| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| // Buffer.h: Defines the Buffer class, representing storage of vertex and/or |
| // index data. Implements GL buffer objects and related functionality. |
| |
| #ifndef LIBGL_BUFFER_H_ |
| #define LIBGL_BUFFER_H_ |
| |
| #include "common/Object.hpp" |
| #include "Common/Resource.hpp" |
| |
| #define _GDI32_ |
| #include <windows.h> |
| #include <GL/GL.h> |
| #include <GL/glext.h> |
| |
| #include <cstddef> |
| #include <vector> |
| |
| namespace gl |
| { |
| class Buffer : public NamedObject |
| { |
| public: |
| explicit Buffer(GLuint name); |
| |
| virtual ~Buffer(); |
| |
| void bufferData(const void *data, GLsizeiptr size, GLenum usage); |
| void bufferSubData(const void *data, GLsizeiptr size, GLintptr offset); |
| |
| const void *data() { return mContents ? mContents->data() : 0; } |
| size_t size() const { return mSize; } |
| GLenum usage() const { return mUsage; } |
| |
| sw::Resource *getResource(); |
| |
| private: |
| sw::Resource *mContents; |
| size_t mSize; |
| GLenum mUsage; |
| }; |
| |
| } |
| |
| #endif // LIBGL_BUFFER_H_ |