_TEXTURE_WRAP_R: | 
|  | switch(param) | 
|  | { | 
|  | case GL_REPEAT: | 
|  | case GL_CLAMP_TO_EDGE: | 
|  | case GL_MIRRORED_REPEAT: | 
|  | return true; | 
|  | default: | 
|  | return error(GL_INVALID_ENUM, false); | 
|  | } | 
|  |  | 
|  | case GL_TEXTURE_MIN_FILTER: | 
|  | switch(param) | 
|  | { | 
|  | case GL_NEAREST: | 
|  | case GL_LINEAR: | 
|  | case GL_NEAREST_MIPMAP_NEAREST: | 
|  | case GL_LINEAR_MIPMAP_NEAREST: | 
|  | case GL_NEAREST_MIPMAP_LINEAR: | 
|  | case GL_LINEAR_MIPMAP_LINEAR: | 
|  | return true; | 
|  | default: | 
|  | return error(GL_INVALID_ENUM, false); | 
|  | } | 
|  | break; | 
|  |  | 
|  | case GL_TEXTURE_MAG_FILTER: | 
|  | switch(param) | 
|  | { | 
|  | case GL_NEAREST: | 
|  | case GL_LINEAR: | 
|  | return true; | 
|  | default: | 
|  | return error(GL_INVALID_ENUM, false); | 
|  | } | 
|  | break; | 
|  |  | 
|  | case GL_TEXTURE_USAGE_ANGLE: | 
|  | switch(param) | 
|  | { | 
|  | case GL_NONE: | 
|  | case GL_FRAMEBUFFER_ATTACHMENT_ANGLE: | 
|  | return true; | 
|  | default: | 
|  | return error(GL_INVALID_ENUM, false); | 
|  | } | 
|  | break; | 
|  |  | 
|  | case GL_TEXTURE_MAX_ANISOTROPY_EXT: | 
|  | // we assume the parameter passed to this validation method is truncated, not rounded | 
|  | if(param < 1) | 
|  | { | 
|  | return error(GL_INVALID_VALUE, false); | 
|  | } | 
|  | return true; | 
|  |  | 
|  | case GL_TEXTURE_MIN_LOD: | 
|  | case GL_TEXTURE_MAX_LOD: | 
|  | // any value is permissible | 
|  | return true; | 
|  |  | 
|  | case GL_TEXTURE_COMPARE_MODE: | 
|  | // Acceptable mode parameters from GLES 3.0.2 spec, table 3.17 | 
|  | switch(param) | 
|  | { | 
|  | case GL_NONE: | 
|  | case GL_COMPARE_REF_TO_TEXTURE: | 
|  | return true; | 
|  | default: | 
|  | return error(GL_INVALID_ENUM, false); | 
|  | } | 
|  | break; | 
|  |  | 
|  | case GL_TEXTURE_COMPARE_FUNC: | 
|  | // Acceptable function parameters from GLES 3.0.2 spec, table 3.17 | 
|  | switch(param) | 
|  | { | 
|  | case GL_LEQUAL: | 
|  | case GL_GEQUAL: | 
|  | case GL_LESS: | 
|  | case GL_GREATER: | 
|  | case GL_EQUAL: | 
|  | case GL_NOTEQUAL: | 
|  | case GL_ALWAYS: | 
|  | case GL_NEVER: | 
|  | return true; | 
|  | default: | 
|  | return error(GL_INVALID_ENUM, false); | 
|  | } | 
|  | break; | 
|  |  | 
|  | case GL_TEXTURE_SWIZZLE_R: | 
|  | case GL_TEXTURE_SWIZZLE_G: | 
|  | case GL_TEXTURE_SWIZZLE_B: | 
|  | case GL_TEXTURE_SWIZZLE_A: | 
|  | switch(param) | 
|  | { | 
|  | case GL_RED: | 
|  | case GL_GREEN: | 
|  | case GL_BLUE: | 
|  | case GL_ALPHA: | 
|  | case GL_ZERO: | 
|  | case GL_ONE: | 
|  | return true; | 
|  | default: | 
|  | return error(GL_INVALID_ENUM, false); | 
|  | } | 
|  | break; | 
|  |  | 
|  | case GL_TEXTURE_BASE_LEVEL: | 
|  | case GL_TEXTURE_MAX_LEVEL: | 
|  | if(param < 0) | 
|  | { | 
|  | return error(GL_INVALID_VALUE, false); | 
|  | } | 
|  | return true; | 
|  |  | 
|  | default: | 
|  | break; | 
|  | } | 
|  |  | 
|  | return error(GL_INVALID_ENUM, false); | 
|  | } | 
|  |  | 
|  | static bool ValidateSamplerObjectParameter(GLenum pname) | 
|  | { | 
|  | switch(pname) | 
|  | { | 
|  | case GL_TEXTURE_MIN_FILTER: | 
|  | case GL_TEXTURE_MAG_FILTER: | 
|  | case GL_TEXTURE_WRAP_S: | 
|  | case GL_TEXTURE_WRAP_T: | 
|  | case GL_TEXTURE_WRAP_R: | 
|  | case GL_TEXTURE_MIN_LOD: | 
|  | case GL_TEXTURE_MAX_LOD: | 
|  | case GL_TEXTURE_COMPARE_MODE: | 
|  | case GL_TEXTURE_COMPARE_FUNC: | 
|  | case GL_TEXTURE_MAX_ANISOTROPY_EXT: | 
|  | return true; | 
|  | default: | 
|  | return false; | 
|  | } | 
|  | } | 
|  |  | 
|  | namespace gl | 
|  | { | 
|  |  | 
|  | void ReadBuffer(GLenum src) | 
|  | { | 
|  | TRACE("(GLenum src = 0x%X)", src); | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | GLuint readFramebufferName = context->getReadFramebufferName(); | 
|  |  | 
|  | switch(src) | 
|  | { | 
|  | case GL_BACK: | 
|  | if(readFramebufferName != 0) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  | context->setFramebufferReadBuffer(src); | 
|  | break; | 
|  | case GL_NONE: | 
|  | context->setFramebufferReadBuffer(src); | 
|  | break; | 
|  | case GL_COLOR_ATTACHMENT0: | 
|  | case GL_COLOR_ATTACHMENT1: | 
|  | case GL_COLOR_ATTACHMENT2: | 
|  | case GL_COLOR_ATTACHMENT3: | 
|  | case GL_COLOR_ATTACHMENT4: | 
|  | case GL_COLOR_ATTACHMENT5: | 
|  | case GL_COLOR_ATTACHMENT6: | 
|  | case GL_COLOR_ATTACHMENT7: | 
|  | case GL_COLOR_ATTACHMENT8: | 
|  | case GL_COLOR_ATTACHMENT9: | 
|  | case GL_COLOR_ATTACHMENT10: | 
|  | case GL_COLOR_ATTACHMENT11: | 
|  | case GL_COLOR_ATTACHMENT12: | 
|  | case GL_COLOR_ATTACHMENT13: | 
|  | case GL_COLOR_ATTACHMENT14: | 
|  | case GL_COLOR_ATTACHMENT15: | 
|  | case GL_COLOR_ATTACHMENT16: | 
|  | case GL_COLOR_ATTACHMENT17: | 
|  | case GL_COLOR_ATTACHMENT18: | 
|  | case GL_COLOR_ATTACHMENT19: | 
|  | case GL_COLOR_ATTACHMENT20: | 
|  | case GL_COLOR_ATTACHMENT21: | 
|  | case GL_COLOR_ATTACHMENT22: | 
|  | case GL_COLOR_ATTACHMENT23: | 
|  | case GL_COLOR_ATTACHMENT24: | 
|  | case GL_COLOR_ATTACHMENT25: | 
|  | case GL_COLOR_ATTACHMENT26: | 
|  | case GL_COLOR_ATTACHMENT27: | 
|  | case GL_COLOR_ATTACHMENT28: | 
|  | case GL_COLOR_ATTACHMENT29: | 
|  | case GL_COLOR_ATTACHMENT30: | 
|  | case GL_COLOR_ATTACHMENT31: | 
|  | { | 
|  | GLuint index = (src - GL_COLOR_ATTACHMENT0); | 
|  | if(index >= MAX_COLOR_ATTACHMENTS) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  | if(readFramebufferName == 0) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  | context->setFramebufferReadBuffer(src); | 
|  | } | 
|  | break; | 
|  | default: | 
|  | return error(GL_INVALID_ENUM); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices) | 
|  | { | 
|  | TRACE("(GLenum mode = 0x%X, GLuint start = %d, GLuint end = %d, " | 
|  | "GLsizei count = %d, GLenum type = 0x%x, const void* indices = %p)", | 
|  | mode, start, end, count, type, indices); | 
|  |  | 
|  | switch(mode) | 
|  | { | 
|  | case GL_POINTS: | 
|  | case GL_LINES: | 
|  | case GL_LINE_LOOP: | 
|  | case GL_LINE_STRIP: | 
|  | case GL_TRIANGLES: | 
|  | case GL_TRIANGLE_FAN: | 
|  | case GL_TRIANGLE_STRIP: | 
|  | break; | 
|  | default: | 
|  | return error(GL_INVALID_ENUM); | 
|  | } | 
|  |  | 
|  | switch(type) | 
|  | { | 
|  | case GL_UNSIGNED_BYTE: | 
|  | case GL_UNSIGNED_SHORT: | 
|  | case GL_UNSIGNED_INT: | 
|  | break; | 
|  | default: | 
|  | return error(GL_INVALID_ENUM); | 
|  | } | 
|  |  | 
|  | if((count < 0) || (end < start)) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | es2::TransformFeedback* transformFeedback = context->getTransformFeedback(); | 
|  | if(transformFeedback && transformFeedback->isActive() && !transformFeedback->isPaused()) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | context->drawElements(mode, start, end, count, type, indices); | 
|  | } | 
|  | } | 
|  |  | 
|  | void TexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *data) | 
|  | { | 
|  | TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, " | 
|  | "GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, " | 
|  | "GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* data = %p)", | 
|  | target, level, internalformat, width, height, depth, border, format, type, data); | 
|  |  | 
|  | switch(target) | 
|  | { | 
|  | case GL_TEXTURE_3D: | 
|  | case GL_TEXTURE_2D_ARRAY: | 
|  | break; | 
|  | default: | 
|  | return error(GL_INVALID_ENUM); | 
|  | } | 
|  |  | 
|  | if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | const GLsizei maxSize3D = es2::IMPLEMENTATION_MAX_3D_TEXTURE_SIZE >> level; | 
|  | if((width < 0) || (height < 0) || (depth < 0) || (width > maxSize3D) || (height > maxSize3D) || (depth > maxSize3D)) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | if(border != 0) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | GLenum validationError = ValidateTextureFormatType(format, type, internalformat, target); | 
|  | if(validationError != GL_NO_ERROR) | 
|  | { | 
|  | return error(validationError); | 
|  | } | 
|  |  | 
|  | es2::Texture3D *texture = (target == GL_TEXTURE_3D) ? context->getTexture3D() : context->getTexture2DArray(); | 
|  |  | 
|  | if(!texture) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | validationError = context->getPixels(&data, type, context->getRequiredBufferSize(width, height, depth, format, type)); | 
|  | if(validationError != GL_NO_ERROR) | 
|  | { | 
|  | return error(validationError); | 
|  | } | 
|  |  | 
|  | GLint sizedInternalFormat = gl::GetSizedInternalFormat(internalformat, type); | 
|  | texture->setImage(level, width, height, depth, sizedInternalFormat, format, type, context->getUnpackParameters(), data); | 
|  | } | 
|  | } | 
|  |  | 
|  | void TexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data) | 
|  | { | 
|  | TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " | 
|  | "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, " | 
|  | "GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* data = %p)", | 
|  | target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data); | 
|  |  | 
|  | switch(target) | 
|  | { | 
|  | case GL_TEXTURE_3D: | 
|  | case GL_TEXTURE_2D_ARRAY: | 
|  | break; | 
|  | default: | 
|  | return error(GL_INVALID_ENUM); | 
|  | } | 
|  |  | 
|  | if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | if((width < 0) || (height < 0) || (depth < 0) || (xoffset < 0) || (yoffset < 0) || (zoffset < 0)) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | es2::Texture3D *texture = (target == GL_TEXTURE_3D) ? context->getTexture3D() : context->getTexture2DArray(); | 
|  |  | 
|  | GLenum validationError = ValidateSubImageParams(false, false, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texture); | 
|  | if(validationError != GL_NO_ERROR) | 
|  | { | 
|  | return error(validationError); | 
|  | } | 
|  |  | 
|  | validationError = context->getPixels(&data, type, context->getRequiredBufferSize(width, height, depth, format, type)); | 
|  | if(validationError != GL_NO_ERROR) | 
|  | { | 
|  | return error(validationError); | 
|  | } | 
|  |  | 
|  | texture->subImage(level, xoffset, yoffset, zoffset, width, height, depth, format, type, context->getUnpackParameters(), data); | 
|  | } | 
|  | } | 
|  |  | 
|  | void CopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) | 
|  | { | 
|  | TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " | 
|  | "GLint zoffset = %d, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", | 
|  | target, level, xoffset, yoffset, zoffset, x, y, width, height); | 
|  |  | 
|  | switch(target) | 
|  | { | 
|  | case GL_TEXTURE_3D: | 
|  | case GL_TEXTURE_2D_ARRAY: | 
|  | break; | 
|  | default: | 
|  | return error(GL_INVALID_ENUM); | 
|  | } | 
|  |  | 
|  | if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | if((width < 0) || (height < 0) || (xoffset < 0) || (yoffset < 0) || (zoffset < 0)) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | es2::Framebuffer *framebuffer = context->getReadFramebuffer(); | 
|  |  | 
|  | if(!framebuffer || (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)) | 
|  | { | 
|  | return error(GL_INVALID_FRAMEBUFFER_OPERATION); | 
|  | } | 
|  |  | 
|  | es2::Renderbuffer *source = framebuffer->getReadColorbuffer(); | 
|  |  | 
|  | if(context->getReadFramebufferName() != 0 && (!source || source->getSamples() > 1)) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | GLenum colorbufferFormat = source->getFormat(); | 
|  | es2::Texture3D *texture = (target == GL_TEXTURE_3D) ? context->getTexture3D() : context->getTexture2DArray(); | 
|  |  | 
|  | GLenum validationError = ValidateSubImageParams(false, true, target, level, xoffset, yoffset, zoffset, width, height, 1, GL_NONE, GL_NONE, texture); | 
|  | if(validationError != GL_NO_ERROR) | 
|  | { | 
|  | return error(validationError); | 
|  | } | 
|  |  | 
|  | GLenum textureFormat = texture->getFormat(target, level); | 
|  |  | 
|  | if(!ValidateCopyFormats(textureFormat, colorbufferFormat)) | 
|  | { | 
|  | return; | 
|  | } | 
|  |  | 
|  | texture->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, source); | 
|  | } | 
|  | } | 
|  |  | 
|  | void CompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) | 
|  | { | 
|  | TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, " | 
|  | "GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = %p)", | 
|  | target, level, internalformat, width, height, depth, border, imageSize, data); | 
|  |  | 
|  | switch(target) | 
|  | { | 
|  | case GL_TEXTURE_3D: | 
|  | case GL_TEXTURE_2D_ARRAY: | 
|  | break; | 
|  | default: | 
|  | return error(GL_INVALID_ENUM); | 
|  | } | 
|  |  | 
|  | if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | const GLsizei maxSize3D = es2::IMPLEMENTATION_MAX_3D_TEXTURE_SIZE >> level; | 
|  | if((width < 0) || (height < 0) || (depth < 0) || (width > maxSize3D) || (height > maxSize3D) || (depth > maxSize3D) || (border != 0) || (imageSize < 0)) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | if(!IsCompressed(internalformat)) | 
|  | { | 
|  | return error(GL_INVALID_ENUM); | 
|  | } | 
|  |  | 
|  | if(imageSize != gl::ComputeCompressedSize(width, height, internalformat) * depth) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | es2::Texture3D *texture = (target == GL_TEXTURE_3D) ? context->getTexture3D() : context->getTexture2DArray(); | 
|  |  | 
|  | if(!texture) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | GLenum validationError = context->getPixels(&data, GL_UNSIGNED_BYTE, imageSize); | 
|  | if(validationError != GL_NO_ERROR) | 
|  | { | 
|  | return error(validationError); | 
|  | } | 
|  |  | 
|  | texture->setCompressedImage(level, internalformat, width, height, depth, imageSize, data); | 
|  | } | 
|  | } | 
|  |  | 
|  | void CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) | 
|  | { | 
|  | TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " | 
|  | "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, " | 
|  | "GLenum format = 0x%X, GLsizei imageSize = %d, const void *data = %p)", | 
|  | target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); | 
|  |  | 
|  | switch(target) | 
|  | { | 
|  | case GL_TEXTURE_3D: | 
|  | case GL_TEXTURE_2D_ARRAY: | 
|  | break; | 
|  | default: | 
|  | return error(GL_INVALID_ENUM); | 
|  | } | 
|  |  | 
|  | if(level < 0 || level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | if(xoffset < 0 || yoffset < 0 || zoffset < 0 || !validImageSize(level, width, height) || depth < 0 || imageSize < 0) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | if(!IsCompressed(format)) | 
|  | { | 
|  | return error(GL_INVALID_ENUM); | 
|  | } | 
|  |  | 
|  | if(imageSize != gl::ComputeCompressedSize(width, height, format) * depth) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | bool is_ETC2_EAC = false; | 
|  | switch(format) | 
|  | { | 
|  | case GL_COMPRESSED_R11_EAC: | 
|  | case GL_COMPRESSED_SIGNED_R11_EAC: | 
|  | case GL_COMPRESSED_RG11_EAC: | 
|  | case GL_COMPRESSED_SIGNED_RG11_EAC: | 
|  | case GL_COMPRESSED_RGB8_ETC2: | 
|  | case GL_COMPRESSED_SRGB8_ETC2: | 
|  | case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: | 
|  | case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: | 
|  | case GL_COMPRESSED_RGBA8_ETC2_EAC: | 
|  | case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: | 
|  | if(target != GL_TEXTURE_2D_ARRAY) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | if(((width % 4) != 0) || ((height % 4) != 0) || | 
|  | ((xoffset % 4) != 0) || ((yoffset % 4) != 0)) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | is_ETC2_EAC = true; | 
|  | break; | 
|  | default: | 
|  | break; | 
|  | } | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | es2::Texture3D *texture = (target == GL_TEXTURE_3D) ? context->getTexture3D() : context->getTexture2DArray(); | 
|  |  | 
|  | if(!texture) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | GLenum validationError = context->getPixels(&data, GL_UNSIGNED_BYTE, imageSize); | 
|  | if(validationError != GL_NO_ERROR) | 
|  | { | 
|  | return error(validationError); | 
|  | } | 
|  |  | 
|  | if(is_ETC2_EAC) | 
|  | { | 
|  | if(((width + xoffset) != texture->getWidth(target, level)) || | 
|  | ((height + yoffset) != texture->getHeight(target, level)) || | 
|  | ((depth + zoffset) != texture->getDepth(target, level))) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  | } | 
|  |  | 
|  | texture->subImageCompressed(level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); | 
|  | } | 
|  | } | 
|  |  | 
|  | void GenQueries(GLsizei n, GLuint *ids) | 
|  | { | 
|  | TRACE("(GLsizei n = %d, GLuint* ids = %p)", n, ids); | 
|  |  | 
|  | if(n < 0) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | for(int i = 0; i < n; i++) | 
|  | { | 
|  | ids[i] = context->createQuery(); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void DeleteQueries(GLsizei n, const GLuint *ids) | 
|  | { | 
|  | TRACE("(GLsizei n = %d, GLuint* ids = %p)", n, ids); | 
|  |  | 
|  | if(n < 0) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | for(int i = 0; i < n; i++) | 
|  | { | 
|  | context->deleteQuery(ids[i]); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | GLboolean IsQuery(GLuint id) | 
|  | { | 
|  | TRACE("(GLuint id = %d)", id); | 
|  |  | 
|  | if(id == 0) | 
|  | { | 
|  | return GL_FALSE; | 
|  | } | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | es2::Query *queryObject = context->getQuery(id); | 
|  |  | 
|  | if(queryObject) | 
|  | { | 
|  | return GL_TRUE; | 
|  | } | 
|  | } | 
|  |  | 
|  | return GL_FALSE; | 
|  | } | 
|  |  | 
|  | void BeginQuery(GLenum target, GLuint id) | 
|  | { | 
|  | TRACE("(GLenum target = 0x%X, GLuint id = %d)", target, id); | 
|  |  | 
|  | if(!ValidateQueryTarget(target)) | 
|  | { | 
|  | return error(GL_INVALID_ENUM); | 
|  | } | 
|  |  | 
|  | if(id == 0) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | context->beginQuery(target, id); | 
|  | } | 
|  | } | 
|  |  | 
|  | void EndQuery(GLenum target) | 
|  | { | 
|  | TRACE("(GLenum target = 0x%X)", target); | 
|  |  | 
|  | if(!ValidateQueryTarget(target)) | 
|  | { | 
|  | return error(GL_INVALID_ENUM); | 
|  | } | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | context->endQuery(target); | 
|  | } | 
|  | } | 
|  |  | 
|  | void GetQueryiv(GLenum target, GLenum pname, GLint *params) | 
|  | { | 
|  | TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = %p)", | 
|  | target, pname, params); | 
|  |  | 
|  | if(!ValidateQueryTarget(target) || (pname != GL_CURRENT_QUERY)) | 
|  | { | 
|  | return error(GL_INVALID_ENUM); | 
|  | } | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | params[0] = context->getActiveQuery(target); | 
|  | } | 
|  | } | 
|  |  | 
|  | void GetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) | 
|  | { | 
|  | TRACE("(GLuint id = %d, GLenum pname = 0x%X, GLint *params = %p)", | 
|  | id, pname, params); | 
|  |  | 
|  | switch(pname) | 
|  | { | 
|  | case GL_QUERY_RESULT: | 
|  | case GL_QUERY_RESULT_AVAILABLE: | 
|  | break; | 
|  | default: | 
|  | return error(GL_INVALID_ENUM); | 
|  | } | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | es2::Query *queryObject = context->getQuery(id); | 
|  |  | 
|  | if(!queryObject) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | if(context->getActiveQuery(queryObject->getType()) == id) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | switch(pname) | 
|  | { | 
|  | case GL_QUERY_RESULT: | 
|  | params[0] = queryObject->getResult(); | 
|  | break; | 
|  | case GL_QUERY_RESULT_AVAILABLE: | 
|  | params[0] = queryObject->isResultAvailable(); | 
|  | break; | 
|  | default: | 
|  | ASSERT(false); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | GLboolean UnmapBuffer(GLenum target) | 
|  | { | 
|  | TRACE("(GLenum target = 0x%X)", target); | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | es2::Buffer *buffer = nullptr; | 
|  | if(!context->getBuffer(target, &buffer)) | 
|  | { | 
|  | return error(GL_INVALID_ENUM, GL_TRUE); | 
|  | } | 
|  |  | 
|  | if(!buffer) | 
|  | { | 
|  | // A null buffer means that "0" is bound to the requested buffer target | 
|  | return error(GL_INVALID_OPERATION, GL_TRUE); | 
|  | } | 
|  |  | 
|  | if(!buffer->isMapped()) | 
|  | { | 
|  | // Already unmapped | 
|  | return error(GL_INVALID_OPERATION, GL_TRUE); | 
|  | } | 
|  |  | 
|  | return buffer->unmap() ? GL_TRUE : GL_FALSE; | 
|  | } | 
|  |  | 
|  | return GL_TRUE; | 
|  | } | 
|  |  | 
|  | void GetBufferPointerv(GLenum target, GLenum pname, void **params) | 
|  | { | 
|  | TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = %p)", | 
|  | target, pname, params); | 
|  |  | 
|  | if(pname != GL_BUFFER_MAP_POINTER) | 
|  | { | 
|  | return error(GL_INVALID_ENUM); | 
|  | } | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | es2::Buffer *buffer = nullptr; | 
|  | if(!context->getBuffer(target, &buffer)) | 
|  | { | 
|  | return error(GL_INVALID_ENUM); | 
|  | } | 
|  |  | 
|  | if(!buffer) | 
|  | { | 
|  | // A null buffer means that "0" is bound to the requested buffer target | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | *params = buffer->isMapped() ? (void*)(((const char*)buffer->data()) + buffer->offset()) : nullptr; | 
|  | } | 
|  | } | 
|  |  | 
|  | void DrawBuffers(GLsizei n, const GLenum *bufs) | 
|  | { | 
|  | TRACE("(GLsizei n = %d, const GLenum *bufs = %p)", n, bufs); | 
|  |  | 
|  | if(n < 0 || n > MAX_DRAW_BUFFERS) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | GLuint drawFramebufferName = context->getDrawFramebufferName(); | 
|  |  | 
|  | if((drawFramebufferName == 0) && (n != 1)) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | for(unsigned int i = 0; i < (unsigned)n; i++) | 
|  | { | 
|  | switch(bufs[i]) | 
|  | { | 
|  | case GL_BACK: | 
|  | if(drawFramebufferName != 0) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  | break; | 
|  | case GL_NONE: | 
|  | break; | 
|  | case GL_COLOR_ATTACHMENT0: | 
|  | case GL_COLOR_ATTACHMENT1: | 
|  | case GL_COLOR_ATTACHMENT2: | 
|  | case GL_COLOR_ATTACHMENT3: | 
|  | case GL_COLOR_ATTACHMENT4: | 
|  | case GL_COLOR_ATTACHMENT5: | 
|  | case GL_COLOR_ATTACHMENT6: | 
|  | case GL_COLOR_ATTACHMENT7: | 
|  | case GL_COLOR_ATTACHMENT8: | 
|  | case GL_COLOR_ATTACHMENT9: | 
|  | case GL_COLOR_ATTACHMENT10: | 
|  | case GL_COLOR_ATTACHMENT11: | 
|  | case GL_COLOR_ATTACHMENT12: | 
|  | case GL_COLOR_ATTACHMENT13: | 
|  | case GL_COLOR_ATTACHMENT14: | 
|  | case GL_COLOR_ATTACHMENT15: | 
|  | case GL_COLOR_ATTACHMENT16: | 
|  | case GL_COLOR_ATTACHMENT17: | 
|  | case GL_COLOR_ATTACHMENT18: | 
|  | case GL_COLOR_ATTACHMENT19: | 
|  | case GL_COLOR_ATTACHMENT20: | 
|  | case GL_COLOR_ATTACHMENT21: | 
|  | case GL_COLOR_ATTACHMENT22: | 
|  | case GL_COLOR_ATTACHMENT23: | 
|  | case GL_COLOR_ATTACHMENT24: | 
|  | case GL_COLOR_ATTACHMENT25: | 
|  | case GL_COLOR_ATTACHMENT26: | 
|  | case GL_COLOR_ATTACHMENT27: | 
|  | case GL_COLOR_ATTACHMENT28: | 
|  | case GL_COLOR_ATTACHMENT29: | 
|  | case GL_COLOR_ATTACHMENT30: | 
|  | case GL_COLOR_ATTACHMENT31: | 
|  | { | 
|  | GLuint index = (bufs[i] - GL_COLOR_ATTACHMENT0); | 
|  |  | 
|  | if(index >= MAX_COLOR_ATTACHMENTS) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | if(index != i) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | if(drawFramebufferName == 0) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  | } | 
|  | break; | 
|  | default: | 
|  | return error(GL_INVALID_ENUM); | 
|  | } | 
|  | } | 
|  |  | 
|  | context->setFramebufferDrawBuffers(n, bufs); | 
|  | } | 
|  | } | 
|  |  | 
|  | void UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | 
|  | { | 
|  | TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat *value = %p)", location, count, transpose, value); | 
|  |  | 
|  | if(count < 0) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | es2::Program *program = context->getCurrentProgram(); | 
|  |  | 
|  | if(!program) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | if(location == -1) | 
|  | { | 
|  | return; | 
|  | } | 
|  |  | 
|  | if(!program->setUniformMatrix2x3fv(location, count, transpose, value)) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | 
|  | { | 
|  | TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat *value = %p)", location, count, transpose, value); | 
|  |  | 
|  | if(count < 0) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | es2::Program *program = context->getCurrentProgram(); | 
|  |  | 
|  | if(!program) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | if(location == -1) | 
|  | { | 
|  | return; | 
|  | } | 
|  |  | 
|  | if(!program->setUniformMatrix3x2fv(location, count, transpose, value)) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | 
|  | { | 
|  | TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat *value = %p)", location, count, transpose, value); | 
|  |  | 
|  | if(count < 0) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | es2::Program *program = context->getCurrentProgram(); | 
|  |  | 
|  | if(!program) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | if(location == -1) | 
|  | { | 
|  | return; | 
|  | } | 
|  |  | 
|  | if(!program->setUniformMatrix2x4fv(location, count, transpose, value)) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | 
|  | { | 
|  | TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat *value = %p)", location, count, transpose, value); | 
|  |  | 
|  | if(count < 0) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | es2::Program *program = context->getCurrentProgram(); | 
|  |  | 
|  | if(!program) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | if(location == -1) | 
|  | { | 
|  | return; | 
|  | } | 
|  |  | 
|  | if(!program->setUniformMatrix4x2fv(location, count, transpose, value)) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | 
|  | { | 
|  | TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat *value = %p)", location, count, transpose, value); | 
|  |  | 
|  | if(count < 0) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | es2::Program *program = context->getCurrentProgram(); | 
|  |  | 
|  | if(!program) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | if(location == -1) | 
|  | { | 
|  | return; | 
|  | } | 
|  |  | 
|  | if(!program->setUniformMatrix3x4fv(location, count, transpose, value)) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | 
|  | { | 
|  | TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat *value = %p)", location, count, transpose, value); | 
|  |  | 
|  | if(count < 0) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | es2::Program *program = context->getCurrentProgram(); | 
|  |  | 
|  | if(!program) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | if(location == -1) | 
|  | { | 
|  | return; | 
|  | } | 
|  |  | 
|  | if(!program->setUniformMatrix4x3fv(location, count, transpose, value)) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) | 
|  | { | 
|  | TRACE("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, " | 
|  | "GLint dstX0 = %d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, " | 
|  | "GLbitfield mask = 0x%X, GLenum filter = 0x%X)", | 
|  | srcX0, srcY0, srcX1, srcX1, dstX0, dstY0, dstX1, dstY1, mask, filter); | 
|  |  | 
|  | switch(filter) | 
|  | { | 
|  | case GL_NEAREST: | 
|  | break; | 
|  | case GL_LINEAR: | 
|  | if((mask & GL_DEPTH_BUFFER_BIT) || (mask & GL_STENCIL_BUFFER_BIT)) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  | break; | 
|  | default: | 
|  | return error(GL_INVALID_ENUM); | 
|  | } | 
|  |  | 
|  | if((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | if(context->getReadFramebufferName() == context->getDrawFramebufferName()) | 
|  | { | 
|  | ERR("Blits with the same source and destination framebuffer are not supported by this implementation."); | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter == GL_LINEAR, true); | 
|  | } | 
|  | } | 
|  |  | 
|  | void FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) | 
|  | { | 
|  | TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLuint texture = %d, GLint level = %d, GLint layer = %d)", | 
|  | target, attachment, texture, level, layer); | 
|  |  | 
|  | // GLES 3.0.4 spec, p.209, section 4.4.2 | 
|  | // If texture is zero, any image or array of images attached to the attachment point | 
|  | // named by attachment is detached. Any additional parameters(level, textarget, | 
|  | // and / or layer) are ignored when texture is zero. | 
|  | if(texture != 0 && (layer < 0 || level < 0)) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | Texture* textureObject = context->getTexture(texture); | 
|  | GLenum textarget = GL_NONE; | 
|  | if(texture != 0) | 
|  | { | 
|  | if(!textureObject) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | if(level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | textarget = textureObject->getTarget(); | 
|  | switch(textarget) | 
|  | { | 
|  | case GL_TEXTURE_3D: | 
|  | if(layer >= es2::IMPLEMENTATION_MAX_3D_TEXTURE_SIZE) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  | break; | 
|  | case GL_TEXTURE_2D_ARRAY: | 
|  | if(layer >= es2::IMPLEMENTATION_MAX_ARRAY_TEXTURE_LAYERS) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  | break; | 
|  | default: | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | if(textureObject->isCompressed(textarget, level)) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  | } | 
|  |  | 
|  | es2::Framebuffer *framebuffer = nullptr; | 
|  | switch(target) | 
|  | { | 
|  | case GL_DRAW_FRAMEBUFFER: | 
|  | case GL_FRAMEBUFFER: | 
|  | if(context->getDrawFramebufferName() == 0) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  | framebuffer = context->getDrawFramebuffer(); | 
|  | break; | 
|  | case GL_READ_FRAMEBUFFER: | 
|  | if(context->getReadFramebufferName() == 0) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  | framebuffer = context->getReadFramebuffer(); | 
|  | break; | 
|  | default: | 
|  | return error(GL_INVALID_ENUM); | 
|  | } | 
|  |  | 
|  | if(!framebuffer) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | switch(attachment) | 
|  | { | 
|  | case GL_DEPTH_ATTACHMENT: | 
|  | framebuffer->setDepthbuffer(textarget, texture, level, layer); | 
|  | break; | 
|  | case GL_STENCIL_ATTACHMENT: | 
|  | framebuffer->setStencilbuffer(textarget, texture, level, layer); | 
|  | break; | 
|  | case GL_DEPTH_STENCIL_ATTACHMENT: | 
|  | framebuffer->setDepthbuffer(textarget, texture, level, layer); | 
|  | framebuffer->setStencilbuffer(textarget, texture, level, layer); | 
|  | break; | 
|  | default: | 
|  | if(attachment < GL_COLOR_ATTACHMENT0 || attachment > GL_COLOR_ATTACHMENT31) | 
|  | { | 
|  | return error(GL_INVALID_ENUM); | 
|  | } | 
|  |  | 
|  | if((attachment - GL_COLOR_ATTACHMENT0) >= MAX_COLOR_ATTACHMENTS) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | framebuffer->setColorbuffer(textarget, texture, attachment - GL_COLOR_ATTACHMENT0, level, layer); | 
|  | break; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void *MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) | 
|  | { | 
|  | TRACE("(GLenum target = 0x%X,  GLintptr offset = %d, GLsizeiptr length = %d, GLbitfield access = %X)", | 
|  | target, offset, length, access); | 
|  |  | 
|  | if((offset < 0) || (length < 0)) | 
|  | { | 
|  | return error(GL_INVALID_VALUE, nullptr); | 
|  | } | 
|  |  | 
|  | if(!(access & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT))) | 
|  | { | 
|  | // Must be able to read or write the buffer | 
|  | return error(GL_INVALID_OPERATION, nullptr); | 
|  | } | 
|  | else if((access & GL_MAP_READ_BIT) && (access & (GL_MAP_INVALIDATE_RANGE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT | GL_MAP_UNSYNCHRONIZED_BIT))) | 
|  | { | 
|  | // GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_INVALIDATE_BUFFER_BIT and GL_MAP_UNSYNCHRONIZED_BIT can't be used with GL_MAP_READ_BIT | 
|  | return error(GL_INVALID_OPERATION, nullptr); | 
|  | } | 
|  | else if((!(access & GL_MAP_WRITE_BIT)) && (access & GL_MAP_FLUSH_EXPLICIT_BIT)) | 
|  | { | 
|  | // GL_MAP_FLUSH_EXPLICIT_BIT can't be used without GL_MAP_WRITE_BIT | 
|  | return error(GL_INVALID_OPERATION, nullptr); | 
|  | } | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | es2::Buffer *buffer = nullptr; | 
|  | if(!context->getBuffer(target, &buffer)) | 
|  | { | 
|  | return error(GL_INVALID_ENUM, nullptr); | 
|  | } | 
|  |  | 
|  | if(!buffer) | 
|  | { | 
|  | // A null buffer means that "0" is bound to the requested buffer target | 
|  | return error(GL_INVALID_OPERATION, nullptr); | 
|  | } | 
|  |  | 
|  | if(buffer->isMapped()) | 
|  | { | 
|  | // It is an invalid operation to map an already mapped buffer | 
|  | return error(GL_INVALID_OPERATION, nullptr); | 
|  | } | 
|  |  | 
|  | GLsizeiptr bufferSize = buffer->size(); | 
|  | if((offset + length) > bufferSize) | 
|  | { | 
|  | return error(GL_INVALID_VALUE, nullptr); | 
|  | } | 
|  |  | 
|  | if((access & ~(GL_MAP_READ_BIT | | 
|  | GL_MAP_WRITE_BIT | | 
|  | GL_MAP_INVALIDATE_RANGE_BIT | | 
|  | GL_MAP_INVALIDATE_BUFFER_BIT | | 
|  | GL_MAP_FLUSH_EXPLICIT_BIT | | 
|  | GL_MAP_UNSYNCHRONIZED_BIT)) != 0) | 
|  | { | 
|  | return error(GL_INVALID_VALUE, nullptr); | 
|  | } | 
|  |  | 
|  | return buffer->mapRange(offset, length, access); | 
|  | } | 
|  |  | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | void FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) | 
|  | { | 
|  | TRACE("(GLenum target = 0x%X,  GLintptr offset = %d, GLsizeiptr length = %d)", | 
|  | target, offset, length); | 
|  |  | 
|  | if((offset < 0) || (length < 0)) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | es2::Buffer *buffer = nullptr; | 
|  | if(!context->getBuffer(target, &buffer)) | 
|  | { | 
|  | return error(GL_INVALID_ENUM); | 
|  | } | 
|  |  | 
|  | if(!buffer) | 
|  | { | 
|  | // A null buffer means that "0" is bound to the requested buffer target | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | if(!buffer->isMapped()) | 
|  | { | 
|  | // Buffer must be mapped | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | GLsizeiptr bufferSize = buffer->length(); | 
|  | if((offset + length) > bufferSize) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | if(!(buffer->access() & GL_MAP_FLUSH_EXPLICIT_BIT)) | 
|  | { | 
|  | // Flush must be explicitly allowed | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | buffer->flushMappedRange(offset, length); | 
|  | } | 
|  | } | 
|  |  | 
|  | void BindVertexArray(GLuint array) | 
|  | { | 
|  | TRACE("(GLuint array = %d)", array); | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | if(!context->isVertexArray(array)) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | context->bindVertexArray(array); | 
|  | } | 
|  | } | 
|  |  | 
|  | void BindVertexArrayOES(GLuint array) | 
|  | { | 
|  | BindVertexArray(array); | 
|  | } | 
|  |  | 
|  | void DeleteVertexArrays(GLsizei n, const GLuint *arrays) | 
|  | { | 
|  | TRACE("(GLsizei n = %d, const GLuint *arrays = %p)", n, arrays); | 
|  |  | 
|  | if(n < 0) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | for(int i = 0; i < n; i++) | 
|  | { | 
|  | if(arrays[i] != 0)   // Attempts to delete default vertex array silently ignored. | 
|  | { | 
|  | context->deleteVertexArray(arrays[i]); | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void DeleteVertexArraysOES(GLsizei n, const GLuint *arrays) | 
|  | { | 
|  | DeleteVertexArrays(n, arrays); | 
|  | } | 
|  |  | 
|  | void GenVertexArrays(GLsizei n, GLuint *arrays) | 
|  | { | 
|  | TRACE("(GLsizei n = %d, const GLuint *arrays = %p)", n, arrays); | 
|  |  | 
|  | if(n < 0) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | for(int i = 0; i < n; i++) | 
|  | { | 
|  | arrays[i] = context->createVertexArray(); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void GenVertexArraysOES(GLsizei n, GLuint *arrays) | 
|  | { | 
|  | GenVertexArrays(n, arrays); | 
|  | } | 
|  |  | 
|  | GLboolean IsVertexArray(GLuint array) | 
|  | { | 
|  | TRACE("(GLuint array = %d)", array); | 
|  |  | 
|  | if(array == 0) | 
|  | { | 
|  | return GL_FALSE; | 
|  | } | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | es2::VertexArray *arrayObject = context->getVertexArray(array); | 
|  |  | 
|  | if(arrayObject) | 
|  | { | 
|  | return GL_TRUE; | 
|  | } | 
|  | } | 
|  |  | 
|  | return GL_FALSE; | 
|  | } | 
|  |  | 
|  | GLboolean IsVertexArrayOES(GLuint array) | 
|  | { | 
|  | return IsVertexArray(array); | 
|  | } | 
|  |  | 
|  | void GetIntegeri_v(GLenum target, GLuint index, GLint *data) | 
|  | { | 
|  | TRACE("(GLenum target = 0x%X, GLuint index = %d, GLint* data = %p)", | 
|  | target, index, data); | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | if(!context->getTransformFeedbackiv(index, target, data) && | 
|  | !context->getUniformBufferiv(index, target, data) && | 
|  | !context->getIntegerv(target, data)) | 
|  | { | 
|  | GLenum nativeType; | 
|  | unsigned int numParams = 0; | 
|  | if(!context->getQueryParameterInfo(target, &nativeType, &numParams)) | 
|  | return error(GL_INVALID_ENUM); | 
|  |  | 
|  | if(numParams == 0) | 
|  | return; // it is known that target is valid, but there are no parameters to return | 
|  |  | 
|  | if(nativeType == GL_BOOL) | 
|  | { | 
|  | GLboolean *boolParams = nullptr; | 
|  | boolParams = new GLboolean[numParams]; | 
|  |  | 
|  | context->getBooleanv(target, boolParams); | 
|  |  | 
|  | for(unsigned int i = 0; i < numParams; ++i) | 
|  | { | 
|  | data[i] = (boolParams[i] == GL_FALSE) ? 0 : 1; | 
|  | } | 
|  |  | 
|  | delete[] boolParams; | 
|  | } | 
|  | else if(nativeType == GL_FLOAT) | 
|  | { | 
|  | GLfloat *floatParams = nullptr; | 
|  | floatParams = new GLfloat[numParams]; | 
|  |  | 
|  | context->getFloatv(target, floatParams); | 
|  |  | 
|  | for(unsigned int i = 0; i < numParams; ++i) | 
|  | { | 
|  | if(target == GL_DEPTH_RANGE || target == GL_COLOR_CLEAR_VALUE || target == GL_DEPTH_CLEAR_VALUE || target == GL_BLEND_COLOR) | 
|  | { | 
|  | data[i] = convert_float_fixed(floatParams[i]); | 
|  | } | 
|  | else | 
|  | { | 
|  | data[i] = (GLint)(floatParams[i] > 0.0f ? floor(floatParams[i] + 0.5) : ceil(floatParams[i] - 0.5)); | 
|  | } | 
|  | } | 
|  |  | 
|  | delete[] floatParams; | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void BeginTransformFeedback(GLenum primitiveMode) | 
|  | { | 
|  | TRACE("(GLenum primitiveMode = 0x%X)", primitiveMode); | 
|  |  | 
|  | switch(primitiveMode) | 
|  | { | 
|  | case GL_POINTS: | 
|  | case GL_LINES: | 
|  | case GL_TRIANGLES: | 
|  | break; | 
|  | default: | 
|  | return error(GL_INVALID_ENUM); | 
|  | } | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | es2::TransformFeedback *transformFeedbackObject = context->getTransformFeedback(); | 
|  |  | 
|  | if(transformFeedbackObject) | 
|  | { | 
|  | if(transformFeedbackObject->isActive()) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  | transformFeedbackObject->begin(primitiveMode); | 
|  | } | 
|  | else | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void EndTransformFeedback(void) | 
|  | { | 
|  | TRACE("()"); | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | es2::TransformFeedback *transformFeedbackObject = context->getTransformFeedback(); | 
|  |  | 
|  | if(transformFeedbackObject) | 
|  | { | 
|  | if(!transformFeedbackObject->isActive()) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  | transformFeedbackObject->end(); | 
|  | } | 
|  | else | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) | 
|  | { | 
|  | TRACE("(GLenum target = 0x%X, GLuint index = %d, GLuint buffer = %d, GLintptr offset = %d, GLsizeiptr size = %d)", | 
|  | target, index, buffer, offset, size); | 
|  |  | 
|  | if(buffer != 0 && size <= 0) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | switch(target) | 
|  | { | 
|  | case GL_TRANSFORM_FEEDBACK_BUFFER: | 
|  | if(index >= MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  | if(size & 0x3 || offset & 0x3) // size and offset must be multiples of 4 | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  | context->bindIndexedTransformFeedbackBuffer(buffer, index, offset, size); | 
|  | context->bindGenericTransformFeedbackBuffer(buffer); | 
|  | break; | 
|  | case GL_UNIFORM_BUFFER: | 
|  | if(index >= MAX_UNIFORM_BUFFER_BINDINGS) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  | if(offset % UNIFORM_BUFFER_OFFSET_ALIGNMENT != 0) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  | context->bindIndexedUniformBuffer(buffer, index, offset, size); | 
|  | context->bindGenericUniformBuffer(buffer); | 
|  | break; | 
|  | default: | 
|  | return error(GL_INVALID_ENUM); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void BindBufferBase(GLenum target, GLuint index, GLuint buffer) | 
|  | { | 
|  | TRACE("(GLenum target = 0x%X, GLuint index = %d, GLuint buffer = %d)", | 
|  | target, index, buffer); | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | switch(target) | 
|  | { | 
|  | case GL_TRANSFORM_FEEDBACK_BUFFER: | 
|  | if(index >= MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  | context->bindIndexedTransformFeedbackBuffer(buffer, index, 0, 0); | 
|  | context->bindGenericTransformFeedbackBuffer(buffer); | 
|  | break; | 
|  | case GL_UNIFORM_BUFFER: | 
|  | if(index >= MAX_UNIFORM_BUFFER_BINDINGS) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  | context->bindIndexedUniformBuffer(buffer, index, 0, 0); | 
|  | context->bindGenericUniformBuffer(buffer); | 
|  | break; | 
|  | default: | 
|  | return error(GL_INVALID_ENUM); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void TransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode) | 
|  | { | 
|  | TRACE("(GLuint program = %d, GLsizei count = %d, const GLchar *const*varyings = %p, GLenum bufferMode = 0x%X)", | 
|  | program, count, varyings, bufferMode); | 
|  |  | 
|  | switch(bufferMode) | 
|  | { | 
|  | case GL_SEPARATE_ATTRIBS: | 
|  | if(count > MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  | case GL_INTERLEAVED_ATTRIBS: | 
|  | break; | 
|  | default: | 
|  | return error(GL_INVALID_ENUM); | 
|  | } | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | es2::Program *programObject = context->getProgram(program); | 
|  |  | 
|  | if(!programObject) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | programObject->setTransformFeedbackVaryings(count, varyings, bufferMode); | 
|  | } | 
|  | } | 
|  |  | 
|  | void GetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) | 
|  | { | 
|  | TRACE("(GLuint program = %d, GLuint index = %d, GLsizei bufSize = %d, GLsizei *length = %p, GLsizei *size = %p, GLenum *type = %p, GLchar *name = %p)", | 
|  | program, index, bufSize, length, size, type, name); | 
|  |  | 
|  | if(bufSize < 0) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | es2::Program *programObject = context->getProgram(program); | 
|  |  | 
|  | if(!programObject) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | if(index >= static_cast<GLuint>(programObject->getTransformFeedbackVaryingCount())) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | programObject->getTransformFeedbackVarying(index, bufSize, length, size, type, name); | 
|  | } | 
|  | } | 
|  |  | 
|  | void VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer) | 
|  | { | 
|  | TRACE("(GLuint program = %d, GLuint index = %d, GLsizei bufSize = %d, GLsizei *length = %p, GLsizei *size = %p, GLenum *type = %p, GLchar *name = %p)", | 
|  | index, size, type, stride, pointer); | 
|  |  | 
|  | if(index >= es2::MAX_VERTEX_ATTRIBS) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | if(size < 1 || size > 4 || stride < 0) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | switch(type) | 
|  | { | 
|  | case GL_BYTE: | 
|  | case GL_UNSIGNED_BYTE: | 
|  | case GL_SHORT: | 
|  | case GL_UNSIGNED_SHORT: | 
|  | case GL_INT: | 
|  | case GL_UNSIGNED_INT: | 
|  | break; | 
|  | default: | 
|  | return error(GL_INVALID_ENUM); | 
|  | } | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | es2::VertexArray* vertexArray = context->getCurrentVertexArray(); | 
|  | if((context->getArrayBufferName() == 0) && vertexArray && (vertexArray->name != 0) && pointer) | 
|  | { | 
|  | // GL_INVALID_OPERATION is generated if a non-zero vertex array object is bound, zero is bound | 
|  | // to the GL_ARRAY_BUFFER buffer object binding point and the pointer argument is not NULL. | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | context->setVertexAttribState(index, context->getArrayBuffer(), size, type, false, true, stride, pointer); | 
|  | } | 
|  | } | 
|  |  | 
|  | void GetVertexAttribIiv(GLuint index, GLenum pname, GLint *params) | 
|  | { | 
|  | TRACE("(GLuint index = %d, GLenum pname = 0x%X, GLint *params = %p)", | 
|  | index, pname, params); | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | if(index >= es2::MAX_VERTEX_ATTRIBS) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | const es2::VertexAttribute &attribState = context->getVertexAttribState(index); | 
|  |  | 
|  | switch(pname) | 
|  | { | 
|  | case GL_VERTEX_ATTRIB_ARRAY_ENABLED: | 
|  | *params = (attribState.mArrayEnabled ? GL_TRUE : GL_FALSE); | 
|  | break; | 
|  | case GL_VERTEX_ATTRIB_ARRAY_SIZE: | 
|  | *params = attribState.mSize; | 
|  | break; | 
|  | case GL_VERTEX_ATTRIB_ARRAY_STRIDE: | 
|  | *params = attribState.mStride; | 
|  | break; | 
|  | case GL_VERTEX_ATTRIB_ARRAY_TYPE: | 
|  | *params = attribState.mType; | 
|  | break; | 
|  | case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: | 
|  | *params = (attribState.mNormalized ? GL_TRUE : GL_FALSE); | 
|  | break; | 
|  | case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: | 
|  | *params = attribState.mBoundBuffer.name(); | 
|  | break; | 
|  | case GL_CURRENT_VERTEX_ATTRIB: | 
|  | { | 
|  | const VertexAttribute& attrib = context->getCurrentVertexAttributes()[index]; | 
|  | for(int i = 0; i < 4; ++i) | 
|  | { | 
|  | params[i] = attrib.getCurrentValueI(i); | 
|  | } | 
|  | } | 
|  | break; | 
|  | case GL_VERTEX_ATTRIB_ARRAY_INTEGER: | 
|  | *params = (attribState.mPureInteger ? GL_TRUE : GL_FALSE); | 
|  | break; | 
|  | case GL_VERTEX_ATTRIB_ARRAY_DIVISOR: | 
|  | *params = attribState.mDivisor; | 
|  | break; | 
|  | default: return error(GL_INVALID_ENUM); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params) | 
|  | { | 
|  | TRACE("(GLuint index = %d, GLenum pname = 0x%X, GLuint *params = %p)", | 
|  | index, pname, params); | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | if(index >= es2::MAX_VERTEX_ATTRIBS) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | const es2::VertexAttribute &attribState = context->getVertexAttribState(index); | 
|  |  | 
|  | switch(pname) | 
|  | { | 
|  | case GL_VERTEX_ATTRIB_ARRAY_ENABLED: | 
|  | *params = (attribState.mArrayEnabled ? GL_TRUE : GL_FALSE); | 
|  | break; | 
|  | case GL_VERTEX_ATTRIB_ARRAY_SIZE: | 
|  | *params = attribState.mSize; | 
|  | break; | 
|  | case GL_VERTEX_ATTRIB_ARRAY_STRIDE: | 
|  | *params = attribState.mStride; | 
|  | break; | 
|  | case GL_VERTEX_ATTRIB_ARRAY_TYPE: | 
|  | *params = attribState.mType; | 
|  | break; | 
|  | case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: | 
|  | *params = (attribState.mNormalized ? GL_TRUE : GL_FALSE); | 
|  | break; | 
|  | case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: | 
|  | *params = attribState.mBoundBuffer.name(); | 
|  | break; | 
|  | case GL_CURRENT_VERTEX_ATTRIB: | 
|  | { | 
|  | const VertexAttribute& attrib = context->getCurrentVertexAttributes()[index]; | 
|  | for(int i = 0; i < 4; ++i) | 
|  | { | 
|  | params[i] = attrib.getCurrentValueUI(i); | 
|  | } | 
|  | } | 
|  | break; | 
|  | case GL_VERTEX_ATTRIB_ARRAY_INTEGER: | 
|  | *params = (attribState.mPureInteger ? GL_TRUE : GL_FALSE); | 
|  | break; | 
|  | case GL_VERTEX_ATTRIB_ARRAY_DIVISOR: | 
|  | *params = attribState.mDivisor; | 
|  | break; | 
|  | default: return error(GL_INVALID_ENUM); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void VertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) | 
|  | { | 
|  | TRACE("(GLuint index = %d, GLint x = %d, GLint y = %d, GLint z = %d, GLint w = %d)", | 
|  | index, x, y, z, w); | 
|  |  | 
|  | if(index >= es2::MAX_VERTEX_ATTRIBS) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | GLint vals[4] = { x, y, z, w }; | 
|  | context->setVertexAttrib(index, vals); | 
|  | } | 
|  | } | 
|  |  | 
|  | void VertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) | 
|  | { | 
|  | TRACE("(GLuint index = %d, GLint x = %d, GLint y = %d, GLint z = %d, GLint w = %d)", | 
|  | index, x, y, z, w); | 
|  |  | 
|  | if(index >= es2::MAX_VERTEX_ATTRIBS) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | GLuint vals[4] = { x, y, z, w }; | 
|  | context->setVertexAttrib(index, vals); | 
|  | } | 
|  | } | 
|  |  | 
|  | void VertexAttribI4iv(GLuint index, const GLint *v) | 
|  | { | 
|  | TRACE("(GLuint index = %d, GLint *v = %p)", index, v); | 
|  |  | 
|  | if(index >= es2::MAX_VERTEX_ATTRIBS) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | context->setVertexAttrib(index, v); | 
|  | } | 
|  | } | 
|  |  | 
|  | void VertexAttribI4uiv(GLuint index, const GLuint *v) | 
|  | { | 
|  | TRACE("(GLuint index = %d, GLint *v = %p)", index, v); | 
|  |  | 
|  | if(index >= es2::MAX_VERTEX_ATTRIBS) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | context->setVertexAttrib(index, v); | 
|  | } | 
|  | } | 
|  |  | 
|  | void GetUniformuiv(GLuint program, GLint location, GLuint *params) | 
|  | { | 
|  | TRACE("(GLuint program = %d, GLint location = %d, GLuint *params = %p)", | 
|  | program, location, params); | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | es2::Program *programObject = context->getProgram(program); | 
|  |  | 
|  | if(!programObject) | 
|  | { | 
|  | if(context->getShader(program)) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  | else | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  | } | 
|  |  | 
|  | if(!programObject->isLinked()) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | if(!programObject->getUniformuiv(location, nullptr, params)) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | GLint GetFragDataLocation(GLuint program, const GLchar *name) | 
|  | { | 
|  | TRACE("(GLuint program = %d, const GLchar *name = %p)", program, name); | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | es2::Program *programObject = context->getProgram(program); | 
|  |  | 
|  | if(!programObject) | 
|  | { | 
|  | if(context->getShader(program)) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION, -1); | 
|  | } | 
|  | else | 
|  | { | 
|  | return error(GL_INVALID_VALUE, -1); | 
|  | } | 
|  | } | 
|  |  | 
|  | if(!programObject->isLinked()) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION, -1); | 
|  | } | 
|  |  | 
|  | return programObject->getFragDataLocation(name); | 
|  | } | 
|  |  | 
|  | return -1; | 
|  | } | 
|  |  | 
|  | void Uniform1uiv(GLint location, GLsizei count, const GLuint *value) | 
|  | { | 
|  | TRACE("(GLint location = %d, GLsizei count = %d, const GLuint *value = %p)", | 
|  | location, count, value); | 
|  |  | 
|  | if(count < 0) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | es2::Program *program = context->getCurrentProgram(); | 
|  |  | 
|  | if(!program) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | if(location == -1) | 
|  | { | 
|  | return; | 
|  | } | 
|  |  | 
|  | if(!program->setUniform1uiv(location, count, value)) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void Uniform2uiv(GLint location, GLsizei count, const GLuint *value) | 
|  | { | 
|  | TRACE("(GLint location = %d, GLsizei count = %d, const GLuint *value = %p)", | 
|  | location, count, value); | 
|  |  | 
|  | if(count < 0) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | es2::Program *program = context->getCurrentProgram(); | 
|  |  | 
|  | if(!program) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | if(location == -1) | 
|  | { | 
|  | return; | 
|  | } | 
|  |  | 
|  | if(!program->setUniform2uiv(location, count, value)) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void Uniform3uiv(GLint location, GLsizei count, const GLuint *value) | 
|  | { | 
|  | TRACE("(GLint location = %d, GLsizei count = %d, const GLuint *value = %p)", | 
|  | location, count, value); | 
|  |  | 
|  | if(count < 0) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | es2::Program *program = context->getCurrentProgram(); | 
|  |  | 
|  | if(!program) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | if(location == -1) | 
|  | { | 
|  | return; | 
|  | } | 
|  |  | 
|  | if(!program->setUniform3uiv(location, count, value)) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void Uniform4uiv(GLint location, GLsizei count, const GLuint *value) | 
|  | { | 
|  | TRACE("(GLint location = %d, GLsizei count = %d, const GLuint *value = %p)", | 
|  | location, count, value); | 
|  |  | 
|  | if(count < 0) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | es2::Program *program = context->getCurrentProgram(); | 
|  |  | 
|  | if(!program) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | if(location == -1) | 
|  | { | 
|  | return; | 
|  | } | 
|  |  | 
|  | if(!program->setUniform4uiv(location, count, value)) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void Uniform1ui(GLint location, GLuint v0) | 
|  | { | 
|  | Uniform1uiv(location, 1, &v0); | 
|  | } | 
|  |  | 
|  | void Uniform2ui(GLint location, GLuint v0, GLuint v1) | 
|  | { | 
|  | GLuint xy[2] = { v0, v1 }; | 
|  |  | 
|  | Uniform2uiv(location, 1, (GLuint*)&xy); | 
|  | } | 
|  |  | 
|  | void Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) | 
|  | { | 
|  | GLuint xyz[3] = { v0, v1, v2 }; | 
|  |  | 
|  | Uniform3uiv(location, 1, (GLuint*)&xyz); | 
|  | } | 
|  |  | 
|  | void Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) | 
|  | { | 
|  | GLuint xyzw[4] = { v0, v1, v2, v3 }; | 
|  |  | 
|  | Uniform4uiv(location, 1, (GLuint*)&xyzw); | 
|  | } | 
|  |  | 
|  | void ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) | 
|  | { | 
|  | TRACE("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLint *value = %p)", | 
|  | buffer, drawbuffer, value); | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | switch(buffer) | 
|  | { | 
|  | case GL_COLOR: | 
|  | if(drawbuffer < 0 || drawbuffer >= MAX_DRAW_BUFFERS) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  | else | 
|  | { | 
|  | context->clearColorBuffer(drawbuffer, value); | 
|  | } | 
|  | break; | 
|  | case GL_STENCIL: | 
|  | if(drawbuffer != 0) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  | else | 
|  | { | 
|  | context->clearStencilBuffer(value[0]); | 
|  | } | 
|  | break; | 
|  | default: | 
|  | return error(GL_INVALID_ENUM); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) | 
|  | { | 
|  | TRACE("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLuint *value = %p)", | 
|  | buffer, drawbuffer, value); | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | switch(buffer) | 
|  | { | 
|  | case GL_COLOR: | 
|  | if(drawbuffer < 0 || drawbuffer >= MAX_DRAW_BUFFERS) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  | else | 
|  | { | 
|  | context->clearColorBuffer(drawbuffer, value); | 
|  | } | 
|  | break; | 
|  | default: | 
|  | return error(GL_INVALID_ENUM); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) | 
|  | { | 
|  | TRACE("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLfloat *value = %p)", | 
|  | buffer, drawbuffer, value); | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | switch(buffer) | 
|  | { | 
|  | case GL_COLOR: | 
|  | if(drawbuffer < 0 || drawbuffer >= MAX_DRAW_BUFFERS) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  | else | 
|  | { | 
|  | context->clearColorBuffer(drawbuffer, value); | 
|  | } | 
|  | break; | 
|  | case GL_DEPTH: | 
|  | if(drawbuffer != 0) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  | else | 
|  | { | 
|  | context->clearDepthBuffer(value[0]); | 
|  | } | 
|  | break; | 
|  | default: | 
|  | return error(GL_INVALID_ENUM); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) | 
|  | { | 
|  | TRACE("(GLenum buffer = 0x%X, GLint drawbuffer = %d, GLfloat depth = %f, GLint stencil = %d)", | 
|  | buffer, drawbuffer, depth, stencil); | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | switch(buffer) | 
|  | { | 
|  | case GL_DEPTH_STENCIL: | 
|  | if(drawbuffer != 0) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  | else | 
|  | { | 
|  | context->clearDepthBuffer(depth); | 
|  | context->clearStencilBuffer(stencil); | 
|  | } | 
|  | break; | 
|  | default: | 
|  | return error(GL_INVALID_ENUM); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | const GLubyte *GetStringi(GLenum name, GLuint index) | 
|  | { | 
|  | TRACE("(GLenum name = 0x%X, GLuint index = %d)", name, index); | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  | if(context) | 
|  | { | 
|  | GLuint numExtensions; | 
|  | context->getExtensions(0, &numExtensions); | 
|  |  | 
|  | if(index >= numExtensions) | 
|  | { | 
|  | return error(GL_INVALID_VALUE, (GLubyte*)nullptr); | 
|  | } | 
|  |  | 
|  | switch(name) | 
|  | { | 
|  | case GL_EXTENSIONS: | 
|  | return context->getExtensions(index); | 
|  | default: | 
|  | return error(GL_INVALID_ENUM, (GLubyte*)nullptr); | 
|  | } | 
|  | } | 
|  |  | 
|  | return (GLubyte*)nullptr; | 
|  | } | 
|  |  | 
|  | void CopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) | 
|  | { | 
|  | TRACE("(GLenum readTarget = 0x%X, GLenum writeTarget = 0x%X,  GLintptr readOffset = %d, GLintptr writeOffset = %d, GLsizeiptr size = %d)", | 
|  | readTarget, writeTarget, readOffset, writeOffset, size); | 
|  |  | 
|  | if(readOffset < 0 || writeOffset < 0 || size < 0) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | es2::Buffer *readBuffer = nullptr, *writeBuffer = nullptr; | 
|  | if(!context->getBuffer(readTarget, &readBuffer) || !context->getBuffer(writeTarget, &writeBuffer)) | 
|  | { | 
|  | return error(GL_INVALID_ENUM); | 
|  | } | 
|  | if(!readBuffer || readBuffer->isMapped() || !writeBuffer || writeBuffer->isMapped()) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  | if(readBuffer == writeBuffer) | 
|  | { | 
|  | // If same buffer, check for overlap | 
|  | if(((readOffset >= writeOffset) && (readOffset < (writeOffset + size))) || | 
|  | ((writeOffset >= readOffset) && (writeOffset < (readOffset + size)))) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  | } | 
|  |  | 
|  | if((static_cast<size_t>(readOffset + size) > readBuffer->size()) || | 
|  | (static_cast<size_t>(writeOffset + size) > writeBuffer->size())) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | writeBuffer->bufferSubData(((char*)readBuffer->data()) + readOffset, size, writeOffset); | 
|  | } | 
|  | } | 
|  |  | 
|  | void GetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices) | 
|  | { | 
|  | TRACE("(GLuint program = %d, GLsizei uniformCount = %d, const GLchar *const*uniformNames = %p, GLuint *uniformIndices = %p)", | 
|  | program, uniformCount, uniformNames, uniformIndices); | 
|  |  | 
|  | if(uniformCount < 0) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | es2::Program *programObject = context->getProgram(program); | 
|  |  | 
|  | if(!programObject) | 
|  | { | 
|  | if(context->getShader(program)) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  | else | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  | } | 
|  |  | 
|  | if(!programObject->isLinked()) | 
|  | { | 
|  | for(int uniformId = 0; uniformId < uniformCount; uniformId++) | 
|  | { | 
|  | uniformIndices[uniformId] = GL_INVALID_INDEX; | 
|  | } | 
|  | } | 
|  | else | 
|  | { | 
|  | for(int uniformId = 0; uniformId < uniformCount; uniformId++) | 
|  | { | 
|  | uniformIndices[uniformId] = programObject->getUniformIndex(uniformNames[uniformId]); | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void GetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) | 
|  | { | 
|  | TRACE("(GLuint program = %d, GLsizei uniformCount = %d, const GLchar *const*uniformNames = %p, GLenum pname = 0x%X, GLuint *uniformIndices = %p)", | 
|  | program, uniformCount, uniformIndices, pname, uniformIndices); | 
|  |  | 
|  | switch(pname) | 
|  | { | 
|  | case GL_UNIFORM_TYPE: | 
|  | case GL_UNIFORM_SIZE: | 
|  | case GL_UNIFORM_NAME_LENGTH: | 
|  | case GL_UNIFORM_BLOCK_INDEX: | 
|  | case GL_UNIFORM_OFFSET: | 
|  | case GL_UNIFORM_ARRAY_STRIDE: | 
|  | case GL_UNIFORM_MATRIX_STRIDE: | 
|  | case GL_UNIFORM_IS_ROW_MAJOR: | 
|  | break; | 
|  | default: | 
|  | return error(GL_INVALID_ENUM); | 
|  | } | 
|  |  | 
|  | if(uniformCount < 0) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | es2::Program *programObject = context->getProgram(program); | 
|  |  | 
|  | if(!programObject) | 
|  | { | 
|  | if(context->getShader(program)) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  | else | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  | } | 
|  |  | 
|  | for(int uniformId = 0; uniformId < uniformCount; uniformId++) | 
|  | { | 
|  | const GLuint index = uniformIndices[uniformId]; | 
|  |  | 
|  | if(index >= programObject->getActiveUniformCount()) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  | } | 
|  |  | 
|  | for(int uniformId = 0; uniformId < uniformCount; uniformId++) | 
|  | { | 
|  | const GLuint index = uniformIndices[uniformId]; | 
|  | params[uniformId] = programObject->getActiveUniformi(index, pname); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | GLuint GetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) | 
|  | { | 
|  | TRACE("(GLuint program = %d, const GLchar *uniformBlockName = %p)", | 
|  | program, uniformBlockName); | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | es2::Program *programObject = context->getProgram(program); | 
|  |  | 
|  | if(!programObject) | 
|  | { | 
|  | if(context->getShader(program)) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION, GL_INVALID_INDEX); | 
|  | } | 
|  | else | 
|  | { | 
|  | return error(GL_INVALID_VALUE, GL_INVALID_INDEX); | 
|  | } | 
|  | } | 
|  |  | 
|  | return programObject->getUniformBlockIndex(uniformBlockName); | 
|  | } | 
|  |  | 
|  | return GL_INVALID_INDEX; | 
|  | } | 
|  |  | 
|  | void GetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) | 
|  | { | 
|  | TRACE("(GLuint program = %d, GLuint uniformBlockIndex = %d, GLenum pname = 0x%X, GLint *params = %p)", | 
|  | program, uniformBlockIndex, pname, params); | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | es2::Program *programObject = context->getProgram(program); | 
|  |  | 
|  | if(!programObject) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | if(uniformBlockIndex >= programObject->getActiveUniformBlockCount()) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | switch(pname) | 
|  | { | 
|  | case GL_UNIFORM_BLOCK_BINDING: | 
|  | *params = static_cast<GLint>(programObject->getUniformBlockBinding(uniformBlockIndex)); | 
|  | break; | 
|  | case GL_UNIFORM_BLOCK_DATA_SIZE: | 
|  | case GL_UNIFORM_BLOCK_NAME_LENGTH: | 
|  | case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS: | 
|  | case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: | 
|  | case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: | 
|  | case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: | 
|  | programObject->getActiveUniformBlockiv(uniformBlockIndex, pname, params); | 
|  | break; | 
|  | default: | 
|  | return error(GL_INVALID_ENUM); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void GetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) | 
|  | { | 
|  | TRACE("(GLuint program = %d, GLuint uniformBlockIndex = %d, GLsizei bufSize = %d, GLsizei *length = %p, GLchar *uniformBlockName = %p)", | 
|  | program, uniformBlockIndex, bufSize, length, uniformBlockName); | 
|  |  | 
|  | if(bufSize < 0) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | es2::Program *programObject = context->getProgram(program); | 
|  |  | 
|  | if(!programObject) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | if(uniformBlockIndex >= programObject->getActiveUniformBlockCount()) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | programObject->getActiveUniformBlockName(uniformBlockIndex, bufSize, length, uniformBlockName); | 
|  | } | 
|  | } | 
|  |  | 
|  | void UniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) | 
|  | { | 
|  | TRACE("(GLuint program = %d, GLuint uniformBlockIndex = %d, GLuint uniformBlockBinding = %d)", | 
|  | program, uniformBlockIndex, uniformBlockBinding); | 
|  |  | 
|  | if(uniformBlockBinding >= MAX_UNIFORM_BUFFER_BINDINGS) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | es2::Program *programObject = context->getProgram(program); | 
|  |  | 
|  | if(!programObject) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | if(uniformBlockIndex >= programObject->getActiveUniformBlockCount()) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | programObject->bindUniformBlock(uniformBlockIndex, uniformBlockBinding); | 
|  | } | 
|  | } | 
|  |  | 
|  | void DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount) | 
|  | { | 
|  | TRACE("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei instanceCount = %d)", | 
|  | mode, first, count, instanceCount); | 
|  |  | 
|  | switch(mode) | 
|  | { | 
|  | case GL_POINTS: | 
|  | case GL_LINES: | 
|  | case GL_LINE_LOOP: | 
|  | case GL_LINE_STRIP: | 
|  | case GL_TRIANGLES: | 
|  | case GL_TRIANGLE_FAN: | 
|  | case GL_TRIANGLE_STRIP: | 
|  | break; | 
|  | default: | 
|  | return error(GL_INVALID_ENUM); | 
|  | } | 
|  |  | 
|  | if(count < 0 || instanceCount < 0) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | es2::TransformFeedback* transformFeedback = context->getTransformFeedback(); | 
|  | if(transformFeedback && transformFeedback->isActive() && (mode != transformFeedback->primitiveMode())) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | context->drawArrays(mode, first, count, instanceCount); | 
|  | } | 
|  | } | 
|  |  | 
|  | void DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instanceCount) | 
|  | { | 
|  | TRACE("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const void *indices = %p, GLsizei instanceCount = %d)", | 
|  | mode, count, type, indices, instanceCount); | 
|  |  | 
|  | switch(mode) | 
|  | { | 
|  | case GL_POINTS: | 
|  | case GL_LINES: | 
|  | case GL_LINE_LOOP: | 
|  | case GL_LINE_STRIP: | 
|  | case GL_TRIANGLES: | 
|  | case GL_TRIANGLE_FAN: | 
|  | case GL_TRIANGLE_STRIP: | 
|  | break; | 
|  | default: | 
|  | return error(GL_INVALID_ENUM); | 
|  | } | 
|  |  | 
|  | switch(type) | 
|  | { | 
|  | case GL_UNSIGNED_BYTE: | 
|  | case GL_UNSIGNED_SHORT: | 
|  | case GL_UNSIGNED_INT: | 
|  | break; | 
|  | default: | 
|  | return error(GL_INVALID_ENUM); | 
|  | } | 
|  |  | 
|  | if(count < 0 || instanceCount < 0) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | es2::TransformFeedback* transformFeedback = context->getTransformFeedback(); | 
|  | if(transformFeedback && transformFeedback->isActive() && !transformFeedback->isPaused()) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | context->drawElements(mode, 0, MAX_ELEMENT_INDEX, count, type, indices, instanceCount); | 
|  | } | 
|  | } | 
|  |  | 
|  | GLsync FenceSync(GLenum condition, GLbitfield flags) | 
|  | { | 
|  | TRACE("(GLenum condition = 0x%X, GLbitfield flags = %X)", condition, flags); | 
|  |  | 
|  | switch(condition) | 
|  | { | 
|  | case GL_SYNC_GPU_COMMANDS_COMPLETE: | 
|  | break; | 
|  | default: | 
|  | return error(GL_INVALID_ENUM, nullptr); | 
|  | } | 
|  |  | 
|  | if(flags != 0) | 
|  | { | 
|  | return error(GL_INVALID_VALUE, nullptr); | 
|  | } | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | return context->createFenceSync(condition, flags); | 
|  | } | 
|  |  | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | GLboolean IsSync(GLsync sync) | 
|  | { | 
|  | TRACE("(GLsync sync = %p)", sync); | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | es2::FenceSync *fenceSyncObject = context->getFenceSync(sync); | 
|  |  | 
|  | if(fenceSyncObject) | 
|  | { | 
|  | return GL_TRUE; | 
|  | } | 
|  | } | 
|  |  | 
|  | return GL_FALSE; | 
|  | } | 
|  |  | 
|  | void DeleteSync(GLsync sync) | 
|  | { | 
|  | TRACE("(GLsync sync = %p)", sync); | 
|  |  | 
|  | if(!sync) | 
|  | { | 
|  | return; | 
|  | } | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | if(!context->getFenceSync(sync)) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | context->deleteFenceSync(sync); | 
|  | } | 
|  | } | 
|  |  | 
|  | GLenum ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) | 
|  | { | 
|  | TRACE("(GLsync sync = %p, GLbitfield flags = %X, GLuint64 timeout = %llu)", sync, flags, timeout); | 
|  |  | 
|  | if((flags & ~(GL_SYNC_FLUSH_COMMANDS_BIT)) != 0) | 
|  | { | 
|  | return error(GL_INVALID_VALUE, GL_FALSE); | 
|  | } | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | es2::FenceSync *fenceSyncObject = context->getFenceSync(sync); | 
|  |  | 
|  | if(fenceSyncObject) | 
|  | { | 
|  | return fenceSyncObject->clientWait(flags, timeout); | 
|  | } | 
|  | else | 
|  | { | 
|  | return error(GL_INVALID_VALUE, GL_FALSE); | 
|  | } | 
|  | } | 
|  |  | 
|  | return GL_FALSE; | 
|  | } | 
|  |  | 
|  | void WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) | 
|  | { | 
|  | TRACE("(GLsync sync = %p, GLbitfield flags = %X, GLuint64 timeout = %llu)", sync, flags, timeout); | 
|  |  | 
|  | if(flags != 0) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | if(timeout != GL_TIMEOUT_IGNORED) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | es2::FenceSync *fenceSyncObject = context->getFenceSync(sync); | 
|  |  | 
|  | if(fenceSyncObject) | 
|  | { | 
|  | fenceSyncObject->serverWait(flags, timeout); | 
|  | } | 
|  | else | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void GetInteger64v(GLenum pname, GLint64 *data) | 
|  | { | 
|  | TRACE("(GLenum pname = 0x%X, GLint64 *data = %p)", pname, data); | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | if(!(context->getIntegerv(pname, data))) | 
|  | { | 
|  | GLenum nativeType; | 
|  | unsigned int numParams = 0; | 
|  | if(!context->getQueryParameterInfo(pname, &nativeType, &numParams)) | 
|  | return error(GL_INVALID_ENUM); | 
|  |  | 
|  | if(numParams == 0) | 
|  | return; // it is known that pname is valid, but there are no parameters to return | 
|  |  | 
|  | if(nativeType == GL_BOOL) | 
|  | { | 
|  | GLboolean *boolParams = nullptr; | 
|  | boolParams = new GLboolean[numParams]; | 
|  |  | 
|  | context->getBooleanv(pname, boolParams); | 
|  |  | 
|  | for(unsigned int i = 0; i < numParams; ++i) | 
|  | { | 
|  | data[i] = (boolParams[i] == GL_FALSE) ? 0 : 1; | 
|  | } | 
|  |  | 
|  | delete[] boolParams; | 
|  | } | 
|  | else if(nativeType == GL_FLOAT) | 
|  | { | 
|  | GLfloat *floatParams = nullptr; | 
|  | floatParams = new GLfloat[numParams]; | 
|  |  | 
|  | context->getFloatv(pname, floatParams); | 
|  |  | 
|  | for(unsigned int i = 0; i < numParams; ++i) | 
|  | { | 
|  | if(pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR) | 
|  | { | 
|  | data[i] = (GLint64)(convert_float_fixed(floatParams[i])); | 
|  | } | 
|  | else | 
|  | { | 
|  | data[i] = (GLint64)(floatParams[i] > 0.0f ? floor(floatParams[i] + 0.5) : ceil(floatParams[i] - 0.5)); | 
|  | } | 
|  | } | 
|  |  | 
|  | delete[] floatParams; | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) | 
|  | { | 
|  | TRACE("(GLsync sync = %p, GLenum pname = 0x%X, GLsizei bufSize = %d, GLsizei *length = %p, GLint *values = %p)", | 
|  | sync, pname, bufSize, length, values); | 
|  |  | 
|  | if(bufSize < 0) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | es2::FenceSync *fenceSyncObject = context->getFenceSync(sync); | 
|  | if(!fenceSyncObject) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | fenceSyncObject->getSynciv(pname, length, values); | 
|  | } | 
|  | } | 
|  |  | 
|  | void GetInteger64i_v(GLenum target, GLuint index, GLint64 *data) | 
|  | { | 
|  | TRACE("(GLenum target = 0x%X, GLuint index = %d, GLint64 *data = %p)", target, index, data); | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | if(!context->getTransformFeedbackiv(index, target, data) && | 
|  | !context->getUniformBufferiv(index, target, data) && | 
|  | !context->getIntegerv(target, data)) | 
|  | { | 
|  | GLenum nativeType; | 
|  | unsigned int numParams = 0; | 
|  | if(!context->getQueryParameterInfo(target, &nativeType, &numParams)) | 
|  | return error(GL_INVALID_ENUM); | 
|  |  | 
|  | if(numParams == 0) | 
|  | return; // it is known that target is valid, but there are no parameters to return | 
|  |  | 
|  | if(nativeType == GL_BOOL) | 
|  | { | 
|  | GLboolean *boolParams = nullptr; | 
|  | boolParams = new GLboolean[numParams]; | 
|  |  | 
|  | context->getBooleanv(target, boolParams); | 
|  |  | 
|  | for(unsigned int i = 0; i < numParams; ++i) | 
|  | { | 
|  | data[i] = (boolParams[i] == GL_FALSE) ? 0 : 1; | 
|  | } | 
|  |  | 
|  | delete[] boolParams; | 
|  | } | 
|  | else if(nativeType == GL_FLOAT) | 
|  | { | 
|  | GLfloat *floatParams = nullptr; | 
|  | floatParams = new GLfloat[numParams]; | 
|  |  | 
|  | context->getFloatv(target, floatParams); | 
|  |  | 
|  | for(unsigned int i = 0; i < numParams; ++i) | 
|  | { | 
|  | if(target == GL_DEPTH_RANGE || target == GL_COLOR_CLEAR_VALUE || target == GL_DEPTH_CLEAR_VALUE || target == GL_BLEND_COLOR) | 
|  | { | 
|  | data[i] = (GLint64)(convert_float_fixed(floatParams[i])); | 
|  | } | 
|  | else | 
|  | { | 
|  | data[i] = (GLint64)(floatParams[i] > 0.0f ? floor(floatParams[i] + 0.5) : ceil(floatParams[i] - 0.5)); | 
|  | } | 
|  | } | 
|  |  | 
|  | delete[] floatParams; | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params) | 
|  | { | 
|  | TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint64 *params = %p)", target, pname, params); | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | es2::Buffer *buffer = nullptr; | 
|  |  | 
|  | if(!context->getBuffer(target, &buffer)) | 
|  | { | 
|  | return error(GL_INVALID_ENUM); | 
|  | } | 
|  |  | 
|  | if(!buffer) | 
|  | { | 
|  | // A null buffer means that "0" is bound to the requested buffer target | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | switch(pname) | 
|  | { | 
|  | case GL_BUFFER_USAGE: | 
|  | *params = buffer->usage(); | 
|  | break; | 
|  | case GL_BUFFER_SIZE: | 
|  | *params = buffer->size(); | 
|  | break; | 
|  | case GL_BUFFER_ACCESS_FLAGS: | 
|  | *params = buffer->access(); | 
|  | break; | 
|  | case GL_BUFFER_MAPPED: | 
|  | *params = buffer->isMapped(); | 
|  | break; | 
|  | case GL_BUFFER_MAP_LENGTH: | 
|  | *params = buffer->length(); | 
|  | break; | 
|  | case GL_BUFFER_MAP_OFFSET: | 
|  | *params = buffer->offset(); | 
|  | break; | 
|  | default: | 
|  | return error(GL_INVALID_ENUM); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void GenSamplers(GLsizei count, GLuint *samplers) | 
|  | { | 
|  | TRACE("(GLsizei count = %d, GLuint *samplers = %p)", count, samplers); | 
|  |  | 
|  | if(count < 0) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | for(int i = 0; i < count; i++) | 
|  | { | 
|  | samplers[i] = context->createSampler(); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void DeleteSamplers(GLsizei count, const GLuint *samplers) | 
|  | { | 
|  | TRACE("(GLsizei count = %d, GLuint *samplers = %p)", count, samplers); | 
|  |  | 
|  | if(count < 0) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | for(int i = 0; i < count; i++) | 
|  | { | 
|  | context->deleteSampler(samplers[i]); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | GLboolean IsSampler(GLuint sampler) | 
|  | { | 
|  | TRACE("(GLuint sampler = %d)", sampler); | 
|  |  | 
|  | if(sampler == 0) | 
|  | { | 
|  | return GL_FALSE; | 
|  | } | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | if(context->isSampler(sampler)) | 
|  | { | 
|  | return GL_TRUE; | 
|  | } | 
|  | } | 
|  |  | 
|  | return GL_FALSE; | 
|  | } | 
|  |  | 
|  | void BindSampler(GLuint unit, GLuint sampler) | 
|  | { | 
|  | TRACE("(GLuint unit = %d, GLuint sampler = %d)", unit, sampler); | 
|  |  | 
|  | if(unit >= es2::MAX_COMBINED_TEXTURE_IMAGE_UNITS) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | if(sampler != 0 && !context->isSampler(sampler)) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | context->bindSampler(unit, sampler); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param) | 
|  | { | 
|  | TRACE("(GLuint sampler = %d, GLenum pname = 0x%X, const GLint *param = %p)", | 
|  | sampler, pname, param); | 
|  |  | 
|  | if(!ValidateSamplerObjectParameter(pname)) | 
|  | { | 
|  | return error(GL_INVALID_ENUM); | 
|  | } | 
|  |  | 
|  | if(!ValidateTexParamParameters(pname, *param)) | 
|  | { | 
|  | return; | 
|  | } | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | if(!context->isSampler(sampler)) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | context->samplerParameteri(sampler, pname, *param); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SamplerParameteri(GLuint sampler, GLenum pname, GLint param) | 
|  | { | 
|  | TRACE("(GLuint sampler = %d, GLenum pname = 0x%X, GLint param = %d)", | 
|  | sampler, pname, param); | 
|  |  | 
|  | SamplerParameteriv(sampler, pname, ¶m); | 
|  | } | 
|  |  | 
|  | void SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param) | 
|  | { | 
|  | TRACE("(GLuint sampler = %d, GLenum pname = 0x%X, const GLfloat *param = %p)", | 
|  | sampler, pname, param); | 
|  |  | 
|  | if(!ValidateSamplerObjectParameter(pname)) | 
|  | { | 
|  | return error(GL_INVALID_ENUM); | 
|  | } | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | if(!context->isSampler(sampler)) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | if(ValidateTexParamParameters(pname, static_cast<GLint>(roundf(*param)))) | 
|  | { | 
|  | context->samplerParameterf(sampler, pname, *param); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) | 
|  | { | 
|  | TRACE("(GLuint sampler = %d, GLenum pname = 0x%X, GLfloat param = %f)", | 
|  | sampler, pname, param); | 
|  |  | 
|  | SamplerParameterfv(sampler, pname, ¶m); | 
|  | } | 
|  |  | 
|  | void GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params) | 
|  | { | 
|  | TRACE("(GLuint sampler = %d, GLenum pname = 0x%X, GLint *params = %p)", | 
|  | sampler, pname, params); | 
|  |  | 
|  | if(!ValidateSamplerObjectParameter(pname)) | 
|  | { | 
|  | return error(GL_INVALID_ENUM); | 
|  | } | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | if(!context->isSampler(sampler)) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | *params = context->getSamplerParameteri(sampler, pname); | 
|  | } | 
|  | } | 
|  |  | 
|  | void GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params) | 
|  | { | 
|  | TRACE("(GLuint sampler = %d, GLenum pname = 0x%X, GLfloat *params = %p)", | 
|  | sampler, pname, params); | 
|  |  | 
|  | if(!ValidateSamplerObjectParameter(pname)) | 
|  | { | 
|  | return error(GL_INVALID_ENUM); | 
|  | } | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | if(!context->isSampler(sampler)) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | *params = context->getSamplerParameterf(sampler, pname); | 
|  | } | 
|  | } | 
|  |  | 
|  | void VertexAttribDivisor(GLuint index, GLuint divisor) | 
|  | { | 
|  | TRACE("(GLuint index = %d, GLuint divisor = %d)", index, divisor); | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | if(index >= es2::MAX_VERTEX_ATTRIBS) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | context->setVertexAttribDivisor(index, divisor); | 
|  | } | 
|  | } | 
|  |  | 
|  | void BindTransformFeedback(GLenum target, GLuint id) | 
|  | { | 
|  | TRACE("(GLenum target = 0x%X, GLuint id = %d)", target, id); | 
|  |  | 
|  | if(target != GL_TRANSFORM_FEEDBACK) | 
|  | { | 
|  | return error(GL_INVALID_ENUM); | 
|  | } | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | es2::TransformFeedback *transformFeedbackObject = context->getTransformFeedback(); | 
|  |  | 
|  | if(transformFeedbackObject && transformFeedbackObject->isActive() && !transformFeedbackObject->isPaused()) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | if(!context->isTransformFeedback(id)) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | context->bindTransformFeedback(id); | 
|  | } | 
|  | } | 
|  |  | 
|  | void DeleteTransformFeedbacks(GLsizei n, const GLuint *ids) | 
|  | { | 
|  | TRACE("(GLsizei n = %d, const GLuint *ids = %p)", n, ids); | 
|  |  | 
|  | if(n < 0) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | for(int i = 0; i < n; i++) | 
|  | { | 
|  | if(ids[i] != 0)   // Attempts to delete default transform feedback silently ignored. | 
|  | { | 
|  | es2::TransformFeedback *transformFeedbackObject = context->getTransformFeedback(ids[i]); | 
|  |  | 
|  | if(transformFeedbackObject && transformFeedbackObject->isActive()) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | context->deleteTransformFeedback(ids[i]); | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void GenTransformFeedbacks(GLsizei n, GLuint *ids) | 
|  | { | 
|  | TRACE("(GLsizei n = %d, const GLuint *ids = %p)", n, ids); | 
|  |  | 
|  | if(n < 0) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | for(int i = 0; i < n; i++) | 
|  | { | 
|  | ids[i] = context->createTransformFeedback(); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | GLboolean IsTransformFeedback(GLuint id) | 
|  | { | 
|  | TRACE("(GLuint id = %d)", id); | 
|  |  | 
|  | if(id == 0) | 
|  | { | 
|  | return GL_FALSE; | 
|  | } | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | es2::TransformFeedback *transformFeedbackObject = context->getTransformFeedback(id); | 
|  |  | 
|  | if(transformFeedbackObject) | 
|  | { | 
|  | return GL_TRUE; | 
|  | } | 
|  | } | 
|  |  | 
|  | return GL_FALSE; | 
|  | } | 
|  |  | 
|  | void PauseTransformFeedback(void) | 
|  | { | 
|  | TRACE("()"); | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | es2::TransformFeedback *transformFeedbackObject = context->getTransformFeedback(); | 
|  |  | 
|  | if(transformFeedbackObject) | 
|  | { | 
|  | if(!transformFeedbackObject->isActive() || transformFeedbackObject->isPaused()) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  | transformFeedbackObject->setPaused(true); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void ResumeTransformFeedback(void) | 
|  | { | 
|  | TRACE("()"); | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | es2::TransformFeedback *transformFeedbackObject = context->getTransformFeedback(); | 
|  |  | 
|  | if(transformFeedbackObject) | 
|  | { | 
|  | if(!transformFeedbackObject->isActive() || !transformFeedbackObject->isPaused()) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  | transformFeedbackObject->setPaused(false); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary) | 
|  | { | 
|  | TRACE("(GLuint program = %d, GLsizei bufSize = %d, GLsizei *length = %p, GLenum *binaryFormat = %p, void *binary = %p)", | 
|  | program, bufSize, length, binaryFormat, binary); | 
|  |  | 
|  | if(bufSize < 0) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | es2::Program *programObject = context->getProgram(program); | 
|  |  | 
|  | if(!programObject || !programObject->isLinked()) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  | } | 
|  |  | 
|  | // SwiftShader doesn't return a program binary and sets the program binay size to 0, so any attempt at getting one is invalid. | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | void ProgramBinary(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length) | 
|  | { | 
|  | TRACE("(GLuint program = %d, GLenum binaryFormat = 0x%X, const void *binary = %p, GLsizei length = %d)", | 
|  | program, binaryFormat, binaryFormat, length); | 
|  |  | 
|  | if(length < 0) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | es2::Program *programObject = context->getProgram(program); | 
|  |  | 
|  | if(!programObject) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Regardless of what the binaryFormat is, it is unrecognized by SwiftShader, since it supports no format. | 
|  | return error(GL_INVALID_ENUM); | 
|  | } | 
|  |  | 
|  | void ProgramParameteri(GLuint program, GLenum pname, GLint value) | 
|  | { | 
|  | TRACE("(GLuint program = %d, GLenum pname = 0x%X, GLint value = %d)", | 
|  | program, pname, value); | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | es2::Program *programObject = context->getProgram(program); | 
|  |  | 
|  | if(!programObject) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | switch(pname) | 
|  | { | 
|  | case GL_PROGRAM_BINARY_RETRIEVABLE_HINT: | 
|  | if((value != GL_TRUE) && (value != GL_FALSE)) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  | programObject->setBinaryRetrievable(value != GL_FALSE); | 
|  | break; | 
|  | default: | 
|  | return error(GL_INVALID_ENUM); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height) | 
|  | { | 
|  | TRACE("(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum *attachments = %p, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", | 
|  | target, numAttachments, attachments, x, y, width, height); | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | if(numAttachments < 0 || width < 0 || height < 0) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | es2::Framebuffer *framebuffer = nullptr; | 
|  | switch(target) | 
|  | { | 
|  | case GL_DRAW_FRAMEBUFFER: | 
|  | case GL_FRAMEBUFFER: | 
|  | framebuffer = context->getDrawFramebuffer(); | 
|  | break; | 
|  | case GL_READ_FRAMEBUFFER: | 
|  | framebuffer = context->getReadFramebuffer(); | 
|  | break; | 
|  | default: | 
|  | return error(GL_INVALID_ENUM); | 
|  | } | 
|  |  | 
|  | if(framebuffer) | 
|  | { | 
|  | for(int i = 0; i < numAttachments; i++) | 
|  | { | 
|  | switch(attachments[i]) | 
|  | { | 
|  | case GL_COLOR: | 
|  | case GL_DEPTH: | 
|  | case GL_STENCIL: | 
|  | if(!framebuffer->isDefaultFramebuffer()) | 
|  | { | 
|  | return error(GL_INVALID_ENUM); | 
|  | } | 
|  | break; | 
|  | case GL_DEPTH_ATTACHMENT: | 
|  | case GL_STENCIL_ATTACHMENT: | 
|  | case GL_DEPTH_STENCIL_ATTACHMENT: | 
|  | break; | 
|  | default: | 
|  | if(attachments[i] >= GL_COLOR_ATTACHMENT0 && | 
|  | attachments[i] <= GL_COLOR_ATTACHMENT31) | 
|  | { | 
|  | if(attachments[i] - GL_COLOR_ATTACHMENT0 >= MAX_DRAW_BUFFERS) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  | } | 
|  | else | 
|  | { | 
|  | return error(GL_INVALID_ENUM); | 
|  | } | 
|  | break; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // UNIMPLEMENTED();   // It is valid for this function to be treated as a no-op | 
|  | } | 
|  | } | 
|  |  | 
|  | void InvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments) | 
|  | { | 
|  | TRACE("(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum *attachments = %p)", | 
|  | target, numAttachments, attachments); | 
|  |  | 
|  | InvalidateSubFramebuffer(target, numAttachments, attachments, 0, 0, std::numeric_limits<GLsizei>::max(), std::numeric_limits<GLsizei>::max()); | 
|  | } | 
|  |  | 
|  | void TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) | 
|  | { | 
|  | TRACE("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)", | 
|  | target, levels, internalformat, width, height); | 
|  |  | 
|  | if(width < 1 || height < 1 || levels < 1 || ((target == GL_TEXTURE_RECTANGLE_ARB) && (levels != 1))) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | if(levels > es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS || levels > (log2(std::max(width, height)) + 1)) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | bool isCompressed = IsCompressed(internalformat); | 
|  | if(!IsSizedInternalFormat(internalformat) && !isCompressed) | 
|  | { | 
|  | return error(GL_INVALID_ENUM); | 
|  | } | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | switch(target) | 
|  | { | 
|  | case GL_TEXTURE_RECTANGLE_ARB: | 
|  | if(isCompressed) // Rectangle textures cannot be compressed | 
|  | { | 
|  | return error(GL_INVALID_ENUM); | 
|  | } | 
|  | // Fall through to GL_TEXTURE_2D case. | 
|  | case GL_TEXTURE_2D: | 
|  | { | 
|  | if((width > es2::IMPLEMENTATION_MAX_TEXTURE_SIZE) || | 
|  | (height > es2::IMPLEMENTATION_MAX_TEXTURE_SIZE)) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | es2::Texture2D *texture = context->getTexture2D(target); | 
|  | if(!texture || texture->name == 0 || texture->getImmutableFormat() != GL_FALSE) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | for(int level = 0; level < levels; level++) | 
|  | { | 
|  | texture->setImage(level, width, height, internalformat, GL_NONE, GL_NONE, context->getUnpackParameters(), nullptr); | 
|  | width = std::max(1, (width / 2)); | 
|  | height = std::max(1, (height / 2)); | 
|  | } | 
|  | texture->makeImmutable(levels); | 
|  | } | 
|  | break; | 
|  | case GL_TEXTURE_CUBE_MAP: | 
|  | { | 
|  | if((width > es2::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE) || | 
|  | (height > es2::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE)) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | es2::TextureCubeMap *texture = context->getTextureCubeMap(); | 
|  | if(!texture || texture->name == 0 || texture->getImmutableFormat()) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | for(int level = 0; level < levels; level++) | 
|  | { | 
|  | for(int face = GL_TEXTURE_CUBE_MAP_POSITIVE_X; face <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z; face++) | 
|  | { | 
|  | texture->setImage(face, level, width, height, internalformat, GL_NONE, GL_NONE, context->getUnpackParameters(), nullptr); | 
|  | } | 
|  | width = std::max(1, (width / 2)); | 
|  | height = std::max(1, (height / 2)); | 
|  | } | 
|  | texture->makeImmutable(levels); | 
|  | } | 
|  | break; | 
|  | default: | 
|  | return error(GL_INVALID_ENUM); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) | 
|  | { | 
|  | TRACE("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d)", | 
|  | target, levels, internalformat, width, height, depth); | 
|  |  | 
|  | if(width < 1 || height < 1 || depth < 1 || levels < 1) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | if(!IsSizedInternalFormat(internalformat) && !IsCompressed(internalformat)) | 
|  | { | 
|  | return error(GL_INVALID_ENUM); | 
|  | } | 
|  |  | 
|  | auto context = es2::getContext(); | 
|  |  | 
|  | if(context) | 
|  | { | 
|  | switch(target) | 
|  | { | 
|  | case GL_TEXTURE_3D: | 
|  | { | 
|  | if(levels > es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS || levels > (log2(std::max(std::max(width, height), depth)) + 1)) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | es2::Texture3D *texture = context->getTexture3D(); | 
|  | if(!texture || texture->name == 0 || texture->getImmutableFormat() != GL_FALSE) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | for(int level = 0; level < levels; level++) | 
|  | { | 
|  | texture->setImage(level, width, height, depth, internalformat, GL_NONE, GL_NONE, context->getUnpackParameters(), nullptr); | 
|  | width = std::max(1, (width / 2)); | 
|  | height = std::max(1, (height / 2)); | 
|  | depth = std::max(1, (depth / 2)); | 
|  | } | 
|  | texture->makeImmutable(levels); | 
|  | } | 
|  | break; | 
|  | case GL_TEXTURE_2D_ARRAY: | 
|  | { | 
|  | if(levels > es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS || levels > (log2(std::max(width, height)) + 1)) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | es2::Texture3D *texture = context->getTexture2DArray(); | 
|  | if(!texture || texture->name == 0 || texture->getImmutableFormat()) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | for(int level = 0; level < levels; level++) | 
|  | { | 
|  | texture->setImage(level, width, height, depth, internalformat, GL_NONE, GL_NONE, context->getUnpackParameters(), nullptr); | 
|  |  | 
|  | width = std::max(1, (width / 2)); | 
|  | height = std::max(1, (height / 2)); | 
|  | } | 
|  | texture->makeImmutable(levels); | 
|  | } | 
|  | break; | 
|  | default: | 
|  | return error(GL_INVALID_ENUM); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void GetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params) | 
|  | { | 
|  | TRACE("(GLenum target = 0x%X, GLenum internalformat = 0x%X, GLenum pname = 0x%X, GLsizei bufSize = %d, GLint *params = %p)", | 
|  | target, internalformat, pname, bufSize, params); | 
|  |  | 
|  | if(bufSize < 0) | 
|  | { | 
|  | return error(GL_INVALID_VALUE); | 
|  | } | 
|  |  | 
|  | if(bufSize == 0) | 
|  | { | 
|  | return; | 
|  | } | 
|  |  | 
|  | // OpenGL ES 3.0, section 4.4.4: "An internal format is color-renderable if it is one of the formats | 
|  | // from table 3.13 noted as color-renderable or if it is unsized format RGBA or RGB." | 
|  | // Since we only use sized formats internally, replace them here (assuming type = GL_UNSIGNED_BYTE). | 
|  | if(internalformat == GL_RGB)  internalformat = GL_RGB8; | 
|  | if(internalformat == GL_RGBA) internalformat = GL_RGBA8; | 
|  |  | 
|  | if(!IsColorRenderable(internalformat) && | 
|  | !IsDepthRenderable(internalformat) && | 
|  | !IsStencilRenderable(internalformat)) | 
|  | { | 
|  | return error(GL_INVALID_ENUM); | 
|  | } | 
|  |  | 
|  | switch(target) | 
|  | { | 
|  | case GL_RENDERBUFFER: | 
|  | break; | 
|  | default: | 
|  | return error(GL_INVALID_ENUM); | 
|  | } | 
|  |  | 
|  | GLint numMultisampleCounts = NUM_MULTISAMPLE_COUNTS; | 
|  |  | 
|  | // Integer types have no multisampling | 
|  | GLenum type = GetColorComponentType(internalformat); | 
|  | if(type != GL_UNSIGNED_NORMALIZED && type != GL_FLOAT) | 
|  | { | 
|  | numMultisampleCounts = 0; | 
|  | } | 
|  |  | 
|  | switch(pname) | 
|  | { | 
|  | case GL_NUM_SAMPLE_COUNTS: | 
|  | *params = numMultisampleCounts; | 
|  | break; | 
|  | case GL_SAMPLES: | 
|  | for(int i = 0; i < numMultisampleCounts && i < bufSize; i++) | 
|  | { | 
|  | params[i] = multisampleCount[i]; | 
|  | } | 
|  | break; | 
|  | default: | 
|  | return error(GL_INVALID_ENUM); | 
|  | } | 
|  | } | 
|  |  | 
|  | } |