| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #ifndef sw_PixelProgram_hpp | |
| #define sw_PixelProgram_hpp | |
| #include "PixelRoutine.hpp" | |
| #include "SamplerCore.hpp" | |
| namespace sw | |
| { | |
| class PixelProgram : public PixelRoutine | |
| { | |
| public: | |
| PixelProgram(const PixelProcessor::State &state, const PixelShader *shader) : | |
| PixelRoutine(state, shader), r(shader && shader->dynamicallyIndexedTemporaries), | |
| loopDepth(-1), ifDepth(0), loopRepDepth(0), breakDepth(0), currentLabel(-1), whileTest(false) | |
| { | |
| for(int i = 0; i < 2048; ++i) | |
| { | |
| labelBlock[i] = 0; | |
| } | |
| enableStack[0] = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF); | |
| if(shader && shader->containsBreakInstruction()) | |
| { | |
| enableBreak = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF); | |
| } | |
| if(shader && shader->containsContinueInstruction()) | |
| { | |
| enableContinue = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF); | |
| } | |
| } | |
| virtual ~PixelProgram() {} | |
| protected: | |
| virtual void setBuiltins(Int &x, Int &y, Float4(&z)[4], Float4 &w); | |
| virtual void applyShader(Int cMask[4]); | |
| virtual Bool alphaTest(Int cMask[4]); | |
| virtual void rasterOperation(Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4]); | |
| private: | |
| // Temporary registers | |
| RegisterArray<4096> r; | |
| // Color outputs | |
| Vector4f c[RENDERTARGETS]; | |
| RegisterArray<RENDERTARGETS, true> oC; | |
| // Shader variables | |
| Vector4f vPos; | |
| Vector4f vFace; | |
| // DX9 specific variables | |
| Vector4f p0; | |
| Array<Int, 4> aL; | |
| Array<Int, 4> increment; | |
| Array<Int, 4> iteration; | |
| Int loopDepth; // FIXME: Add support for switch | |
| Int stackIndex; // FIXME: Inc/decrement callStack | |
| Array<UInt, 16> callStack; | |
| // Per pixel based on conditions reached | |
| Int enableIndex; | |
| Array<Int4, 1 + 24> enableStack; | |
| Int4 enableBreak; | |
| Int4 enableContinue; | |
| Int4 enableLeave; | |
| Vector4f sampleTexture(const Src &sampler, Vector4f &uvwq, Float4 &bias, Vector4f &dsx, Vector4f &dsy, Vector4f &offset, SamplerFunction function); | |
| Vector4f sampleTexture(int samplerIndex, Vector4f &uvwq, Float4 &bias, Vector4f &dsx, Vector4f &dsy, Vector4f &offset, SamplerFunction function); | |
| // Raster operations | |
| void clampColor(Vector4f oC[RENDERTARGETS]); | |
| Int4 enableMask(const Shader::Instruction *instruction); | |
| Vector4f fetchRegister(const Src &src, unsigned int offset = 0); | |
| Vector4f readConstant(const Src &src, unsigned int offset = 0); | |
| RValue<Pointer<Byte>> uniformAddress(int bufferIndex, unsigned int index); | |
| RValue<Pointer<Byte>> uniformAddress(int bufferIndex, unsigned int index, Int& offset); | |
| Int relativeAddress(const Shader::Parameter &var, int bufferIndex = -1); | |
| Float4 linearToSRGB(const Float4 &x); | |
| // Instructions | |
| typedef Shader::Control Control; | |
| void M3X2(Vector4f &dst, Vector4f &src0, const Src &src1); | |
| void M3X3(Vector4f &dst, Vector4f &src0, const Src &src1); | |
| void M3X4(Vector4f &dst, Vector4f &src0, const Src &src1); | |
| void M4X3(Vector4f &dst, Vector4f &src0, const Src &src1); | |
| void M4X4(Vector4f &dst, Vector4f &src0, const Src &src1); | |
| void TEX(Vector4f &dst, Vector4f &src0, const Src &src1, bool project, bool bias); | |
| void TEXLOD(Vector4f &dst, Vector4f &src0, const Src &src1, Float4 &lod); | |
| void TEXBIAS(Vector4f &dst, Vector4f &src0, const Src &src1, Float4 &bias); | |
| void TEXSIZE(Vector4f &dst, Float4 &lod, const Src &src1); | |
| void TEXKILL(Int cMask[4], Vector4f &src, unsigned char mask); | |
| void TEXOFFSET(Vector4f &dst, Vector4f &src0, const Src &src1, Vector4f &offset); | |
| void TEXOFFSETBIAS(Vector4f &dst, Vector4f &src0, const Src &src1, Vector4f &offset, Float4 &bias); | |
| void TEXLODOFFSET(Vector4f &dst, Vector4f &src0, const Src &src1, Vector4f &offset, Float4 &lod); | |
| void TEXELFETCH(Vector4f &dst, Vector4f &src, const Src &, Float4 &lod); | |
| void TEXELFETCHOFFSET(Vector4f &dst, Vector4f &src, const Src &, Vector4f &offset, Float4 &lod); | |
| void TEXGRAD(Vector4f &dst, Vector4f &src0, const Src &src1, Vector4f &dsx, Vector4f &dsy); | |
| void TEXGRADOFFSET(Vector4f &dst, Vector4f &src, const Src &, Vector4f &dsx, Vector4f &dsy, Vector4f &offset); | |
| void DISCARD(Int cMask[4], const Shader::Instruction *instruction); | |
| void DFDX(Vector4f &dst, Vector4f &src); | |
| void DFDY(Vector4f &dst, Vector4f &src); | |
| void FWIDTH(Vector4f &dst, Vector4f &src); | |
| void BREAK(); | |
| void BREAKC(Vector4f &src0, Vector4f &src1, Control); | |
| void BREAKP(const Src &predicateRegister); | |
| void BREAK(Int4 &condition); | |
| void CONTINUE(); | |
| void TEST(); | |
| void CALL(int labelIndex, int callSiteIndex); | |
| void CALLNZ(int labelIndex, int callSiteIndex, const Src &src); | |
| void CALLNZb(int labelIndex, int callSiteIndex, const Src &boolRegister); | |
| void CALLNZp(int labelIndex, int callSiteIndex, const Src &predicateRegister); | |
| void ELSE(); | |
| void ENDIF(); | |
| void ENDLOOP(); | |
| void ENDREP(); | |
| void ENDWHILE(); | |
| void ENDSWITCH(); | |
| void IF(const Src &src); | |
| void IFb(const Src &boolRegister); | |
| void IFp(const Src &predicateRegister); | |
| void IFC(Vector4f &src0, Vector4f &src1, Control); | |
| void IF(Int4 &condition); | |
| void LABEL(int labelIndex); | |
| void LOOP(const Src &integerRegister); | |
| void REP(const Src &integerRegister); | |
| void WHILE(const Src &temporaryRegister); | |
| void SWITCH(); | |
| void RET(); | |
| void LEAVE(); | |
| int ifDepth; | |
| int loopRepDepth; | |
| int breakDepth; | |
| int currentLabel; | |
| bool whileTest; | |
| BasicBlock *ifFalseBlock[24 + 24]; | |
| BasicBlock *loopRepTestBlock[4]; | |
| BasicBlock *loopRepEndBlock[4]; | |
| BasicBlock *labelBlock[2048]; | |
| std::vector<BasicBlock*> callRetBlock[2048]; | |
| BasicBlock *returnBlock; | |
| bool isConditionalIf[24 + 24]; | |
| }; | |
| } | |
| #endif |