| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
 | // | 
 | // Licensed under the Apache License, Version 2.0 (the "License"); | 
 | // you may not use this file except in compliance with the License. | 
 | // You may obtain a copy of the License at | 
 | // | 
 | //    http://www.apache.org/licenses/LICENSE-2.0 | 
 | // | 
 | // Unless required by applicable law or agreed to in writing, software | 
 | // distributed under the License is distributed on an "AS IS" BASIS, | 
 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 | // See the License for the specific language governing permissions and | 
 | // limitations under the License. | 
 |  | 
 | // ResourceManager.h : Defines the ResourceManager class, which tracks objects | 
 | // shared by multiple GL contexts. | 
 |  | 
 | #ifndef LIBGLES_CM_RESOURCEMANAGER_H_ | 
 | #define LIBGLES_CM_RESOURCEMANAGER_H_ | 
 |  | 
 | #include "common/NameSpace.hpp" | 
 |  | 
 | #include <GLES/gl.h> | 
 |  | 
 | #include <map> | 
 |  | 
 | namespace es1 | 
 | { | 
 | class Buffer; | 
 | class Texture; | 
 | class Renderbuffer; | 
 |  | 
 | enum TextureType | 
 | { | 
 | 	TEXTURE_2D, | 
 | 	TEXTURE_EXTERNAL, | 
 |  | 
 | 	TEXTURE_TYPE_COUNT, | 
 | 	TEXTURE_UNKNOWN | 
 | }; | 
 |  | 
 | class ResourceManager | 
 | { | 
 | public: | 
 | 	ResourceManager(); | 
 | 	~ResourceManager(); | 
 |  | 
 | 	void addRef(); | 
 | 	void release(); | 
 |  | 
 | 	GLuint createBuffer(); | 
 | 	GLuint createTexture(); | 
 | 	GLuint createRenderbuffer(); | 
 |  | 
 | 	void deleteBuffer(GLuint buffer); | 
 | 	void deleteTexture(GLuint texture); | 
 | 	void deleteRenderbuffer(GLuint renderbuffer); | 
 |  | 
 | 	Buffer *getBuffer(GLuint handle); | 
 | 	Texture *getTexture(GLuint handle); | 
 | 	Renderbuffer *getRenderbuffer(GLuint handle); | 
 |  | 
 | 	void checkBufferAllocation(unsigned int buffer); | 
 | 	void checkTextureAllocation(GLuint texture, TextureType type); | 
 | 	void checkRenderbufferAllocation(GLuint handle); | 
 |  | 
 | private: | 
 | 	std::size_t mRefCount; | 
 |  | 
 | 	gl::NameSpace<Buffer> mBufferNameSpace; | 
 | 	gl::NameSpace<Texture> mTextureNameSpace; | 
 | 	gl::NameSpace<Renderbuffer> mRenderbufferNameSpace; | 
 | }; | 
 |  | 
 | } | 
 |  | 
 | #endif // LIBGLES_CM_RESOURCEMANAGER_H_ |